nightly build DLL, and DODS bug fixes |
nightly build DLL, and DODS bug fixes |
Cheeseh |
Nov 14 2015, 02:25 PM
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#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
You can always get the very latest DLL here
release dll here if you are experiencing crashing use this DLL below. it might print some debug information when it crashes but it will run slower than the above DLL debug dll here changes between 1.00 and latest CODE version update reading rcbot path twice fix remove player item hook to metamod tf2 update default offsets updated tf2: fixed medic heal crash tf2: demomen can now detonate pipe traps if they were interrupted dods: fixed bots not completing objectives dods: fixed bots not forming squads tf2: fixed engineer moving sentry between rounds tf2: fixed MVM engineer bug not building dispenser tf2: fixed MVM engineer bug not building entrance when spawned tf2: customloadouts fix for latest tf2 update tf2: bots now only move between capute and TANK or FLAG whichever is closest tf2: reduce crashes regarding weapons tf2: fixed bug where some bots think they are the wrong class tf2: medics try to revive on MVM tf2: allow all weapon IDs for custom loadouts tf2: fixed some avoid code for enemies tf2: fixed weapon crashes tf2: allow all weapon ids all: fixed bots statistics method all: updated version Download |
genmac |
Nov 16 2015, 11:37 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
CooL! Love those nightly, daily builds hehe!
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Navton |
Nov 16 2015, 07:04 PM
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#3
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Newbie Group: Members Posts: 4 Joined: 16-November 15 Member No.: 2,426 |
Sometimes, DOD crashing, if i use this build.
Original 1.00 work perfect. |
genmac |
Nov 18 2015, 04:53 AM
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#4
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
@NAvton...try verify your game cache just to be sure your dods client is fully updated so rcbot nightly build won't crash it.
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Cheeseh |
Nov 21 2015, 09:04 AM
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#5
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
update for TF2
tf2: fixed medic heal crash tf2: demomen can now detonate pipe traps if they were interrupted http://sourceforge.net/p/rcbot2/code/481/t....dll?format=raw This is the release nightly build full of optimizations for speed and stuff |
xenon |
Nov 28 2015, 07:28 PM
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#6
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Member Group: Members Posts: 33 Joined: 20-September 14 Member No.: 2,356 |
Is the custom loadouts completely random? If not, how can I set it? It's good to see the bot profile settings through console, but I noticed the Aim skill is always stuck at 0.5000 even though it's different inside the file?
Also, I think Pyro bot should start using Airblasts. Right now it only reflects rockets and grenades (and not other projectiles from what I could see). Instead of just simply flaming, a good alternative would be: 1) Airblast enemy away 2) While enemy in air, switch to secondary and shoot 3) Repeat I think the default TF2 bot does it already, and there's cvars that control the range. |
Cheeseh |
Nov 29 2015, 02:46 PM
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#7
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Is the custom loadouts completely random? If not, how can I set it? It's good to see the bot profile settings through console, but I noticed the Aim skill is always stuck at 0.5000 even though it's different inside the file? Also, I think Pyro bot should start using Airblasts. Right now it only reflects rockets and grenades (and not other projectiles from what I could see). Instead of just simply flaming, a good alternative would be: 1) Airblast enemy away 2) While enemy in air, switch to secondary and shoot 3) Repeat I think the default TF2 bot does it already, and there's cvars that control the range. they do use airblasts, particulary only with players on the capture point, with a flag or on MVM, but perhaps they don't with some custom weapons the custom weapon loadsouts are random, yes, perhaps I'll add a way to customize it sometime soon |
xenon |
Dec 2 2015, 03:31 PM
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#8
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Member Group: Members Posts: 33 Joined: 20-September 14 Member No.: 2,356 |
they do use airblasts, particulary only with players on the capture point, with a flag or on MVM, but perhaps they don't with some custom weapons the custom weapon loadsouts are random, yes, perhaps I'll add a way to customize it sometime soon Actually I modified your code slightly to include burning players as well, and it worked. Problem is that I cannot find the logic behind the flamethrower use, because it keeps running forward while blasting which isn't that good. Painfully obvious when you're in a small room and it keeps blasting you against the wall. the other issue i noticed is that bots barely pick up health or ammo |
Cheeseh |
Dec 3 2015, 09:11 PM
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#9
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Problem is that I cannot find the logic behind the flamethrower use, because it keeps running forward while blasting which isn't that good. Painfully obvious when you're in a small room and it keeps blasting you against the wall. It's probably in handleAttack , and the weapon probably has the flag isSpecial() = true which makes it handle like a melee weapon so that means they'll always run towards the enemy. You could make them blast only when they are facing a particular direction. |
xenon |
Dec 13 2015, 11:48 PM
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#10
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Member Group: Members Posts: 33 Joined: 20-September 14 Member No.: 2,356 |
i can't find it in either bot_weapon.cpp or bot_fortress.cpp?
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Cheeseh |
Dec 17 2015, 04:44 PM
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#11
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
i can't find it in either bot_weapon.cpp or bot_fortress.cpp? It's in CBot::handleAttack ( CBotWeapon *pWeapon, edict_t *pEnemy ) CODE if ( pWeapon ) { clearFailedWeaponSelect(); if ( pWeapon->isMelee() ) setMoveTo(CBotGlobals::entityOrigin(pEnemy)); the problem is that the flamethrower is set as a melee weapon (you can change this in "bot_weapons.ini" in the latest version). The bot will always simply run towards the enemy |
xenon |
Dec 19 2015, 06:08 PM
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#12
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Member Group: Members Posts: 33 Joined: 20-September 14 Member No.: 2,356 |
thanks, im trying it out now but thanks to valve I ctd
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DreadedGhoul575 |
Jan 15 2016, 01:59 PM
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#13
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
SourceForge has error 404; it's down I think.
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