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> Latest DLL, win32 Metamod Debug dll
Cheeseh
post Aug 24 2004, 01:41 PM
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yeah I changed the wall stick stuff a few months back wink.gif
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Snake_Doc
post Aug 24 2004, 11:08 PM
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Hey I know its a touch bit off subject but Im trying to make waypoints for my server using my machine and the present version of the bot.
Only problem is there isent anything but a metamod version as with this I was trying to hunt down cl_metamod and wanderd if anyone knew where to dig it up at since every link I tried from google seems to be dead.


Thanks in advance!
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Cheeseh
post Aug 24 2004, 11:16 PM
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I dunno what you mean about the cl_metamod stuff ? blink.gif
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Sandman[SA]
post Aug 24 2004, 11:43 PM
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Got me too. I never heard of cl_metamod either.
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Snake_Doc
post Aug 25 2004, 12:02 AM
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cl metamod is a client version of metamod to allow you to use metamod on a client instead of having to run dedicated.
Or do you guys just run a lan game to do waypoints etc? (and enable metamod /disable metamod)
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Sandman[SA]
post Aug 25 2004, 12:10 AM
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I, along with the rest of the world who are waypointing using the latest rcbot betas, use metamod on a listenserver to waypoint maps. You don't need this cl_metamod thing for that.
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LordSkitch
post Aug 25 2004, 02:10 AM
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I don't waypoint on a listen server, I waypoint on my server while it's live lol laugh.gif
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Sandman[SA]
post Aug 25 2004, 02:30 AM
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QUOTE (LordSkitch @ Aug 25 2004, 02:10 AM)
I don't waypoint on a listen server, I waypoint on my server while it's live lol laugh.gif

Smart a$$ tongue.gif
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Sandman[SA]
post Aug 25 2004, 02:43 AM
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Oh, cheeseh. There is still some sort of glitch in the ladder navigation. The bots seem to be about 50% / 50% on them now on both teams. That is a hugh improvment for the aliens but when they get stuck, they are truely stuck and never move untill they spot an enemy. Is there anything you can add to get the bot to check if the bot can't move, to turn around and either try again, or just take another route?
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LordSkitch
post Aug 25 2004, 05:44 AM
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Can there be a thing like.. if the bot's XYZ coords don't change by 50 within 10 seconds, and it's not stopped because its current edict tells it to stop, like its squad leader is holding position...

so it's stopped, and it can't get to its currently targeted waypoint, stop it's current edict, and reassign it, so it finds a new route.. and then if it's in a place where it can't find a waypoint, kill itself so it goes back to the spawn?

And also, any clue why they'll sometimes just sit on a waypoint doing nothing?

I dunno if that makes any sense or not, it does to me but my mind is elsewhere and I feel freakin' horrible. Damned chicks tying our stomachs in knots.
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|2usty
post Aug 25 2004, 07:55 AM
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I usually just start a game in offline mode and start waypointing from there, also helps to add a bot and have sv_cheats set to one so that when you do the final waypoint check, if there are any areas you have missed you can just send the bot as far as it can get then build a phase gate to make it easier to get around.
But....each to their own. laugh.gif
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Cheeseh
post Aug 25 2004, 09:47 AM
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QUOTE (LordSkitch @ Aug 25 2004, 05:44 AM)
Can there be a thing like.. if the bot's XYZ coords don't change by 50 within 10 seconds... ...so it finds a new route.. and then if it's in a place where it can't find a waypoint, kill itself so it goes back to the spawn?

There is such a thing, the bot_stuck_speed does that although thats to see iof the bot isn't moving very fast for long. And there is another thing which removes the bots task if it takes 20-30 seconds trying to get to one waypoint. Although obvuiosly they aren't good enough yet.tongue.gif
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LordSkitch
post Aug 25 2004, 09:30 PM
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I'm havin a few crashes with this one, any chance the source'll be released? ::beg beg::
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Cheeseh
post Aug 25 2004, 10:42 PM
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the latest source was updated at the same time.... d/l it!!
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LordSkitch
post Aug 26 2004, 10:08 AM
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SIR! YES SIR!
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Cheeseh
post Aug 26 2004, 05:37 PM
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I was debugging earlier and I got two crashes in HL.exe, don't see anything to do with the bot though :@ but it ruined my game!!!
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Cheeseh
post Aug 28 2004, 04:01 PM
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lol, well I was debugging again trying to get rines not to shoot cloaked aliens, for some reason the normal cloak check would not work, but I found another method of checking which seems to work. Also got bots I guess to use hivemind/motion tracking to check out the nearest detected player.

Whilst doing this HL crashed, again, not in my bot though, in NTDLL whatever that is, through HL.exe. Here is something I though was funny... the memory location baadf00d lol, leet!!!

actually thats gonna be my sig, new nick somewhere biggrin.gif


Attached image(s)
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LordSkitch
post Aug 28 2004, 08:36 PM
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Hehe, Cheeseh's a digital chef! Just.. not a good one.. biggrin.gif

And NTDLL.DLL houses all the NT functions, I've only seen it used once for sure, and it was for a high end utility-type application.. I got no clue what NS would use it for lol laugh.gif
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Sandman[SA]
post Aug 29 2004, 12:29 AM
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Actually, the ntdll.dll controls IIS server functions. No idea why that would become an issue for the adverage Win NT, 2k pro or XP user though because IIS does not get installed by default.


Although, there is a fix for this. Here is an MS knolage database article I found on that.
Microsoft Knowledge Base Article - 815021
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Cheeseh
post Aug 29 2004, 12:31 AM
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I have IIS installed but even before it was installed, its done the same before I'm sure. blink.gif
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