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> Latest DLL, win32 Metamod Debug dll
Cheeseh
post Jun 30 2004, 03:10 PM
Post #1


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DOWNLOAD HERE : http://filebase.bots-united.com/index.php?...=category&id=19

--------------------------------------------------------------------------------------------------

September 15
Added command rcbot debug_bot (fix for rcbot debug debug_bot on dedicated serevr)
Added command rcbot util showreps
Fixed: some times bots stopped moving whilst jumping from waypoint to waypoint

August 30
  • added: "rcbot debug bot <name>" command [shows bot task info on client]
  • fixed: marine bots don't always see cloaked aliens
  • added: bots in NS react to detected players by team [hivemind/motion tracking/scent of fear??]
  • fixed reading weapons.ini in linux (i think..)
  • other stuff I forgot probably...
August 16

!!! just fixed bots not doing stuff bug just there with that crappy dll i posted

*updated source code - available for download* - tidied up some code.
  • fixed another crash
  • added "rcbot config abnormal_game" (Set this to 1 on weird maps like marine VS marine and Alien VS alien. I can't guarentee this will work though.
  • supports TFC (sort of smile.gif)
  • command for tfc : "rcbot config tfc_map_type" - not used yet
be on the look out for bugs!! especially on mods other than NS. I changed some code around and forgot how some works since I never worked on some parts for ages, and I might have broken something...

july 30

fixed tooltip bug
added rcbot users adduser command
added rcbot users removeuser command
added rcbot users showusers command

use "rcbot help users" for info

Attention: Access levels changed: rcbot users command can only be accessed with certain access level, see the updated Access level help page here:

http://rcbot.bots-united.com/accesslev.htm

july 27

improved bot memory
bots running for cover improved
put bot movement back to normal, but is still more accurate

july 25
fixes are:

-that schedule bug
-changed bot movement
-changed handling of lifts (buggy still)
-added new waypoint "check for lift" type

july 21

command "rcbot config unstick <1 or 0>" makes bots jump when they touch each other to save them sticking to each other (happens in WON) haven't seen it in steam, so I added this command to disable it (default is 0)

user friendly stuff

less waypoints are drawn when waypoints are on (incase of network lag)

fix with bots still keeping squad modes from old leaders after changing leader meaning bots could keep holding fire/stay crouching/stay walking when leader dies.

possible WON fix..?

july 14
a crash fix

July 13 update

fixed a problem with bots climbing ladders (I added something buggy in a beta version)

fixed bots using badly mapped buttons (instead of two buttons on either side of a door, there are some buttons that go right through the wall)

added max_update_vision_revs etc configurable in each bot profile, just put the same config commands (i.e. max_update_revs=<value>), don't put a space between = and the value!!

added command: rcbot users readusers. it will read the bnot users config aain. I will add adduser commands and removeuser commands soon.

July 12 update

added checking steam id in bot_users.ini

how to use :

Like the regular adding of users:

ok, this is what it used to look like

"<name>" <password> <access level>

now it is

"<name>" <password> <access level> [steam Id/won id]

You can just put:

"John" johnspass 31 ***STEAM ID***

or:

"blahblah this is not even the right name" dontneedpass 31 ****STEAM_ID****

or:

"Name for this guy" * 63 ***STEAM ID***

So you can just leave out the password and name you can just do it as that above.

Plase try it, make sure it works and there are no exploits.

July 7 update

fixed more memory allocation and freeing in megaHAL casuing crashes (please test!)

svencoop additions: bots use scientists/barneys if scientist point/barney point waypoints are in the map.

July 5 update

Added autowaypointing, command is "rcbot autowaypoint". Type "rcbot help autowaypoint" in-game on how to use.

Oh yeah, there is also another command "rcbot config autowaypoint_humans" if it is 1, any humans that join the game will automatically be set for autowaypointing.

I only tested it in SvenCoop, but its quite good I guess, It'll pick up corners, jump waypoints and ladders, but you should put autowaypoint back off if you don't want to autowaypoint ladders/jump waypoints, since they're a bit dodgy!

If it crashes, it might make an rcbot_crashlog.txt file in HL folder with some info.

PS: here is the 'full'-ish change 'log' !! tongue.gif

QUOTE

added: command rcbot debug_bot
added: support for Team Fortress Classic
added: standalone bot compatible with latest NS & bumpercars.
added: marines and aliens use upgrades in NS combat
added: onos and fully upgraded fades don't group up with gorges and instead attack
added: new 'pushable point' waypoint for pushable objects
added: bots will push a nearby pushable to a pushable waypoint
added: error appears when using wrong bot dll (e.g. metamod on non-metamod platform)
added: new tooltips shown, can disable with new 'rcbot tooltips' command
added: new 'throw grenade' waypoint, bots try to throw grenades at the waypoint
added: command wall_stick_tolerance for altering skulk wall stick behaviour
added: updated bot_weapons.ini
added: lerk and marine bots fly in combat with jetpack
added: new "rcbot help" command
added: bots use scientist/barneys in svencoop if scientist/barney waypoints exist on the map
added: new autowaypoint command, places waypoints where players go (bots or human players, preferrably

humans)
added: somewhat better unwaypointed navigation
added: bot users can be added by steam id (users with steam id will auto-log in)
added: command to add bot users via the console (for the run-time of the server only)
added: can change 'max_update_vision_revs' and other performance settings individually for each bot
added: new command "rcbot users", has ability to re-read the botusers.ini file to refresh bot users
added: command 'rcbot util showreps' (shows bot reputations with players on the server)
added: "rcbot debug bot <name>" command [shows bot task info on client]
added: bots in NS react to detected players by team [hivemind/motion tracking/scent of fear??]
fixed: less waypoints drawn (shows only visible) to solve some lag when they are displayed
fixed: squads reset combat types after changing leader (bots always held fire if previous leader told

squad to hold fire)
fixed: bots use minigun better in Sven-Coop
fixed: bots not shooting breakables after a new round
fixed: bug with bots not choosing correct weapons
fixed: improved avoidance code
fixed: bot skulks wall sticking improved
fixed: gorges shooting players with bile bomb
fixed: overflow in fix float angle function causing a freeze
fixed: marines welding team mates even when they have full armour
fixed: crash fixes with reputation code
fixed: crash fixes with squad code
fixed: bots not spamming battlegrounds messages as much when joining teams
fixed: memory leak in bot weapon selection
fixed: memory leak in bot chat
fixed: memory allocation bugs in MegaHAL
fixed: data structures more stable, less/no memory errors/crashes
fixed: bots choosing from all player models again in SvenCoop etc
fixed: marine_auto_build not working with metamod
fixed: crash in bot tasks
fixed: marine bots don't always see cloaked aliens

more new commands:

config abnormal_game
config tfc_map_type
config unstick


This post has been edited by Cheeseh: Oct 24 2004, 09:57 PM
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Posts in this topic
Cheeseh   Latest DLL   Jun 30 2004, 03:10 PM
BadLife   ;) All you have to do is exit steam without loging...   Jul 17 2004, 01:46 AM
Captain Crunch   I DL'd and installed the beta .dll. When it ra...   Jul 17 2004, 10:33 AM
Cheeseh   I've only uploaded a metamod dll for it so far...   Jul 17 2004, 12:36 PM
Flash24   cheeseh u have try if u is on server but not other...   Jul 17 2004, 02:24 PM
LordSkitch   I got 4 people with access in my bot_users.ini fil...   Jul 17 2004, 03:38 PM
Meat_Popsicle   i dunno whether this is my bad waypointing or wat ...   Jul 18 2004, 12:22 PM
LordSkitch   Try the rcbot squad_menu thing, and remove all bot...   Jul 18 2004, 01:26 PM
LordSkitch   And.. I realize completely that this is a beta DLL...   Jul 18 2004, 02:02 PM
LordSkitch   Server's been up for 95 hours! woo!...   Jul 20 2004, 04:49 PM
BadLife   B) Cheeseh did you get a chance to try to fix that...   Jul 20 2004, 11:41 PM
link2002   the config command "update_ladder_time...   Jul 21 2004, 02:06 AM
Cheeseh   they were added ages ago, they'll be document...   Jul 21 2004, 11:56 AM
link2002   they were added ages ago, they'll be document...   Jul 22 2004, 12:13 AM
BadLife   ;) So when you gonna post a new dll to try :lol:   Jul 22 2004, 12:16 AM
Cheeseh   well, jesus christ it shouldn't be too hard ...   Jul 22 2004, 12:32 AM
link2002   i received this caution and this bug   Jul 22 2004, 12:35 AM
Cheeseh   well probably a bot died from worldspawn :rolleye...   Jul 22 2004, 12:38 AM
BadLife   :) Thanks I'll try the new stuff with Won and ...   Jul 22 2004, 12:44 AM
BadLife   :D Well for the first time in several beta's I...   Jul 22 2004, 02:05 AM
LordSkitch   I've been jacking around with my server, doing...   Jul 22 2004, 02:39 AM
whiteboy   hey, umm sorry too sound like a prick on my first ...   Jul 22 2004, 06:10 AM
LordSkitch   The only reason the bots will sit at the spawn is...   Jul 22 2004, 06:19 AM
Sandman[SA]   Damn devilish little basterds rcbots are. :lol:...   Jul 22 2004, 06:42 AM
whiteboy   The only reason the bots will sit at the spawn is...   Jul 22 2004, 08:11 AM
Gruuunt   Try mine in the UK: 82.68.100.90:27016 - Gruuunts ...   Jul 22 2004, 08:42 AM
whiteboy   just a follow up on what u suggested i edit and we...   Jul 22 2004, 08:49 AM
link2002   The aliens are very worst now, see the demo for mo...   Jul 22 2004, 02:33 PM
Cheeseh   I wonder why, 4 level 10 marines with HMG and he...   Jul 22 2004, 03:02 PM
LordSkitch   You guys must have some jacked up settings set up,...   Jul 22 2004, 04:04 PM
LordSkitch   My crap's not even listed on ServerSpy. ::kic...   Jul 23 2004, 06:59 AM
Cheeseh   :blink: yea I always have to add it to get a peek ...   Jul 23 2004, 12:04 PM
link2002   what this bot is doing?: http://link2003.vila.bo...   Jul 24 2004, 01:11 PM
LordSkitch   Dunno, it made my NS crash... what map is it?   Jul 24 2004, 03:30 PM
Cheeseh   same here, i'm guessing we don't have th...   Jul 24 2004, 03:33 PM
link2002   ns_eclipse   Jul 24 2004, 04:57 PM
LordSkitch   I guess the demo's fubar then... :unsure:   Jul 24 2004, 06:50 PM
link2002   the bot.dem size is 173 KB (177.837 bytes), 180.22...   Jul 24 2004, 07:37 PM
LordSkitch   It's funny when the bots use the JP when you e...   Jul 24 2004, 11:05 PM
Cheeseh   Arf.. I found a bug in the bots scheduling, if you...   Jul 25 2004, 12:29 AM
link2002   this is why the gorge only heal the hive to 80%....   Jul 25 2004, 01:00 AM
Cheeseh   um no thats coded. anyway since im going to sleep...   Jul 25 2004, 01:30 AM
LordSkitch   You suave freakin' brit. :lol:   Jul 25 2004, 01:41 AM
Fraggle   is there a way to get whichbot and rcbot together ...   Jul 25 2004, 12:02 PM
Cheeseh   works fine for me with just metamod might just u/...   Jul 25 2004, 12:49 PM
Gruuunt   I wish I could get my server to play combat maps, ...   Jul 25 2004, 01:27 PM
LordSkitch   I'm runnin' a Combat Day with the new DLL....   Jul 25 2004, 07:57 PM
BadLife   :rolleyes: Downloaded latest DLL blew up in under ...   Jul 26 2004, 02:35 AM
Gruuunt   Thanks Skitchy, I'll get my memory checked...   Jul 26 2004, 05:03 AM
LordSkitch   Haha! :lol: Go look at the horribleness I ...   Jul 26 2004, 05:45 AM
Gruuunt   Yeh, the T-Shirt should do the Job... 142k e-mails...   Jul 26 2004, 10:31 AM
LordSkitch   Just a bunch of hacking script kiddie spammers, ta...   Jul 26 2004, 06:42 PM
Sandman[SA]   Ahh, quick question. What happens if I didn't...   Jul 27 2004, 05:14 AM
Cheeseh   it runs the default if you change the default in ...   Jul 27 2004, 11:03 AM
zodiac   LordSkitch In reference to you server problems ...   Jul 27 2004, 10:14 PM
LordSkitch   The only reason I'm running adminmod and amxmo...   Jul 28 2004, 12:50 AM
Sandman[SA]   I just asked that question because my NS 3.0 on st...   Jul 28 2004, 01:15 AM
Sandman[SA]   ~~BUMP~~ No one has any suggestions?   Jul 29 2004, 04:41 PM
LordSkitch   Check which DLL is crashing for you, then work bac...   Jul 29 2004, 05:55 PM
Gruuunt   :unsure: Gotta sheepish confession. Dunno how it h...   Jul 29 2004, 06:59 PM
zodiac   One easy way to get it is go to http://www.uniteda...   Jul 29 2004, 09:32 PM
Flash24   ok now i hate this bug man :( watch this ...   Jul 30 2004, 05:26 AM
Flash24   oups dbl topic :|   Jul 30 2004, 05:27 AM
Gruuunt   Server ran for 24hrs no problems. :D Have now ...   Jul 30 2004, 06:19 AM
Cheeseh   @ flash, put the players name in where the name sh...   Jul 30 2004, 11:44 AM
zodiac   FYI Metamod 1.17.1p9 appears to be running well. ...   Jul 30 2004, 03:50 PM
Flash24   arf :| ] rcbot users readusers [RCBOT>] Acces...   Jul 30 2004, 04:59 PM
Cheeseh   did you not folow what I said earlier in my post?   Jul 30 2004, 05:05 PM
Flash24   sorry im a fucking french canadian :| little sug...   Jul 30 2004, 05:13 PM
Cheeseh   there is no dedicated server comman d fro removing...   Jul 30 2004, 05:28 PM
Flash24   aaaaaaaaaah :huh: other suggestion cheeseh for ...   Jul 30 2004, 05:47 PM
Cheeseh   em yea, they already pick up on that, but I dont w...   Jul 30 2004, 06:35 PM
LordSkitch   I got a crash, but it was in ns.dll, so I couldn...   Jul 31 2004, 06:49 PM
zodiac   Make sure you have the config.ini in Metamod set u...   Jul 31 2004, 07:50 PM
LordSkitch   I read all the crap, and it uses standard default ...   Jul 31 2004, 08:25 PM
Meat_Popsicle   in ns classic it depends on the amount of chambe...   Jul 31 2004, 09:42 PM
Wildfire   Yeah, I believe when you are cloaked at lvl 3 you ...   Jul 31 2004, 10:33 PM
Cheeseh   you can still see them, just slightly. I don...   Jul 31 2004, 11:08 PM
LordSkitch   bot_config.ini config cloak_see_distance 100   Aug 1 2004, 12:13 AM
zodiac   LordSkitch, Did you uncomment the "autodetec...   Aug 1 2004, 08:32 AM
LordSkitch   Nope. // autodetect <yes/no> //   S...   Aug 1 2004, 08:46 AM
Gruuunt   NO crashes 24hrs latest dll .... :D   Aug 1 2004, 10:21 AM
LordSkitch   Yaaaay!!! :lol: hehe   Aug 1 2004, 07:08 PM
wanabe   :o I found somthing!! "added: somewh...   Aug 6 2004, 10:45 PM
Cheeseh   yep they will walk about better when there are no ...   Aug 6 2004, 11:20 PM
Sandman[SA]   So far, so good cheeseh. Rcbot is getting pretty ...   Aug 8 2004, 05:45 PM
link2002   now you only need to fix the CPU usage :D   Aug 8 2004, 06:28 PM
Cheeseh   I haven't noticed any flux in CPU Usage, it...   Aug 8 2004, 07:59 PM
Flash24   hey cheesy i finaly understand your word :P ...   Aug 9 2004, 01:36 PM
Hybridclaw   will there be a dll that wont require metamod?   Aug 13 2004, 08:23 PM
Cheeseh   upon release, to use the beta you must get metamod...   Aug 13 2004, 10:52 PM
Snake_Doc   Bots are moving around smoothly on my dedicated se...   Aug 14 2004, 12:06 AM
LordSkitch   I got a crash! I GOT A CRASH!! So, e...   Aug 14 2004, 08:37 PM
Cheeseh   :o Thats crazy...! I've noticed megaHal ...   Aug 14 2004, 10:34 PM
LordSkitch   Hehe, I'll support CheesehHal in any platform ...   Aug 15 2004, 01:41 AM
Snake_Doc   I myself Have never had a crash outa even the beta...   Aug 17 2004, 11:20 PM
Sandman[SA]   I was not aware HLGuard worked with NS let alone, ...   Aug 18 2004, 01:43 AM
Snake_Doc   Its the latest version (but its several months old...   Aug 18 2004, 03:51 AM
LordSkitch   In response to my previous crash of 12 hours or wh...   Aug 19 2004, 09:34 PM
Cheeseh   hoorah! now I'm mainly concerned about meg...   Aug 19 2004, 09:44 PM
Sandman[SA]   If I had a crash caused by rcbot, where should I l...   Aug 20 2004, 06:13 AM
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