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> MarD's pl_badwater waypoints, script and waypoints
MarD
post Oct 1 2009, 07:24 AM
Post #1


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Group: Waypointers
Posts: 139
Joined: 30-September 04
From: Canada EH?
Member No.: 419



Heyyo,

Blargh, so I didn't see that assface already made waypoints for this map.. lol.. damn.. oh well, here's my set. tongue.gif

I added a crap-ton of radiuses on all the waypoints to give the bots a more human feel on movement. Did up the areaonly stuff and added a few teleexit, teleentrance, sentry and sniper points... defend points also don't seem to be working on the current build, but meh.. at least the bots work great still on maps like pl_goldrush where it's pretty linear. smile.gif

http://rcbot.bots-united.com/uploads/MarDp...20revision1.zip


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Attached File  MarDpl_badwater_revision1.zip ( 17.33k ) Number of downloads: 4
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