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> does this work with NS v3.0?
kane
post Jan 30 2004, 08:39 PM
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i've done the steps required, but when i load the level, the game crashes.
are there different settings for ns v3.0?

by the way, the ns folder is named "nsp" and not "ns" as default, does that stuff up rcbots?

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Cheeseh
post Jan 31 2004, 02:12 AM
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it will still work if you use the metamod rcbot dll file with a metamod version that works with ns 3, thing is it doesnt know its NS so it won't join the game (in my view) I haven't tried it though.
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Sandman[SA]
post Jan 31 2004, 07:05 AM
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rcbot 1.2 does not work with ns 3.0, end of story.
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xxDarkSlayerxx2000jp
post Jan 31 2004, 11:26 AM
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QUOTE (Sandman[SA] @ Jan 31 2004, 07:05 AM)
rcbot 1.2 does not work with ns 3.0, end of story.

It works Sandman but the RCBot is very stupid and walks very stupid around....
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Cheeseh
post Jan 31 2004, 01:59 PM
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probably because they don't have any waypoints tongue.gif
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Sandman[SA]
post Feb 1 2004, 12:58 AM
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QUOTE (xxDarkSlayerxx2000jp @ Jan 31 2004, 11:26 AM)
It works Sandman but the RCBot is very stupid and walks very stupid around....

ok, try this. rename your rcbot\waypoints\ns folder to rcbot\waypoints\nsp and see if that helps.
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xxDarkSlayerxx2000jp
post Feb 1 2004, 01:04 AM
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i have the new waypoints ya made biggrin.gif and it works good but we need the new RCBOT.Following bugs detected now:

Marines:

1.Only walk around and dont build building without waypoint(exept if he is directly in front of the building)
2.Can't go into commconsole
3.If 2 bots have welder they welder each other cuz they have not full health but full armor

Aliens:

1.Attacks with Skulks and Gorges
2.Dont attack with other liveforms
3.Cant build buildings
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Sandman[SA]
post Feb 1 2004, 01:12 AM
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Yeah, that sounds to be about right. I believe cheeseh is still working on the proper NS 3.0 rcbot update.
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