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> [Waypoints] Map Versions and Waypoint Files
Doc Lithius
post Sep 20 2010, 01:24 AM
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Hello!

So, a map I'd previously done waypoints for recently came out with an updated version. Being the lazy person I am, I wanted to use the waypoints from the previous version of the map on the new version. However, when I tried loading them into RCBot2 for Team Fortress 2, the game gave me an error and didn't load anything at all. Looking at the RCW file, I noticed that the name of the map was still the name of the previous version. I tried changing the name within the RCW file, but the file still gave me an error message.
So, that said, I was wondering if there's a way to import an RCW file's waypoints from one map to another regardless of the potential negative effects. (Odd locations, irregular spawns, etc. etc.)
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Cheeseh
post Sep 20 2010, 02:45 AM
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rcbot waypoint load <mapname>

loads the waypoints from the map called <mapname>
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Doc Lithius
post Sep 20 2010, 06:42 AM
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o_o W...really? It's that simple? *tries it* ...oh wow! Cheeseh? Excuse me while I do my happy dance.

Happy dance commencing in 3... 2... 1... IPB Image

*ahem* Anyway... The waypoints not only loaded, but the map author was right! The map hasn't moved a [unit of measurement] at all! They're right where they need to be! And more importantly...I don't have to re-waypoint an entire map now! biggrin.gif Thank you for A. helping me right this moment, and B. making RCBot so easy to work with!
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DrPuffinKind
post Sep 23 2010, 07:03 PM
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how then do i save them as the points for the new map? so i no longer need the command... thnx in advance
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Cheeseh
post Sep 24 2010, 05:25 AM
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QUOTE(DrPuffinKind @ Sep 23 2010, 07:03 PM) *

how then do i save them as the points for the new map? so i no longer need the command... thnx in advance


rcbot waypoint load <mapname>
rcbot waypoint save
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DrPuffinKind
post Sep 24 2010, 12:05 PM
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does this just not work on dedicated servers? it keeps locking up saying something about calculating visibility... sry i dont have the console open now to copy exact message, but the server just hangs there indefinitely...
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Cheeseh
post Sep 24 2010, 03:58 PM
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QUOTE(DrPuffinKind @ Sep 24 2010, 12:05 PM) *

does this just not work on dedicated servers? it keeps locking up saying something about calculating visibility... sry i dont have the console open now to copy exact message, but the server just hangs there indefinitely...

you can't do many waypoint commands on dedicated , because it usually requires a client when you are waypointing.
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DrPuffinKind
post Sep 25 2010, 02:15 PM
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ok, i installed it onmy win 7 client to make the waypoints... i can load the points from the old vresion... sometimes... but they do not save and it wont let me add bots either... im not used to using a client rather than a dedi so i am wondering if i am missing something.. i set -insecure in my launch options and use local console to launch map and load points... up to then it seems right... but it say i dont have access to the command if i try to add bots and it fails to make the waypoint files if i try to save... im sure im gonna slam my face on the desk when i figure out what little detail i am missing... but at this point a mild headache and a bleeding nose seem almost worth it... lol

any idea what im doing wrong?

thanx in advance
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Cheeseh
post Sep 26 2010, 03:57 AM
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QUOTE(DrPuffinKind @ Sep 25 2010, 02:15 PM) *

ok, i installed it onmy win 7 client to make the waypoints... i can load the points from the old vresion... sometimes... but they do not save and it wont let me add bots either... im not used to using a client rather than a dedi so i am wondering if i am missing something.. i set -insecure in my launch options and use local console to launch map and load points... up to then it seems right... but it say i dont have access to the command if i try to add bots and it fails to make the waypoint files if i try to save... im sure im gonna slam my face on the desk when i figure out what little detail i am missing... but at this point a mild headache and a bleeding nose seem almost worth it... lol

any idea what im doing wrong?

thanx in advance

you've got to load the plugin before the server starts, did you use plugin_load in the game? try putting +plugin_load "..\bin\HPB_Bot2" at the command line if not. usually just changing level should fix the problem of not having access, because it's trying to pick up who is running the server. It can only pick that up at the start of a map, if the plugin is running at that time.
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DrPuffinKind
post Sep 26 2010, 12:00 PM
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it is loading as a addon with a vdf file... as per the installation instructions stickied here... and i have reloaded the map a few times... ill try launching the bot that way... and goof with it some more... after i have coffee... its early... smile.gif
thanx for the help
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