Rcbot2 for metamod plus custom loadouts |
Rcbot2 for metamod plus custom loadouts |
Cheeseh |
Mar 7 2015, 01:58 AM
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#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
well I thought it would reduce crashes but I just ended up getting the same crashes in metamod, although I have changed a lot of code so I thought I'd upload this one. I found some crashes with bots using some custom weapons and just removed them for now.
rcbot_customloadouts 1 must be ON to let bots use their own custom weapons https://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw dll goes into tf/addons/ ps you'll need metamod for it to work https://www.sourcemm.net/ Also I'd disable the old rcbot in the mean time! |
genmac |
Mar 7 2015, 04:32 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Ok it's working but my little tester just finished playing tf2 so will let him play it again may be later this afternoon to check it's stability. tnx for the dll test bro!
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Cheeseh |
Mar 7 2015, 11:00 PM
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#3
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
also forgot to mention that bots can use buff items in this version
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genmac |
Mar 9 2015, 09:49 AM
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#4
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Seems stable so far after 2 hours of using it today.
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madmax2 |
Mar 10 2015, 12:28 AM
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#5
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
So, I was curious if you (Cheeseh) are planning to transition RCbot2 to a Metamod:s only plugin, for better compatabilty/stability perhaps? If so, should we be testing this out on dod:s & HL2dm? I haven't tried any of the latest test dll's, since they seemed intended for TF2 only...?
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genmac |
Mar 10 2015, 05:13 AM
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#6
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Yeah bro this is for tf2 only coz he was getting to much crashes on his tf2 client and custom stuff which is really weird coz mine is very stable on 0.96.
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Cheeseh |
Mar 10 2015, 09:16 AM
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#7
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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SPYderman |
Mar 17 2015, 01:15 AM
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#8
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Advanced Member Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 |
Looks like my engineer bots are only using widowmaker and don't have any wrenches.
Pyros seem to never use their flamethrower when they have a flare gun of some sort. EDIT: I found one that pulled out a wrench but only when it ran out of ammo... not a single building yet from engineers. |
Cheeseh |
Mar 17 2015, 05:58 AM
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#9
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Looks like my engineer bots are only using widowmaker and don't have any wrenches. Pyros seem to never use their flamethrower when they have a flare gun of some sort. EDIT: I found one that pulled out a wrench but only when it ran out of ammo... not a single building yet from engineers. This is weird are you using this version? http://sourceforge.net/p/rcbot2/code/465/t....dll?format=raw ...Because Engineers should not be adding any custom loadouts over their melee weapon (wrench). Did you install any other weapon randomizer plugins? |
SPYderman |
Mar 17 2015, 11:07 PM
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#10
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Advanced Member Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 |
This is weird are you using this version? http://sourceforge.net/p/rcbot2/code/465/t....dll?format=raw ...Because Engineers should not be adding any custom loadouts over their melee weapon (wrench). Did you install any other weapon randomizer plugins? I've installed that one and I'm getting the same results with the exception of 1 pyro/engineer at the beginning using their flamethrower/getting a Panic Attack. No, I don't even have SourceMod installed. |
Cheeseh |
Mar 18 2015, 02:35 PM
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#11
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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Cheeseh |
Mar 19 2015, 04:18 AM
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#12
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
ok I'll focus on fixing this try this version https://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw its been updated |
SPYderman |
Mar 20 2015, 03:22 AM
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#13
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Advanced Member Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 |
Feeling good so far. Do these custom loadouts cause FPS drops? Because I'm getting them with custom loadouts enabled. |
Cheeseh |
Mar 20 2015, 02:41 PM
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#14
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Feeling good so far. Do these custom loadouts cause FPS drops? Because I'm getting them with custom loadouts enabled. they could well do -- tf2 is bloated with extra stuff --- there's no other code added except for the fact it's metamod enabled BTW updated https://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw again here are the changes QUOTE custom load out support for sudden death fixed lunchbox drink and buff item added projectile prediction for cow mangler fixed bots not changing weapons and not firing at enemies |
Ilhom |
Apr 11 2015, 09:33 AM
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#15
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Newbie Group: Members Posts: 7 Joined: 17-March 15 Member No.: 2,375 |
Values in hookinfo.ini should be updated. And hookinfo doesn't update runplayer values, they are the same, that are fixed in config.
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Cheeseh |
Apr 11 2015, 12:26 PM
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#16
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Values in hookinfo.ini should be updated. And hookinfo doesn't update runplayer values, they are the same, that are fixed in config. if they aren't getting custom weapons if that's what you mean -- actually the code needs updating -- I've updated it but haven't uploaded yet. Do some values not load form hookinfo ini ? |
Ilhom |
Apr 11 2015, 02:06 PM
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#17
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Newbie Group: Members Posts: 7 Joined: 17-March 15 Member No.: 2,375 |
Yes, runplayer_cmd_tf2 doesn't. If in config it's set to 418 and in hookinfo it's set to 417, then the value would be 418. It should be 417, shouldn't it?
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Cheeseh |
Apr 11 2015, 02:20 PM
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#18
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Yes, runplayer_cmd_tf2 doesn't. If in config it's set to 418 and in hookinfo it's set to 417, then the value would be 418. It should be 417, shouldn't it? The bot loads the config.ini file second and the hookinfo.ini first. So config.ini will override the value. I'd remove it from config.ini . I'll update the installer/launcher at some point |
SPYderman |
Jun 9 2015, 07:43 AM
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#19
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Advanced Member Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 |
I can confirm that with the metamod version of custom loadout rcbots is heavily dropping my FPS (24 max bots with both with metamod and normal). Also, my scouts are only using Force-of-Natures and engineers are only using widowmaker.
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genmac |
Jun 10 2015, 12:19 AM
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#20
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Yeah it does on me too reason why I went back to the non-metamod version and CHeeseh seems super busy lately hope he drops by soon.
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