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Flash24 |
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#201
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![]() Member ![]() ![]() Group: Members Posts: 16 Joined: 20-June 04 Member No.: 328 ![]() |
hew cheese u can add options in the access for authantication whit steamid pls?
name or steamid ![]() ![]() the choice ![]() |
Prof. BallsKnocker |
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#202
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![]() Member ![]() ![]() Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 ![]() |
what i meant was.. can we get some updated/improved svencoop waypoints cos some are just pretty screwed up
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LordSkitch |
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#203
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
lol svencoop isn't as fun as NS
![]() www.the-coming.com:27015 --- NS 3 beta 4A or sandys server killerz.dns2go.com:27016 --- NS 3 beta 4A [EDIT] corrected NS server version [/EDIT] |
Prof. BallsKnocker |
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#204
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![]() Member ![]() ![]() Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 ![]() |
sven coop can own ns anyday
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Cheeseh |
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#205
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
alright alright!!!
![]() I've changed lots of waypoints for svencoop, you'll get changed ones upon next release (not beta releases...) |
Prof. BallsKnocker |
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#206
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![]() Member ![]() ![]() Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 ![]() |
sweet.
any chance of putting together just a little pack here for proffie /me gets down on hands and knees and begs to the mighty cheese ![]() |
Meat_Popsicle |
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#207
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 ![]() |
bit off topic but i had a go at waypointing the other day and couldnt find an auto waypoint feature (so each waypoint gets dropped after a certain distance), any chance of making one?
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LordSkitch |
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#208
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
just bind
to mouse5 or Q or something, and when you feel you've gone far enough, drop a waypoint and look back at the pathway to make sure its not blocked, and to make sure you're not making a bunch of star paths to all the other waypoints. If it dropped a waypoint every now and then, or at a certain distance, the pathways would get all jacked up and you'd have bots stuck on every corner and ladder edge and trying to walk through walls and stuff. |
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Cheeseh |
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#209
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I'd like to make an auto waypoint feature, but make it slightly better than just drop waypoints within a certain distance from each other ![]() |
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Hybridclaw |
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#210
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Member ![]() ![]() Group: Members Posts: 13 Joined: 13-August 04 Member No.: 387 ![]() |
will whichbot waypoints work with the latest dll?
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|2usty |
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#211
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 89 Joined: 7-January 04 Member No.: 173 ![]() |
Cheeseh, would it be possible to make the waypoint feature a manual one in that you could walk through the map dropping waypoints that would auto generate a path to and from the waypoint that you've dropped?
So that instead of having to go through and manually edit the paths by adding them (when the pathwaypoint is disabled) you could just go through and add the waypoints and have the pathways generate themselves......wpt 1.............wpt 2 : pathways connected but so as not to have them join to every other waypoint that has already been added. i'd draw a diagram but i suck at those, sorry. ![]() |
Cheeseh |
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#212
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
why not just use the autowaypoint feature or have pathwaypoint enabled
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Lo-Fi Version | Time is now: 28th July 2025 - 02:58 PM |