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> Latest DLL, win32 Metamod Debug dll
Cheeseh
post Aug 20 2004, 10:51 AM
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half-life folder (not mod folder)
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Cheeseh
post Aug 20 2004, 07:08 PM
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by the way, skitchy I don't think you're running the latest on your server wink.gif I changed the version to 1.38...
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link2002
post Aug 20 2004, 07:13 PM
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bug:

when one AvA map have waypoints, the green aliens will don't move, and attack
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Cheeseh
post Aug 20 2004, 07:37 PM
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have you used the "config abnormal_game 1" command?

Note that; I am not encouraging this method of gameplay so I am not trying it myself and nor am I willing to work on the bot solely for the purpose so it can work on those maps. The point in NS is aliens V marines. Just my opinion.
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link2002
post Aug 20 2004, 08:31 PM
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QUOTE (Cheeseh @ Aug 20 2004, 04:37 PM)
have you used the "config abnormal_game 1" command?

yes
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link2002
post Aug 21 2004, 12:24 AM
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bug (i think):

bots whit melee atack don't atack you when you is on a ladder, see the demo for details.

DEMO
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Cheeseh
post Aug 21 2004, 12:38 AM
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the demo doesnt work (quits to steam front page)
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link2002
post Aug 21 2004, 02:41 AM
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you need to play the demo on WON
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LordSkitch
post Aug 21 2004, 07:37 AM
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QUOTE (Cheeseh @ Aug 20 2004, 07:08 PM)
by the way, skitchy I don't think you're running the latest on your server wink.gif I changed the version to 1.38...

Dammit! lol ::updates:: laugh.gif
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link2002
post Aug 21 2004, 02:08 PM
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i made it in one avi file.


demo
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Cheeseh
post Aug 21 2004, 06:12 PM
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Was the problem simply that a bot was on a ladder and tried to fight an enemy with a melee weapon? I fixed that now anyway.

btw skitch I checked your server again, still says its running version 1.37.... dunno, maybe you thought you were using the latest but weren't tongue.gif
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wanabe
post Aug 22 2004, 03:15 AM
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QUOTE (Cheeseh @ Aug 6 2004, 11:20 PM)
yep they will walk about better when there are no waypoints

lol That's not what I meant entierly. "unwaypoited" is a typo you did rolleyes.gif. That is what I meant by that. I think it's cool that your adding so many mods supports "sort of" laugh.gif. Keep it up! smile.gif
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LordSkitch
post Aug 22 2004, 07:49 AM
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QUOTE (Cheeseh @ Aug 21 2004, 06:12 PM)
btw skitch I checked your server again, still says its running version 1.37.... dunno, maybe you thought you were using the latest but weren't tongue.gif

Impatient bugger, I'm updating it now! tongue.gif I was waiting for it to crash, but I'll swap in the new DLL now


user posted image
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Cheeseh
post Aug 22 2004, 09:02 AM
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hehe tongue.gif no point waiting for old dlls to crash tongue.gif since I already fixed some stuff, well you're runnin the source anyway I guess laugh.gif
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Gruuunt
post Aug 22 2004, 09:15 PM
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Must be the fact that the States are behind us a few hours Cheeseh dry.gif , errrm - yep mine has been updated as well now rolleyes.gif
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LordSkitch
post Aug 23 2004, 12:54 AM
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I'm GMT-6 but I was just being lazy and waiting for it to crash.. see if I can get any bug fixing info out of it. tongue.gif
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Cheeseh
post Aug 23 2004, 09:24 AM
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well time is always the same tongue.gif if it weren't it would be talking to you 6 hours ago wink.gif
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LordSkitch
post Aug 23 2004, 12:01 PM
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nah, its those laws of special relativity, since we're sitting at computers all day, in a small area confined with trillions of electrons whipping by at the speed of light, time is slower for us due to the bulges in space-time caused gravitons and such, produced by the matrices of electrical wires we sit near/amongst.

i call that "skitch's law of nerdism"

and its often coupled with the "chick postulate"

nerds so often dont get chicks, and as that is the case, time spent without lovin' also seems to make everything take a little longer, further increasing the nerdism time dilation.



yeah i just woke up. lol laugh.gif
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zodiac
post Aug 23 2004, 03:42 PM
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New Metamod 1.17.2 available guys, came out today.

http://metamod.org

# Fixed a memory leak the size of the gamedll when extracting a missing gamedll from the cache file on Windows Steam servers. Found by Wei Mingzhi.
# Made game directory lookup case-insensitive.
# Added MOD recognition for CSV15 (Counter-Strike 1.5 for Steam), Adrenaline Gamer 6.5 and up.
# Added MOD recognition and entities for The Terrorist Revenge 0.2.1, Pirates, Vikings and Knights Beta 2.1.
# Added entities for Sven Coop 3.0, Vampire Slayer "Chapter VI", Earth Special Forces Beta 1.2, Science & Industry 1.0.
# Changed MOD recognition for Adrenaline Gamer 3.x. The 3.x version of the MOD is now being deprecated and support will be removed from a future version of Metamod. It can currently still be used by renaming the game directory from "ag" to "ag3" or by explicitly specifying the gamedll.
# Improved parsing of plugins.ini file to not report errors on empty lines and commented out lines that start with whitespace.
# Added support for loading AMD64 games (Linux game dso needs to end in "_amd64.so" instead of "_i386.so") in AMD64 Metamod version.
# Added "lin32" and "lin64" keywords in addition to "linux" keyword for plugins.ini file to support using the same file for the same game on both 32bit and 64bit servers. The "lin32" and "lin64" keywords override the "linux" keyword when used on the same plugin. Do not use "linux" when using "lin32" and/or "lin64" keywords for the same plugin.

Enjoy
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Snake_Doc
post Aug 24 2004, 05:33 AM
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Hey cheeseh I have a question.
In the latest release of the dll file did you change anything with the wall stick code?
Just currious because after droping the newer dll file in tonight on the server the bots all of a sudden started runing rampid on wall walking also I its nice to see the marines/aliens not hanging around in the base enjoying the views.

Keep up the great work because its actually starting to run like a little champ (still for some reason I never have had a bot crash the server so I dont have any of the problems everyone else has only thing that gets me about once ever 3 or 4 days is the hl-guard but that may have been due to metamod and the bugs in it)

Anyway Thanks Cheeseh for all the great work !

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