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> Latest "beta" DLL files :), latest dll files will be in here soonish
Flash24
post Jun 27 2004, 06:53 AM
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hew cheese u can add options in the access for authantication whit steamid pls?
name or steamid tongue.gif biggrin.gif

the choice ohmy.gif
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Prof. BallsKnocker
post Jun 27 2004, 10:52 AM
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what i meant was.. can we get some updated/improved svencoop waypoints cos some are just pretty screwed up
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LordSkitch
post Jun 27 2004, 11:30 AM
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lol svencoop isn't as fun as NS biggrin.gif go play on my server>

www.the-coming.com:27015 --- NS 3 beta 4A

or sandys server

killerz.dns2go.com:27016 --- NS 3 beta 4A





[EDIT] corrected NS server version [/EDIT]
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Prof. BallsKnocker
post Jun 27 2004, 03:59 PM
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sven coop can own ns anyday
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Cheeseh
post Jun 27 2004, 04:26 PM
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alright alright!!!

laugh.gif

I've changed lots of waypoints for svencoop, you'll get changed ones upon next release (not beta releases...)
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Prof. BallsKnocker
post Jun 27 2004, 06:11 PM
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sweet.

any chance of putting together just a little pack here for proffie

/me gets down on hands and knees and begs to the mighty cheese laugh.gif
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Meat_Popsicle
post Jun 28 2004, 08:05 PM
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bit off topic but i had a go at waypointing the other day and couldnt find an auto waypoint feature (so each waypoint gets dropped after a certain distance), any chance of making one?
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LordSkitch
post Jun 30 2004, 03:23 AM
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just bind
CODE
rcbot waypoint add

to mouse5 or Q or something, and when you feel you've gone far enough, drop a waypoint and look back at the pathway to make sure its not blocked, and to make sure you're not making a bunch of star paths to all the other waypoints.

If it dropped a waypoint every now and then, or at a certain distance, the pathways would get all jacked up and you'd have bots stuck on every corner and ladder edge and trying to walk through walls and stuff.
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Cheeseh
post Jun 30 2004, 03:16 PM
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QUOTE (Meat_Popsicle @ Jun 28 2004, 08:05 PM)
bit off topic but i had a go at waypointing the other day and couldnt find an auto waypoint feature (so each waypoint gets dropped after a certain distance), any chance of making one?

I'd like to make an auto waypoint feature, but make it slightly better than just drop waypoints within a certain distance from each other tongue.gif
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Hybridclaw
post Aug 20 2004, 02:45 AM
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will whichbot waypoints work with the latest dll?
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|2usty
post Aug 20 2004, 05:30 AM
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Cheeseh, would it be possible to make the waypoint feature a manual one in that you could walk through the map dropping waypoints that would auto generate a path to and from the waypoint that you've dropped?
So that instead of having to go through and manually edit the paths by adding them (when the pathwaypoint is disabled) you could just go through and add the waypoints and have the pathways generate themselves......wpt 1.............wpt 2 : pathways connected but so as not to have them join to every other waypoint that has already been added.
i'd draw a diagram but i suck at those, sorry. rolleyes.gif
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Cheeseh
post Aug 20 2004, 10:53 AM
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why not just use the autowaypoint feature or have pathwaypoint enabled
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