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Cafe' Chapeau |
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#1
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Newbie ![]() Group: Members Posts: 2 Joined: 6-October 10 Member No.: 1,890 ![]() |
OK ... I need a little script tutoring. How would i script the following map layout.
Its a CTF Map that has 2 Control Points. Both flags are behind force fields until you occupy both CPs, 1 on each side. At start or match red CP is already red, and blue CP is alreadyblue. I have no issue getting teams to attack an defend appropriate CPs, i need to get the team that has picked up enemy flag to return to their own CP, not their own flag to cap it. The problem i see from a scripting standpoint is, your own cp has already been capped, and the script would tell team to attack enemy cp. Would a route waypoint from the enemy flag pickup, back to your own cp work, or is their a better way to script this w/ a "flag event" in the script file. Blue Spawn Area A_1 / Blue Flag Area A_2 / Blue CP Area A_3 Red Spawn Area A_6 / Red Flag Area A_5 / Red CP Area A_4 Any suggestion would be much appreciated Cafe' |
Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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Cafe' Chapeau |
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#3
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Newbie ![]() Group: Members Posts: 2 Joined: 6-October 10 Member No.: 1,890 ![]() |
If anyone wants walk the map, to try and better understand the concept, its ctf_openfire, its available to download on most TF2 custom map sites.
BTW... did anyone ever get a good script for cp_warpath ??? I have read some previous post explaning issues. I would love to get that map running as well. Thanks again Cafe' |
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Lo-Fi Version | Time is now: 22nd June 2025 - 09:43 PM |