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DNA.styx |
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Member ![]() ![]() Group: Members Posts: 13 Joined: 15-December 23 Member No.: 2,660 ![]() |
Anyone try to do this on a dedicated server?
I would like to have the option to kick all bots, return the bots, make all bots snipers etc without having to restart the server, or even the map. Default setup my config.ini file includes CODE rcbot_addbottime 5 rcbot_bot_quota_interval 5 rcbotd config min_bots -1 rcbotd config max_bots 10 All the bot profiles have team = -1 but have their class set. I've got a plugin that restarts the map when all real players leave in the hope that it will reset everything back to default when the next player joins - as I'm planning to have these .cfg files available to be voted for my non-admins. I've created a vote_rcbot_kick_all.cfg that contains CODE rcbotd config min_bots -1 rcbotd config max_bots -1 rcbot_bot_quota_interval 0 sm_kick @bots and a vote_rcbot_return_all.cfg that contains CODE rcbotd config min_bots -1 rcbotd config max_bots 10 rcbot_bot_quota_interval 5 sm_kick @bots All the above seems to work well. So far so good. The next option I wanted to create was a sniper only server. I was hoping a .cfg file like the below would work. CODE sm_kick @bots rcbotd addbot 3 2 rcbotd addbot 3 3 rcbotd addbot 3 2 rcbotd addbot 3 3 rcbotd addbot 3 2 rcbotd addbot 3 3 rcbotd addbot 3 2 rcbotd addbot 3 3 rcbotd addbot 3 2 rcbotd addbot 3 3 But some non-sniper bots mange to sneak in before the rcbotd addbot command(s) do Here's the console log when I run the above .cfg https://pastebin.com/CRwqKHxP I also note that restarting the map doesn't return the bots to thier 'default' profiles. Anyone tried this before? Any obvious bugs in my setup/logic? |
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Lo-Fi Version | Time is now: 7th August 2025 - 11:01 PM |