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> How to resolve "Memory cannot be read" error, If you get this error try this(NOT SURE)
Dendari
post Aug 29 2009, 09:21 AM
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Hi all! I read about players (included me) that have the "Memory cannot be read" error. I think i've found a solution. I'm not sure if this is the problem, just try. I notice that if i or a bot is an engineer the game crash, error: "memory cannot be read". I've tried to play without any engineers and the game didn't crash. Just try to play without engineers. Let me know if this work, so Cheeseh (ty for these bots wink.gif) will fix this.


Sry bad english
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Cheeseh
post Aug 29 2009, 10:04 AM
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QUOTE(Dendari @ Aug 29 2009, 10:21 AM) *

Hi all! I read about players (included me) that have the "Memory cannot be read" error. I think i've found a solution. I'm not sure if this is the problem, just try. I notice that if i or a bot is an engineer the game crash, error: "memory cannot be read". I've tried to play without any engineers and the game didn't crash. Just try to play without engineers. Let me know if this work, so Cheeseh (ty for these bots wink.gif) will fix this.
Sry bad english, i hope you've understand me.

I still cannot reproduce this with engineers in the game. But it could be a problem that I have not encountered yet. But I really need other people to debug the bot with the source code running so they can capture where in the code the bot is crashing so then it can be fixed much easier. Also make sure you are using the latest Steam version of TF2 and the latest Bot version as engineer crash bugs have been fixed in the past, and some people decide to use non steam versions so that means they use older versions of the bot.
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DrPuffinKind
post Aug 29 2009, 01:14 PM
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QUOTE(Cheeseh @ Aug 29 2009, 06:04 AM) *

I still cannot reproduce this with engineers in the game. But it could be a problem that I have not encountered yet. But I really need other people to debug the bot with the source code running so they can capture where in the code the bot is crashing so then it can be fixed much easier. Also make sure you are using the latest Steam version of TF2 and the latest Bot version as engineer crash bugs have been fixed in the past, and some people decide to use non steam versions so that means they use older versions of the bot.

i run several dedicated tf2 servers with varied setups (all on Windows Server 2003 host)... even totally vanilla these bots still crash my servers as soon as they are added... class makes no difference as they never make it into the game... The only thing i can imagine is that they dont like being run as user "system" (which is necessary for game to run independent of user logged on i.e. servers run whether or not anyone is currently logged into host machine)

I have tried just about everything i can think of to get this working (no, i am not a noob... been running my clan's servers for a couple years now and am fairly good at it... )

I will keep watching for and trying updates as they are released in hopes that eventually i can run these... i had them running on a vanilla setup before last update, and loved them... for the 2 days they ran... lol Fing valve... it never ends...

Great work so far... we love u for it!! TF2 desperately needs some effective bots!! smile.gif
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Benie
post Aug 29 2009, 03:47 PM
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I also get this. Just playing and suddenly the screen freezes, sound loops, and I get the "Memory can not be "read"" error.
It seems to happen at random times. Sometimes it never happens. Other times it can frequently happen.
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Dendari
post Aug 29 2009, 08:37 PM
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Ok, so this isn't the problem dry.gif I don't know why, but for me every time i play as engineer(or there's a bot engineer), the game crash. For example yesterday i played for hours without any engineers and the game didn't crash, but when i switched into engineer after a while the game crashed. blink.gif I play with the last TF2 version, i don't use no Steam version and i've the last rcbot version. I'll do more test, i hope i'll find the problem. If here someone can tell me what should i do, that would be great wink.gif
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Cheeseh
post Aug 29 2009, 08:39 PM
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QUOTE(Dendari @ Aug 29 2009, 09:37 PM) *

Ok, so this isn't the problem dry.gif I don't know why, but for me every time i play as engineer(or there's a bot engineer), the game crash. For example yesterday i played for hours without any engineers and the game didn't crash, but when i switched into engineer after a while the game crashed. blink.gif I play with the last TF2 version, i don't use no Steam version and i've the last rcbot version. I'll do more test, i hope i'll find the problem. If here someone can tell me what should i do, that would be great wink.gif

It's porbably a rare crash but I need it to be picked up by a debugger to be able to fix it and need to know the correct way to reproduce it.

I would understand if a bot went engineer it might crash, but I wouldn't understand why it would crash if a player went an engineer, there is nothing that should cause a crash in that circumstance
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Dendari
post Aug 29 2009, 08:43 PM
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Should i make a video? Tell me how can i help you.
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Cheeseh
post Aug 29 2009, 08:47 PM
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QUOTE(Dendari @ Aug 29 2009, 09:43 PM) *

Should i make a video? Tell me how can i help you.

The only way to help is to have a debugger running in the background that can catch the crash and tell me which DLL it crashed in and the "offset". Or even better run the bot by using the SVN code using MS Visual Studio and when it crashes it will stop on the exact point of code. (Any developer here can try this). As at the moment I haven't had any crash problems while running.
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Benie
post Aug 31 2009, 03:37 AM
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Ugh... this crash is so annoying. I thought I could fix it by defragging my hard drives. I was wrong.
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DrPuffinKind
post Sep 2 2009, 05:29 PM
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not sure if this will solve your problem, but here is what worked for me... Once i got all the files in the correct places, and had the bots running, i removed all my source mod plugins and added them back one by one... what i learned by doing this is the bots DO NOT like anything that spawns any kind of entity in game... i.e. medics dropping health and engies dropping ammo packs... that sort of thing... They even crash for me if i run the round end message... server would run till map change and reboot... was driving me mental!! i disabled the custom round end text and it works fine... on the plus side, it seems that most of ur gravity, and sound plugins work ok... 100% Crits is fail as well... sad.gif that one bummed me out...

anyhow... i found that i was able to get them running perfectly (so far... 12 hours or so...) without giving up too much of the gameplay that our clan has grown to love...

Thank you Cheesah!!!


the community owes u a debt of gratitude
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Benie
post Sep 3 2009, 03:36 AM
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QUOTE(DrPuffinKind @ Sep 2 2009, 01:29 PM) *

not sure if this will solve your problem, but here is what worked for me... Once i got all the files in the correct places, and had the bots running, i removed all my source mod plugins and added them back one by one... what i learned by doing this is the bots DO NOT like anything that spawns any kind of entity in game... i.e. medics dropping health and engies dropping ammo packs... that sort of thing... They even crash for me if i run the round end message... server would run till map change and reboot... was driving me mental!! i disabled the custom round end text and it works fine... on the plus side, it seems that most of ur gravity, and sound plugins work ok... 100% Crits is fail as well... sad.gif that one bummed me out...

anyhow... i found that i was able to get them running perfectly (so far... 12 hours or so...) without giving up too much of the gameplay that our clan has grown to love...

Thank you Cheesah!!!
the community owes u a debt of gratitude

I'm sorry, but that won't help me. I don't use source mod plugins. Only thing I've added in TF2 was a few maps, and this bot. That's it.
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DrPuffinKind
post Sep 5 2009, 12:28 PM
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QUOTE(Benie @ Sep 2 2009, 11:36 PM) *

I'm sorry, but that won't help me. I don't use source mod plugins. Only thing I've added in TF2 was a few maps, and this bot. That's it.


could also be the map u are running... a lot of custom maps are lacking a key entity (info_observerpoint) if all players are dead simutaneously, they will be shown a sky view of map rather than a chase cam of a player... this view is from the point of view of this observerpoint... if this point does not exist the server process will crash... every time!!..

cp_orange_x3 is famous for this... :/ its so common a problem that there is a sourcemod plugin that spawns one of these points in every map to circumvent this crash issue... u wont be able to use this on ur un-modded gam,e install... but it is still good to know... try running on stock maps, as these are all made correct and coplete... see if that fixes u issue... if it does not, then is likely a code bugg in the bots... remember, these are only in a 0.5 level of betatesting... beta versions are usually buggy... if u can not stand it, wait for a final release... or help out and run a debugger and report the conflicting dll to Cheesah so he can work on a patch...
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