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> Latest DLL, win32 Metamod Debug dll
Cheeseh
post Jul 14 2004, 12:33 PM
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I've uploaded the latest source now cool.gif
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link2002
post Jul 14 2004, 12:54 PM
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cheeseh, what it is the command to disable the botcam?
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Cheeseh
post Jul 14 2004, 01:55 PM
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rcbot config allow_botcam 0

the default is 0 anyway.. i think..
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link2002
post Jul 14 2004, 03:21 PM
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to disble it when you are using
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Cheeseh
post Jul 14 2004, 04:12 PM
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type "rcbot help botcam" in console then rolleyes.gif and it will tell you
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LordSkitch
post Jul 14 2004, 04:23 PM
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I got the new source compiled and runnin, hopefully it'll crash in a good way that lets me click the damn debug button... well hopefully it'll never crash, but if it DOES crash, I hope it crashes in a good way laugh.gif
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link2002
post Jul 14 2004, 05:09 PM
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cheeseh, it is my impression or the bot cause more lag now?
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LordSkitch
post Jul 14 2004, 06:02 PM
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user posted image


That's what she gave me, not the most descript of errors, but shes an error none the less...


And as for the lag they cause... it IS a debug DLL we're using hehe biggrin.gif
Beta and debug DLLs aren't usually known for the most optimum speeds/stability... 's why they're betas!
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LordSkitch
post Jul 14 2004, 08:23 PM
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..Got another crash at the same line lol
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Gruuunt
post Jul 14 2004, 08:28 PM
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Nice one Skitchy, perhaps you have found the DAMN problem at last... unsure.gif
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LordSkitch
post Jul 14 2004, 09:45 PM
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laugh.gif crashed again in the same spot rolleyes.gif
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Cheeseh
post Jul 14 2004, 10:09 PM
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I'd rather like to see a call stack trace (see debug windows) and the lines where the actual task function was called from, unfortunately I don't get much information from that without it. Especially in this kind of situation, the actual problem was probably staring you in the face from the call stack (where the Task() function was called from) I will need to do a search for this in my code, it could have been any of them. The place where it calls the function is where I have to change the code, changing the code in that area you showed me will not solve the crash. I hope you've got the picture already!

I think I've probably fixed it by checking some possible places where it could crash at this point, but not guarenteed to be the spot where you saw it crash.
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LordSkitch
post Jul 14 2004, 11:12 PM
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Next time it crashes, I'll save every single window that pops up laugh.gif I'll get what you need eventually!
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LordSkitch
post Jul 14 2004, 11:27 PM
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Something like this?


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user posted image
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Cheeseh
post Jul 14 2004, 11:32 PM
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i mean something like this..

anyway if thats where it crashed (line 5543 or something), its pretty near the place where i just added a check for a null task a min ago.


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LordSkitch
post Jul 14 2004, 11:34 PM
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hmm.. how do I make it show that? lol
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Cheeseh
post Jul 14 2004, 11:35 PM
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double click on the function call line in the call stack
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LordSkitch
post Jul 14 2004, 11:36 PM
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I know im retarded lol, LOOK AT ME! IM GONNA ASK BEFORE I TRY THE SIMPLEST SOLUTION! lol

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Cheeseh
post Jul 14 2004, 11:40 PM
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yeah thats the place I fixed a moment ago... I'll update the dll with some fixes anyway and try it.

updated the dll smile.gif (first post)

ps: if there are lots of waypoints showing it will lag on a server, I will try to improve the lag problem with waypoints on soon.
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LordSkitch
post Jul 14 2004, 11:51 PM
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Hehe, so freakin good you can fix the errors before youre sure theyre there. So, what exactly was the problem? How the crap can an if statement crash the DLL?

New DLL's in and runnin, Hopefully it'll run crash free for 42 days! ..of course theres bound to be an updated DLL before then, but still, you get the point biggrin.gif
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