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> Latest "beta" DLL files :), latest dll files will be in here soonish
LordSkitch
post Jun 10 2004, 06:35 AM
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Out with the old, in with the new, Sandy! hehe happy.gif
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Cheeseh
post Jun 10 2004, 11:02 AM
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QUOTE
Are these rcbot beta's still backward compatable with ns 2.01?

should be...
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Meat_Popsicle
post Jun 10 2004, 12:57 PM
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QUOTE (Cheeseh @ Jun 9 2004, 11:40 PM)
lerks only fly when they have enough energy

i thought lerk flight no longer cost energy in ns 3? blink.gif
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Cheeseh
post Jun 10 2004, 02:16 PM
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well they seemed to lose energy when they fly and I lose energy when I fly biggrin.gif

anyway, not much work done today. I gotta re-install windows cos it's going all crappy and choppy, don't think it's a virus.. I dunno. Be back in a few hours prolly rolleyes.gif

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Chichou
post Jun 10 2004, 04:27 PM
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lerk flight used to cost energy in betas 1,2,3, but no longer in beta 4
NS programmers thought it was too unbalanced so now in beta 4a it costs some energy (less than before).

correct me if i am warong, this is written in the NS changelog i think
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LordSkitch
post Jun 10 2004, 08:00 PM
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In 1, 2, and 3 lerk flight cost energy, in 4 there was a bug that made it not cost energy, then in 4a it cost energy again.
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Cheeseh
post Jun 10 2004, 08:10 PM
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yeah well whatever, energy costing or not, the lerks will still fly!
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Chichou
post Jun 10 2004, 08:54 PM
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I just tested the last DLL, but it looks like i have changed something which I shouldn't, because now it crashes after a while, and I cannot see anything relevant in logs, nor does windows shows me any crash window...

That's vey strange : everything works well until a point... First it crashed since the beginning (adding too many bots at once). Then i added them one by one, but still crashes...
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Cheeseh
post Jun 10 2004, 10:08 PM
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What kind of crash? A freeze or program quit? I have noticed a freeze, I don't know why that would happen.
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LordSkitch
post Jun 11 2004, 03:05 AM
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I've had a few crashes with this DLL, the previous one was freakin rock solid lol biggrin.gif
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Meat_Popsicle
post Jun 11 2004, 09:59 AM
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r u guys using whichbot at the same time, cos i was gettin crashes when adding/removing both types of bot but it was fine when i just used rcbot
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LordSkitch
post Jun 11 2004, 10:33 AM
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I don't use whichbot anymore, RCBot > Whichbot biggrin.gif
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Cheeseh
post Jun 11 2004, 10:45 AM
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Well, since it is the debug dll file, if you have a D: partition install it in the source in the same DIR as I do, when It crashes click Debug. Even if you don't have the source you can worjk out the offset in mem where it crashed by finding the crash location and subtracting it from the start address of the dll file. Then I can find the point where it crashes.

in the mean time I'll see what I added recently that might cause a crash of freeze

[edit]

Infact.. crap... There is an assertion check which probably made your program go back to windows, if you press Ignore button it should still work ok. If I gave you the release dll it wouldn't show the message. I already sorted the problem of the message appearing. Maybe I should post anohte file soon, after I sort out marine jetpacking (make them more like lerks!)
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Cheeseh
post Jun 11 2004, 12:17 PM
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try this DLL, I removed the assertion fault thing.. Also got the marines to fly if they have enough fuel (cos I've noticewd sometimes they just keep trying to fly and run out of fuel.. and get stuck)

Added a small thing to help the jerkiness of bots when they try to avoid players when their waypoint and the place they want to go to avoid is equal length causing them to jitter on both directions, I don't know how to chose a direction ohmy.gif

latest -> http://rcbot.bots-united.com/forums/index....post&p=2346
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Chichou
post Jun 11 2004, 02:03 PM
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The crash is likely to come from Whichbot, because when there are only RCbots, it doesn't happen. Actually, it is not a crash but only a freeze, so I can't debug it (MSVC also freezes at this point sad.gif ). I just tested without whichbots and it works.

Do RCbots hate whichbots so much t make the game crash ? biggrin.gif
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Cheeseh
post Jun 11 2004, 02:28 PM
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ohmy.gif I dunno tongue.gif. which bot used to have a freeze bug.. I thought that was sorted out though, I can't remember, cos it seems so long ago now blink.gif

Chichou, if you are lucky you can "break" in MSVC and it might stop where the code is looping while in a freeze. If you are unlucky it will hit some disassembly. I was lucky finding the freeze bug in rcBot, it broke in the fixangles function, kept on looping in there forever as the angle that was input had some weird value.

By the way, here is my co_ulysses waypoint. I've been using this map to test wiht the bots so I've been tweaking it a lot, adding more fly and wallsticks and bot stuck areas smile.gif


Attached File(s)
Attached File  co_ulysses.zip ( 3.14k ) Number of downloads: 152
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LordSkitch
post Jun 11 2004, 10:37 PM
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LOL holy hell Cheeseh, your waypoints are all over the place. laugh.gif

I've been working on a waypoint set for that map, so when I get it done, and the bots can get through it without freaking out, I'll upload it... This DLL's working a lot better than the last one though! biggrin.gif
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LordSkitch
post Jun 12 2004, 10:01 AM
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Alright, don't make fun, this is my first official waypoint set that I've ever released... but it seems to work pretty well... now, if you go look at I know you'll say something along the lines of "JESUS CHRIST SKITCH, ENOUGH WAYPOINTS ON THE TURNS?" but the bots don't mind it, and it kept them from getting stuck and/or turning around... But.. tell me what you guys think, if you would tongue.gif


Attached File(s)
Attached File  co_ulysses.rcw ( 3.51k ) Number of downloads: 35
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BadLife
post Jun 12 2004, 05:32 PM
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dry.gif I have noticed also that whcibot and the new beta dlls are not totally compatible as they blow off with an error in hpb_bot.dll when which bot is enabled in metamod this does not happen when rcbob is running in metamod by itself smile.gif
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Cheeseh
post Jun 12 2004, 06:13 PM
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If there is an errror on "hpb_bot.dll" thats a bug in my part. you must find it!!
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