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der.zoomer |
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#1
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
They're just jumping around on some waypoints inside the spawn area, when I teleport them out, for example where definitively a sentry waypoint is, they don't build at all, they just jump around, maybe shoot some enemies....
As already mentioned, blue engineers don't move when being attacker (i.e. dustbowl) Other bots doing fine and red engineers are building their stuff. What could it be? |
Fillmore |
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#2
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
They're just jumping around on some waypoints inside the spawn area, when I teleport them out, for example where definitively a sentry waypoint is, they don't build at all, they just jump around, maybe shoot some enemies.... As already mentioned, blue engineers don't move when being attacker (i.e. dustbowl) Other bots doing fine and red engineers are building their stuff. What could it be? Have you checked that the BLU engineer build spots use that stage's area and they have 'areaonly'? for example: RED sentry spot: Area ID: 1 givetype sentry,noblueteam,areaonly BLU sentry spot: Area ID: 1 givetype sentry,noredteam You need an areaonly so the engie bots won't try to pathfind into stage 3, while stage 1 is played. |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Have you checked that the BLU engineer build spots use that stage's area and they have 'areaonly'? for example: RED sentry spot: Area ID: 1 givetype sentry,noblueteam,areaonly BLU sentry spot: Area ID: 1 givetype sentry,noredteam You need an areaonly so the engie bots won't try to pathfind into stage 3, while stage 1 is played. actually sentry spots dont need area only, if they have an area they will know. there might be a path that the engi can't find because of something like that "areaonly" is used only for normal waypoints that might join two areas together. |
der.zoomer |
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#4
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
Spots are fine, it isn't a path problem, because I've TELEPORTED engineer bots on sentry waypoints (available to both sides, no area number given)
They still just run to nearby waypoints and jump around there doing nothing. However, if I'm lucky they get out of spawn and build an entrance, but no exit... This happens on other maps too, but not on all maps for example: cp_egypt_final with waypoints created from scratch, engineers are working flawlessly on both sides maybe its a bugged dustbowl (and prolly other maps..) waypoint file... I'll investigate later |
der.zoomer |
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#5
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
I think I've found the issue.
In my dustbowl script, the area 0 was not specified, only 5 and 6 for example. So engineers use standard wawypoints with 0, but no special waypoints like sentry |
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Lo-Fi Version | Time is now: 22nd July 2025 - 11:46 PM |