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detroit matt
post Aug 26 2009, 06:59 PM
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Sorry, I'm sure there must've been a dozen threads like this already, but I can't find ANY documentation or help on how to install rcbot2 for tf2. At least, nothing I understand.

I downloaded RCBot2_051_Beta.zip to C:/downloads
I extracted it to c:/downloads/RCBot2_051_Beta
WHERE do I put the files inside?
"c:/program files/steam/steamapps/John Doe/team fortress 2"?
"c:/program files/steam/steamapps/John Doe/team fortress 2/tf"?
What does each part do? Do I need HPB_Bot2.dll anywhere? Does everything go in the same place?

Just to clarify, inside c:/downloads/RCBot2_051_Beta is
  • rcbot2
  • ScriptingNotes_files
  • HPB_Bot2.dll
  • readme.txt
  • ScriptingNotes.htm
  • update.txt
For clarity's sake, I'd appreciate using the John Doe example when answering. Hopefully this'll be clear enough that it'll stop more idiots like me from making new threads.
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Cheeseh
post Aug 26 2009, 10:35 PM
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Well in the readme I put instructions, dont know if u understand them but it should explain what youre looking for,

QUOTE

TO INSTALL please...
--------------------

1. put the DLL file into steam/steamapps/<email>/Team fortress 2/bin
2. put the "rcbot2" folder (inside the zip) into steam/steamapps/<email>
so that you now have a folder called ...steam/steamapps/<email>/rcbot2/...

If you are using a dedicated server, use the generated bot_mods.ini file in the rcbot2/config folder
to setup the location of the MOD. E.g.

TO INSTALL Waypoints...
-----------------------

1. Put the .rcw (and .rcs) file into rcbot2/waypoints/team fortress 2/tf/
2. If you are using dedicated server please first of all run the bot and it will create a folder
inside the waypoints folder related to your game, find it and put the waypoints in it.



1. put the DLL file into steam/steamapps/<email>/Team fortress 2/bin

2. put the "rcbot2" folder (inside the zip) into steam/steamapps/<email>
so that you now have a folder called ...steam/steamapps/<email>/rcbot2/...
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The Cool Side of the Pillow
post Aug 26 2009, 11:50 PM
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Something must be wrong, for I have the folder and the .dll in the correct place according to the readme and your post, but whenever I try to load RCbots in TF2, I get:

Unable to load plugin "../bin/HPB_Bot2"

I have the RCbot folder in:

c:\program files\steam\steamapps\***@***.net\

I have the DLL in:

c:\program files\steam\steamapps\***@***.net\Team Fortress 2\bin
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detroit matt
post Aug 27 2009, 04:22 AM
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QUOTE(Cheeseh @ Aug 26 2009, 06:35 PM) *

Well in the readme I put instructions, dont know if u understand them but it should explain what youre looking for,
1. put the DLL file into steam/steamapps/<email>/Team fortress 2/bin

2. put the "rcbot2" folder (inside the zip) into steam/steamapps/<email>
so that you now have a folder called ...steam/steamapps/<email>/rcbot2/...


Thanks a ton. Do I need scriptingnotesfiles or scriptingnotes.htm? Where'd you get this info from?
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Cheeseh
post Aug 27 2009, 11:09 AM
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QUOTE(The Cool Side of the Pillow @ Aug 27 2009, 12:50 AM) *

Something must be wrong, for I have the folder and the .dll in the correct place according to the readme and your post, but whenever I try to load RCbots in TF2, I get:

Unable to load plugin "../bin/HPB_Bot2"

I have the RCbot folder in:

c:\program files\steam\steamapps\***@***.net\

I have the DLL in:

c:\program files\steam\steamapps\***@***.net\Team Fortress 2\bin

it depends where the working folder is, you could try
plugin_load "HPB_Bot2"
or
plugin_load "bin/HPB_Bot2"

and play around with it, if it is definitly in the "bin" folder it should find it eventually

QUOTE(detroit matt @ Aug 27 2009, 05:22 AM) *

Thanks a ton. Do I need scriptingnotesfiles or scriptingnotes.htm? Where'd you get this info from?

Scripting notes are for waypointers , not really for everyone's eyes. The info is from the readme.txt wink.gif
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detroit matt
post Aug 29 2009, 09:13 PM
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QUOTE(Cheeseh @ Aug 27 2009, 07:09 AM) *

it depends where the working folder is, you could try
plugin_load "HPB_Bot2"
or
plugin_load "bin/HPB_Bot2"

and play around with it, if it is definitly in the "bin" folder it should find it eventually
Scripting notes are for waypointers , not really for everyone's eyes. The info is from the readme.txt wink.gif


... I feel stupid. I only read the readme for v50... X_X
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