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> Trick to make spies to zap buildings., Cheese, use this to the next update ok?
Sjru
post Sep 14 2009, 05:30 PM
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I used this trick a long time ago, I didn't post it because I thought nobody will notice this. It was easier before the 1.30 patch, but now bots switch weapons automatically, so the only way is to drop the spy weapon and force him to use the zapper.

This trick basically forces the spy to use the zapper by simply making him to think that he is wielding the revolver or the knife. He tries to attack normally, but oh, he zaps instead.
Here are some pics:
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All pics here

Recently cheeseh said that he didn't figure out how to make the spy to zap buildings. It is much easier that he thought so.

Ways to do by yourself:
sv_cheats 1
bot_drop "bot name" (usually the spy is wielding the revolver, so when you force the bot to drop the weapon, he will stay in "civilian" animation).
Now force the bot to switch to the knife to drop it (either by forcing the bot to select the knife with cc_bot_selectweapon "bot name" 2 or by bringing an enemy near him).
Force him to drop that weapon (bot_drop "bot name").
Then use cc_bot_selectweapon "bot name" 1, he then will switch to the zapper.
Make him safely travel to a sentry (without dying) and he will think he is having the knife or the revolver.
Normally, he tries to attack the sentry, so when he go near the sentry (the bot is supposedly pressing the attack button) he zaps it.
(Forget my bad spelling, buh)

EDIT: I can't show the pics, dunno why, use the gallery link instead.
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MadMik3
post Sep 14 2009, 05:39 PM
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QUOTE(Sjru @ Sep 14 2009, 12:30 PM) *

I used this trick a long time ago, I didn't post it because I thought nobody will notice this. It was easier before the 1.30 patch, but now bots switch weapons automatically, so the only way is to drop the spy weapon and force him to use the zapper.

So how would you make this happen automatically in a game?
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Sjru
post Sep 16 2009, 04:12 PM
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It can't be done automatically, cheseeh must put a script for that.
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Sjru
post Oct 13 2009, 12:59 AM
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Mmm... cheseeh, can you say something about this??
Would you put a script on next release?
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Cheeseh
post Oct 13 2009, 11:18 AM
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QUOTE(Sjru @ Oct 13 2009, 01:59 AM) *

Mmm... cheseeh, can you say something about this??
Would you put a script on next release?

the problem with this method is they'd have to drop their "knife" and then they cannot use it, but to be honest I have not tried it, so I don't know if bot_drop command really does this, or it does something a little different
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Sjru
post Oct 14 2009, 08:31 PM
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They don't really need to drop their knife, with cc_bot_selectweaponslot command the bots changes weapons,
However, in the latest versions of rcbot bots directly switch to their primary weapons as soon as you change it.
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Fillmore
post Oct 15 2009, 10:11 AM
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QUOTE(Sjru @ Oct 14 2009, 08:31 PM) *

They don't really need to drop their knife, with cc_bot_selectweaponslot command the bots changes weapons,
However, in the latest versions of rcbot bots directly switch to their primary weapons as soon as you change it.

perhaps making the bot use cc_bot_selectweaponslot when near enemy buildings would work.

I don't have a clue how RCbot2 coding is made,but as a short example:

-Spy sees a enemy sentry (tf_buildable_sentry)<--correct me,if this isn't the "correct" name for the sentry
-cc_bot_selectweaponslot 2
-He pulls his sapper,but doesn't switch back because of the code.
-He saps the sentry. Long story short.
The issue might be that he'll run headfirst at the sentry,and he gets blown to bits,if some other bot happens to stumble into the area with the sentry.
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Sjru
post Oct 16 2009, 04:28 PM
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But if the engye don't spot the spy as an enemy, and the spy is disguised, he can approach safely to the sentry to zap it.
As happens in the pics i've taken, if they're still there.
In the pic the spy thought he was carrying the knife so he repeatedly attacked with the zapper (though he eventually died by an accidental wrench of the engie)
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Fillmore
post Oct 17 2009, 10:14 PM
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QUOTE(Sjru @ Oct 16 2009, 04:28 PM) *

But if the engye don't spot the spy as an enemy, and the spy is disguised, he can approach safely to the sentry to zap it.
As happens in the pics i've taken, if they're still there.
In the pic the spy thought he was carrying the knife so he repeatedly attacked with the zapper (though he eventually died by an accidental wrench of the engie)

yes,thats quite common with them,but the other issue might be that the spy just runs at the sentry,and sapspams it to death. though it does the job,what then when he breaks the sentry,or the guy he's disguised as shows up?
But,making bots smart is done after all gamemodes work a-ok,so I'm gonna save those for later.
btw,here's a simple schematic how I think the spy will do his job,when he can sap stuff.
-Spy sapspams sentry to death.
-Engie makes another sentry.
-Spy saps it too.
-Spy aggros on the engie and shoots the engie,then saps the remaining stuff(?)
a minor addition for the next release should be that spybots use enemy teleporters (though the sap code can make that hard to make).
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Sjru
post Oct 20 2009, 10:36 PM
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The far I managed to do is the spy zapping to death, since he was disguised the engie didn't noticed.
However, it will be better than nothing since bots usually die trying to past over the sentry. (I've managed to kill 120+ bots with a good placed sentry, they don't even aim to the sentry).
However I think it makes sense the spy zapping the remaining stuffs, since the spy thinks he holds the knife, he would try to "kill" the engie till somebody stops him. While doing so, he would jump and move over the area, usually zapping other stuff.

Also, if the spy spot the sentry first (and he is disguised) he would shot to the sentry, losing disguise and dying. If he spots the engie first, he will try to backstab, but almost always he fails doing so.
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Fillmore
post Oct 21 2009, 12:55 PM
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QUOTE(Sjru @ Oct 20 2009, 10:36 PM) *

The far I managed to do is the spy zapping to death, since he was disguised the engie didn't noticed.
However, it will be better than nothing since bots usually die trying to past over the sentry. (I've managed to kill 120+ bots with a good placed sentry, they don't even aim to the sentry).
However I think it makes sense the spy zapping the remaining stuffs, since the spy thinks he holds the knife, he would try to "kill" the engie till somebody stops him. While doing so, he would jump and move over the area, usually zapping other stuff.

Also, if the spy spot the sentry first (and he is disguised) he would shot to the sentry, losing disguise and dying. If he spots the engie first, he will try to backstab, but almost always he fails doing so.

the code thing i tried to put hopefully makes it understandable,that the spy takes his sapper,if he sees a enemy building. Otherwise,spybots will only be a meatshield,that break in 2 seconds or less.
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