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Chichou |
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#16
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Member ![]() ![]() Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 ![]() |
I looked at the code, but I don't understand anything about how bots can even climb ladders, especially that update_angles thing. Isn't there a way to detect the orientation of ladder to give the right angles to bot ? because any misplaced waypoint will mess up all the bots climbing
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Cheeseh |
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#17
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
They face the waypoint above them.... if the waypoint above them is in some stupid orientation, .i.e. in 2d orientation, the path from the lower ladder waypoint to the top one is facing away from the ladder, that is bad and will cause bots to jerk around like crazy... I added a big blue streak from ladder waypoints which point to a ladder waypoint above them that it is connected to, it should be near enough facing the ladder. If not you need to fix paths or move that top ladder waypoint.
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LordSkitch |
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#18
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
lol you spoot, go read all the stuff on page1 you missed
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Cheeseh |
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#19
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
UPDATE: more aliens stuff and marines scurry back to comm console when under attack (hopefully) Here is a version which makes bots upgrade in NS combat and fixed some more crashes/memory leaks and a freeze. Also added some user friendly tool tip things. combats really crazy. I played rcbot marines v whichbot aliens, marines won! yay! thanks to their hmgs and grenade launchers! Here is the list of changes
its a win32 STANDALONE debug dll file tested it with co_angst: everything okay except aliens getting stuck under ladder tested with co_faceoff: marines kicked alien butt, but aliens wouldn't evolve much --- you need to enlight me with alien evolves stuff in combat, can aliens only evolve if there are gorges or something? Earlier the bots were goin onos' and stuff but then I removed some gorge stuff in combat and then no bot would evolve at all ![]() here is the win32 STANDALONE debug dll file Attached File(s) ![]() |
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Cheeseh |
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#20
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
UPDATE: more aliens stuff and marines scurry back to comm console when under attack (hopefully) new metamod bot DLL file on later post! |
link2002 |
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#21
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 7-February 04 From: Brazil Member No.: 231 ![]() |
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LordSkitch |
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#22
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
The aliens can get any upgrades they want, so long as they have the points for it, they can have multiple upgrades from the 3 different areas, so they can have cloak, focus, and scent of fear, all from sense, all at the same time. And they keep it after they die.
The only thing that requires them to have previous upgrades is changing form... they have to go gorge to go lerk they have to go gorge to go fade they have to go gorge, then fade, to go onos |
Cheeseh |
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#23
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've updated the above DLL files to fix that alien stuff (thanks for info!) and also mae marines go back to comm console when under attack.
now I gotta goto sleep man! ![]() |
LordSkitch |
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#24
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Cheeseh's great.
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Gruuunt |
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#25
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
![]() Downloading now, report tommorow.... |
Fraggle |
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#26
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Newbie ![]() Group: Members Posts: 4 Joined: 6-June 04 Member No.: 308 ![]() |
First: great work, I realy thougt the aliens (RC and WB) have no more chance...
But after several games I saw the reason, some marines are in godmode. I think this apears, when they select welder, maybe jetpack. Quit funny to see them walk through the aliens and knifing without getting damage. |
Chichou |
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#27
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Member ![]() ![]() Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 ![]() |
Great work : now it's also fun to go alien against bots ! (playing almost alone with noob marine bots is quite annoying). However i never saw any bot taking jetpack or heavy armor : maybe it is because it costs two points and bots use them as soon as they get one...
I have no marines getting godmode ... Do you use any plugin, such as the "SpawnInvulnerable" I know you can get such issues when using it with the AMX Fun module I also saw a lerk evolving into fade (i'm not sure, it would need some more test), but if this happen, the bot may have wasted a point. There may be too much lerks : I got owned by alien bots (what a shame), and there was at least half the team going lerking and flying crazy around hive... |
LordSkitch |
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#28
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Hehe, those marine bots are now some fearsome fighters. I don't see any of mine using godmode, but my goddesses armed with HMGs = alien death. More often than not the aliens go lerk, which is atleast a step up from staying gorge hehe, rarely theyll go fade, but I've yet to see one go onos.
I dunno how it could work, but upon arrival at a CO map, the aliens could come up with a "plan" so to speak, of what they're gonna upgrade with. So they "decide" randomly what they're going to choose and in what order... That'd solve the problem with the bots choosing the first upgrade they can, as soon as they can, and 400 superlerks flying around. ![]() Though, you've probably already coded some stuff like this, and I've just been too impatient to go look and see what they're actually doing ![]() |
Chichou |
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#29
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Member ![]() ![]() Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 ![]() |
You could save for each alien bot how many frags/death they got with each upgrades, and choose those who give the best F/D ratio (but sometimes also other upgrades so as to "learn"), and also make sure they have enough points to get they favourite lifeform.
For marines some "favourite weapon" and favourite upgrade which will be either JP or HA, and also make sure they get it. |
Fraggle |
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#30
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Newbie ![]() Group: Members Posts: 4 Joined: 6-June 04 Member No.: 308 ![]() |
"I have no marines getting godmode ... Do you use any plugin, such as the "SpawnInvulnerable" I know you can get such issues when using it with the AMX Fun module"
Disabled both, now there is no more godmode! Great work cheeseh! |
Cheeseh |
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#31
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
by the way here is a slightly better bot_weapons.ini file (for NS + svencoop)
Attached File(s) |
LordSkitch |
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#32
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
That's our Cheeseh! Never ceasing to out-do himself!
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Cheeseh |
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#33
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
by the way please try out some wall stick waypoints! I have chang ed some stuff and seen bots handle wall sticking.. at least they can climb but not great!
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Cheeseh |
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#34
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Try out this win32 debug METAMOD dll file
I added the thing from gorge to lerk made marines not try buy weapons they already had added "rcbot config wall_stick_tolerance" command, make it larger so bots face the wall more (Default is about 40/50 ish anyway) new file on later post! |
Cheeseh |
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#35
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
you know I just fixed the bilebomb bug thing If you want yet another dll update hehe
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Lo-Fi Version | Time is now: 27th July 2025 - 11:11 PM |