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> Halloween Update for Rcbot2!, Halloween development, the main boss and a new track
dzoo
post Nov 6 2010, 08:12 PM
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Everyone knows that the update contains new:

-A boss of the new map (Horseless Headless Horsemann)

Which is supposed to:

- The bots are attacking the Horseless Headless Horsemann
- Wappoint to the new map (cp_manor_event)

but you can only ask stupid:

- The bots should wear hats. (and new weapons biggrin.gif)

think this is fucking turn you and the game would be much more enjoyable!

Greetings Dzoo11
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Otakumanu
post Nov 7 2010, 10:29 AM
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I think the problem is making the boss and gift scripts execute. I heard they only work with real players.
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Fillmore
post Nov 7 2010, 11:09 AM
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QUOTE(dzoo @ Nov 6 2010, 08:12 PM) *

Everyone knows that the update contains new:

-A boss of the new map (Horseless Headless Horsemann)

Which is supposed to:

- The bots are attacking the Horseless Headless Horsemann
- Wappoint to the new map (cp_manor_event)

but you can only ask stupid:

- The bots should wear hats. (and new weapons biggrin.gif)

think this will fucking turn you and the game would be much more enjoyable!

Greetings Dzoo11

The bots can only wear hats if you have the item manager. Weapons too, there's a Sourcemod plugin that allows you to give items to people (it's the only way atm)
The issue with Triple H is that he's a TFbot. When RCbots and TFbots are in use simultaneosly, the game crashes, but I'm not sure, I haven't tried the RCbots out in Mann Manor (but I will, since I'll be waypointing and scripting that map)
@ Otakumanu
tf_bot_halloween_min_player_count controls the amount of players needed for Triple H to spawn.(Cheats needed)
No visible variable for the gifts, for obvious reasons.
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