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> Latest "beta" DLL files :), latest dll files will be in here soonish
Cheeseh
post Jun 7 2004, 02:21 PM
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Well.. I'll post another metamod test file for you:D

This time I got skulk wall sticking done, they do it quite well now wink.gif

Also :

got marines to only get the weapon they want (not get hmg then genade or grenade then hmg) and they don't upgrade to armor 3 until they get a jetpack or heavry armor if they want it.

The alien evolving is the the way it should be now, but haven't seen an onos, I think they spend too much of their points, I added a little thing that might help but haven't tested yet.

PS: I've updated the source with the latest stuff.

more recent file later.. keep lookin'!
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D. McABR
post Jun 7 2004, 05:52 PM
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I've got an Idea - let's make 10 or more soldier and alien FINAL Forms- bot's would choose 1 of them randomly at start of round and then upgrade just what it takes to be a FINAL form. They wouldn't waste points and be even harder to beat. I can post some more Final Forms soon.
For example
M|Sucker: MIN(mines) 1G(guns) SG(shotgun) GL(grenade launcher) RES(ressuply) 1A(armor) 2A -(nothing) JET MT(motion tracking)
M|Solderer: WLD(welder) 1A RES 2A - HA(heavy armor) 1G SG 3A SCN(scan)

They would take upgrades in that order
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LordSkitch
post Jun 7 2004, 07:54 PM
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From what Ive seen, it's a thing of beauty when bot marines get the welder on CO maps... a com chair with 3200 health left and 3 bot marines with welders on it goes up to 10000 really quick hehe
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Chichou
post Jun 7 2004, 08:32 PM
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Indeed : I never thought CO_maps were fun with bots, because I had to be marine (since being alien was a slaughter for these poor bots), and finally, as whichbot often go onos and fade, i was constantly welding, which is a bit boring after a dozen of minutes... sad.gif now it's fun, but if i go alien marines still lose tongue.gif (they don't have the time to get a weapon, hehe)
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LordSkitch
post Jun 8 2004, 12:10 AM
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Increase the skills of your bots...

when my supersoldiers are on marines more often than not the only way the aliens win is due to the time limit hehe cool.gif
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LordSkitch
post Jun 8 2004, 12:18 AM
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Hehe, my team on co_faceoff just had 3 fades, including me, and couldnt get the CC below 5000 health... thats brutal. unsure.gif
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Thomas
post Jun 8 2004, 12:48 AM
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How can I use the beta dll file to play with whichbot?
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D. McABR
post Jun 8 2004, 10:48 AM
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I copied [rcbot] folder to [rcbotold], then removed old dll's from [rcbot] and renamed NEW dll to be in place of the old ones- after that i configured bots as usually. I use metamod. If you need any more help - ask.
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Cheeseh
post Jun 8 2004, 11:10 AM
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comment the rcbot bot line in metamod plugins.ini
make another line this time with same path as the rcbot dll but the dll file is of course "HPB_Bot.dll"
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Meat_Popsicle
post Jun 8 2004, 12:02 PM
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the marines do tend to get jet packs quite a bit now (and were regularlly owning me as an onos) but i still havnt seen a heavy walking round and i think the aliens shuld save up to skip past gorge alltogether as theyre useless at getting kills once they become a gorge. other wise great work and keep em coming biggrin.gif
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Thomas
post Jun 8 2004, 10:01 PM
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I tried to play WhichBot with RCbot. When I typed rcbot addbot, nothing came out. But Whichbot was fine.

I put the rcbot folder like this:
C:\Program Files\Steam\SteamApps\xxxxx@hotmail.com\half-life\rcbot

Also I put HPB_bot in rcbot/dlls/

My liblist.gam:
QUOTE

////////////////////////////
// Natural Selection      //
//  by Charlie Cleveland //
////////////////////////////
game "Natural Selection (beta)"

url_info "www.natural-selection.org"

url_dl "http://www.natural-selection.org/"

version "v4.0a"

size "165000000"

svonly "0"

secure "0"

cldll "cl_dlls\client.dll"

hlversion "1110"

// How to allow training but disable "New game"?
type "multiplayer_only"

// Don't show models in browser
nomodels "1"
nohimodel "1"

// Only show NS-compliant maps
mpentity "info_mapinfo"

// Using HPB_bot support for now
//gamedll "dlls\ns.dll"
gamedll "addons\metamod\dlls\metamod.dll"

// Training map
//trainmap "ns_training"




My plugins:
QUOTE

win32  ../rcbot/dlls/HPB_bot.dll
win32  addons/whichbot/dlls/whichbot.dll


When I changed to rcbot_mm.dll instead of HPB_bot.dll, I could play WhichBot with
RCbot. huh.gif I want to try RCbot beta.
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Thomas
post Jun 8 2004, 10:39 PM
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The problem is resolved. It is great to see marines updating their stuffs in Compact. biggrin.gif

How can I quicken the aim speed of the bots? In this version, bots seem shooting
more accurately. biggrin.gif But I want to speed their aim.
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LordSkitch
post Jun 8 2004, 11:04 PM
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Thomas: http://rcbot.bots-united.com/forums/index.php?showtopic=358
10th post



I think like the marines now have a "final weapon" theyll choose, the aliens should have the same, and then make them consider like..

Lerk = 2 points
Fade = 3 points
Onos = 5 points

and then have them skip gorge all together, unless their final class is gorge. When you're a gorge and you don't have enough points to evolve, youre pretty much stuck like chuck. It's a defensive class, and if a bot has a HMG and youre a gorge, youre pretty much dead. It's hard to get points as a gorge...

I've seen a few bots go onos now, pretty sick I must say, fun watching 2 onoses go tearing through marine spawns. laugh.gif

I've seen bots get HMGs and jetpacks, and stay in the air raining lead down on the aliens... THAT is twisted fun hehe biggrin.gif

A few times I've seen them get heavy and a GL, thats good stuff too.

Other bugs I've seen, this isn't with CO maps exclusively, it's pretty much with everything, the gorges will stand near the hive and spray healspray... but.. like never at the hive. They'll stand next to it and spray and spray and spray until the hives healed, which depending on the health of the hive can be quite a while!

Lemme think of what else... ummmmmm...

I've gotten the wallstick waypoints to work, thats pretty cool Cheeseh! lol Now I can get skulks to climb walls more reliably than ladders unsure.gif

Alright, I'm gonna go eat. mmmm foooooood.
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Cheeseh
post Jun 9 2004, 12:29 AM
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I removed the gorges healing hives and stuff except from players, and lots more tweaks etc. I guess I should post my latest version before I sleep tongue.gif

I've improved lerk flying. There are commands for altering lerk flying in this dll:

rcbot config lerk_flap_time <float> (time flapping wings again)
rcbot config lerk_hold_time <float> (time holding the jump button in when flapping)

I've got them at quite good values, the lerks fly much better but still have trouble with ladders because on ladders, they jump to fly, but jumping also makes them bounce off the ladder..

I've also added more tooltips and they are more reliable. More tool tips for commanders when they go comm, my effort to help comm newbs tongue.gif

Ps: I've noticed some skulks have trouble shooting breakables.. especially on my new fav co_ map (co_ulysses) from its nice vents the bots like, but with breakables on entrances.. sometimes they sit next to them until they break.. and sometimes they bite them to break them.. I dunno why they ignore them sometimes...

About the alien evolving.. can you go from skulk straight to lerk/fade etc if you have enough resources?!

win32 StandAlone debug dll...


Attached File(s)
Attached File  HPB_bot.zip ( 228.99k ) Number of downloads: 190
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LordSkitch
post Jun 9 2004, 01:52 AM
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You have to go gorge to get the lerk/fade/onos classes, but what most of us do.. or what I've seen on my server anyways,

you get like.. focus, regen, and carapace as a skulk
wait till you have 3 points
go gorge, and heal the hive if it needs it
go fade, and get liiiike.. adrenaline and anything else

some people go onos with few upgrades, but its a lot easier to die as an onos..

I'll put the new DLL on soon, my servers doing a "combat day" where its just going through all the CO maps, which was just an excuse to stress the new combat aspect of the code biggrin.gif
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Sandman[SA]
post Jun 9 2004, 04:01 AM
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Does anyone remember where I can find all the new config settings for aiming, shooting and whatever else got added?
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LordSkitch
post Jun 9 2004, 04:46 AM
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QUOTE (LordSkitch @ Jun 8 2004, 11:04 PM)
Thomas: http://rcbot.bots-united.com/forums/index.php?showtopic=358
10th post

Here ya go Sandy
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Sandman[SA]
post Jun 9 2004, 05:19 AM
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DAMN! I must be going blind, thx. By the way, is that all the new config settings or is there more that I may have overlooked?
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Lumpy
post Jun 9 2004, 05:52 AM
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After just reading all the previous posts in one sitting, I found myself quite excited about trying this build. Any chance of linux binary or some source so we can fiddle with it ourselves?
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Gruuunt
post Jun 9 2004, 09:01 AM
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Bad F load on latest dll. Have gone back to version 6th of June sad.gif
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