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> Latest DLL, win32 Metamod Debug dll
Cheeseh
post Jun 30 2004, 03:10 PM
Post #1


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DOWNLOAD HERE : http://filebase.bots-united.com/index.php?...=category&id=19

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September 15
Added command rcbot debug_bot (fix for rcbot debug debug_bot on dedicated serevr)
Added command rcbot util showreps
Fixed: some times bots stopped moving whilst jumping from waypoint to waypoint

August 30
  • added: "rcbot debug bot <name>" command [shows bot task info on client]
  • fixed: marine bots don't always see cloaked aliens
  • added: bots in NS react to detected players by team [hivemind/motion tracking/scent of fear??]
  • fixed reading weapons.ini in linux (i think..)
  • other stuff I forgot probably...
August 16

!!! just fixed bots not doing stuff bug just there with that crappy dll i posted

*updated source code - available for download* - tidied up some code.
  • fixed another crash
  • added "rcbot config abnormal_game" (Set this to 1 on weird maps like marine VS marine and Alien VS alien. I can't guarentee this will work though.
  • supports TFC (sort of smile.gif)
  • command for tfc : "rcbot config tfc_map_type" - not used yet
be on the look out for bugs!! especially on mods other than NS. I changed some code around and forgot how some works since I never worked on some parts for ages, and I might have broken something...

july 30

fixed tooltip bug
added rcbot users adduser command
added rcbot users removeuser command
added rcbot users showusers command

use "rcbot help users" for info

Attention: Access levels changed: rcbot users command can only be accessed with certain access level, see the updated Access level help page here:

http://rcbot.bots-united.com/accesslev.htm

july 27

improved bot memory
bots running for cover improved
put bot movement back to normal, but is still more accurate

july 25
fixes are:

-that schedule bug
-changed bot movement
-changed handling of lifts (buggy still)
-added new waypoint "check for lift" type

july 21

command "rcbot config unstick <1 or 0>" makes bots jump when they touch each other to save them sticking to each other (happens in WON) haven't seen it in steam, so I added this command to disable it (default is 0)

user friendly stuff

less waypoints are drawn when waypoints are on (incase of network lag)

fix with bots still keeping squad modes from old leaders after changing leader meaning bots could keep holding fire/stay crouching/stay walking when leader dies.

possible WON fix..?

july 14
a crash fix

July 13 update

fixed a problem with bots climbing ladders (I added something buggy in a beta version)

fixed bots using badly mapped buttons (instead of two buttons on either side of a door, there are some buttons that go right through the wall)

added max_update_vision_revs etc configurable in each bot profile, just put the same config commands (i.e. max_update_revs=<value>), don't put a space between = and the value!!

added command: rcbot users readusers. it will read the bnot users config aain. I will add adduser commands and removeuser commands soon.

July 12 update

added checking steam id in bot_users.ini

how to use :

Like the regular adding of users:

ok, this is what it used to look like

"<name>" <password> <access level>

now it is

"<name>" <password> <access level> [steam Id/won id]

You can just put:

"John" johnspass 31 ***STEAM ID***

or:

"blahblah this is not even the right name" dontneedpass 31 ****STEAM_ID****

or:

"Name for this guy" * 63 ***STEAM ID***

So you can just leave out the password and name you can just do it as that above.

Plase try it, make sure it works and there are no exploits.

July 7 update

fixed more memory allocation and freeing in megaHAL casuing crashes (please test!)

svencoop additions: bots use scientists/barneys if scientist point/barney point waypoints are in the map.

July 5 update

Added autowaypointing, command is "rcbot autowaypoint". Type "rcbot help autowaypoint" in-game on how to use.

Oh yeah, there is also another command "rcbot config autowaypoint_humans" if it is 1, any humans that join the game will automatically be set for autowaypointing.

I only tested it in SvenCoop, but its quite good I guess, It'll pick up corners, jump waypoints and ladders, but you should put autowaypoint back off if you don't want to autowaypoint ladders/jump waypoints, since they're a bit dodgy!

If it crashes, it might make an rcbot_crashlog.txt file in HL folder with some info.

PS: here is the 'full'-ish change 'log' !! tongue.gif

QUOTE

added: command rcbot debug_bot
added: support for Team Fortress Classic
added: standalone bot compatible with latest NS & bumpercars.
added: marines and aliens use upgrades in NS combat
added: onos and fully upgraded fades don't group up with gorges and instead attack
added: new 'pushable point' waypoint for pushable objects
added: bots will push a nearby pushable to a pushable waypoint
added: error appears when using wrong bot dll (e.g. metamod on non-metamod platform)
added: new tooltips shown, can disable with new 'rcbot tooltips' command
added: new 'throw grenade' waypoint, bots try to throw grenades at the waypoint
added: command wall_stick_tolerance for altering skulk wall stick behaviour
added: updated bot_weapons.ini
added: lerk and marine bots fly in combat with jetpack
added: new "rcbot help" command
added: bots use scientist/barneys in svencoop if scientist/barney waypoints exist on the map
added: new autowaypoint command, places waypoints where players go (bots or human players, preferrably

humans)
added: somewhat better unwaypointed navigation
added: bot users can be added by steam id (users with steam id will auto-log in)
added: command to add bot users via the console (for the run-time of the server only)
added: can change 'max_update_vision_revs' and other performance settings individually for each bot
added: new command "rcbot users", has ability to re-read the botusers.ini file to refresh bot users
added: command 'rcbot util showreps' (shows bot reputations with players on the server)
added: "rcbot debug bot <name>" command [shows bot task info on client]
added: bots in NS react to detected players by team [hivemind/motion tracking/scent of fear??]
fixed: less waypoints drawn (shows only visible) to solve some lag when they are displayed
fixed: squads reset combat types after changing leader (bots always held fire if previous leader told

squad to hold fire)
fixed: bots use minigun better in Sven-Coop
fixed: bots not shooting breakables after a new round
fixed: bug with bots not choosing correct weapons
fixed: improved avoidance code
fixed: bot skulks wall sticking improved
fixed: gorges shooting players with bile bomb
fixed: overflow in fix float angle function causing a freeze
fixed: marines welding team mates even when they have full armour
fixed: crash fixes with reputation code
fixed: crash fixes with squad code
fixed: bots not spamming battlegrounds messages as much when joining teams
fixed: memory leak in bot weapon selection
fixed: memory leak in bot chat
fixed: memory allocation bugs in MegaHAL
fixed: data structures more stable, less/no memory errors/crashes
fixed: bots choosing from all player models again in SvenCoop etc
fixed: marine_auto_build not working with metamod
fixed: crash in bot tasks
fixed: marine bots don't always see cloaked aliens

more new commands:

config abnormal_game
config tfc_map_type
config unstick


This post has been edited by Cheeseh: Oct 24 2004, 09:57 PM
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Posts in this topic
Cheeseh   Latest DLL   Jun 30 2004, 03:10 PM
LordSkitch   I first started toying with the alternate path dow...   Oct 2 2004, 07:57 AM
LordSkitch   Here's a picture of the new waypoint tactic on...   Oct 2 2004, 11:28 PM
Gruuunt   **Gruuunt bow's down in homage of the great Sk...   Oct 4 2004, 04:14 AM
LordSkitch   Hey, if they don't find you handsome, they sho...   Oct 4 2004, 09:29 AM
MarD   Heyyo, LMAO @Skitch: Red Green show, handyman...   Oct 6 2004, 05:02 PM
LordSkitch   So, mr the Cheeseh, when can we expect you to sexi...   Oct 18 2004, 09:43 PM
Gruuunt   I've got a request Cheeseh, I know I have aske...   Oct 19 2004, 05:27 AM
LordSkitch   I've noticed the same thing.. and I can't ...   Oct 19 2004, 06:54 AM
Gruuunt   LOL my avatar again ;)   Oct 19 2004, 07:25 AM
MarD   Heyyo, Cheesh, I tried your latest DLL with RCbot...   Oct 25 2004, 07:02 PM
Cheeseh   yeah I thought I told them bots to keep them butto...   Oct 25 2004, 09:37 PM
LordSkitch   Amidst all the changes taking place... And hopefu...   Oct 28 2004, 08:45 AM
Gruuunt   Aaaah My pet wish! I really like the idea o...   Oct 28 2004, 09:48 AM
LordSkitch   I think the IP thing would be sexy, because on som...   Oct 28 2004, 10:12 AM
MarD   Heyyo, I found a crash error with RCbot... dunno ...   Oct 30 2004, 05:53 AM
Cheeseh   "wait for lift to stop" waypoint is simp...   Oct 30 2004, 10:39 AM
LordSkitch   Alright, I got a little tired of waiting for CHEES...   Nov 1 2004, 09:09 AM
LordSkitch   Also, I was tryin' to figure out where the hel...   Nov 1 2004, 09:34 AM
LordSkitch   One last picture before I go to bed... http://ww...   Nov 1 2004, 10:06 AM
Cheeseh   ok well post your code changes so I can add them a...   Nov 1 2004, 06:57 PM
MarD   Heyyo, Cheesh, can't you just make it so it...   Nov 1 2004, 08:35 PM
LordSkitch   I'm seein' if theres any crap code I did t...   Nov 1 2004, 09:11 PM
Cheeseh   Having one megahal file defeats the purpose of ind...   Nov 1 2004, 09:31 PM
LordSkitch   Alright, this is probably a really crappy fix for ...   Nov 1 2004, 10:59 PM
LordSkitch   Well I'm glad everyone gives a damn that that ...   Nov 3 2004, 07:50 AM
Sandman[SA]   Well, I guess I'm happy to hear at least SOMET...   Nov 3 2004, 08:14 AM
LordSkitch   It'll come into play once they come out with a...   Nov 3 2004, 08:39 AM
Gruuunt   Compile us a windows dll then please Skitchy and ...   Nov 3 2004, 12:10 PM
LordSkitch   DAMN THE DAMN THING WITHOUT HAVING THE DAMN PERMIS...   Nov 3 2004, 12:46 PM
Cheeseh   I got it working now yay!!! (the uploa...   Nov 3 2004, 11:13 PM
LordSkitch   test too! YOU GOT EM TO FIX IT!! I LO...   Nov 3 2004, 11:14 PM
Gruuunt   Darn it Cheeseh, thort u had satisfied my wish lis...   Nov 4 2004, 06:48 AM
MarD   Heyyo, Cheesh, have you looked into that crash bu...   Nov 16 2004, 06:36 PM
Gruuunt   No probs so far Cheeseh! :D BTW everybody, ...   Nov 17 2004, 10:12 PM
Jeffrccar   There is 1.17.3p12 out http://forums.unitedadmins...   Nov 19 2004, 01:22 AM
BadLife   You got source for that last DLL ? I am getting ...   Nov 20 2004, 05:28 PM
Gruuunt   1.17.3p12 Works fine for me now after Jeffrccar ga...   Nov 21 2004, 06:27 AM
Cheeseh   haven't put the latest source up yet, didn...   Nov 21 2004, 07:43 PM
Wheatevo   I am having a small problem in the latest compiled...   Dec 10 2004, 01:17 AM
LordSkitch   Whenever they get stuck too long, or someone tells...   Dec 10 2004, 08:42 AM
Gruuunt   Alien Tower Doo - doos on the floor? :unsure:   Dec 10 2004, 11:10 AM
Sandman[SA]   I have noticed the ladder climbing bug is still sc...   Dec 11 2004, 04:06 AM
LordSkitch   Almost all of my ladders are working, the lifts ar...   Dec 11 2004, 06:55 AM
Gruuunt   Same for me with Ladders although I try to use Ski...   Dec 11 2004, 08:02 AM
LordSkitch   You crafty brit you. :D Gotta stick that in a fi...   Dec 11 2004, 09:37 AM
Cheeseh   have you ever tried those impulses? The command ch...   Dec 11 2004, 12:22 PM
Sandman[SA]   Cheeseh, are you trying to tell us that the NS dev...   Dec 12 2004, 02:53 AM
Cheeseh   That is the only impulse list (?) . Even I try the...   Dec 12 2004, 11:41 AM
LordSkitch   It might take more inputs or something, like xyz c...   Dec 12 2004, 11:36 PM
Gruuunt   I did a search on the web and someone called P R S...   Dec 13 2004, 07:03 AM
LordSkitch   Oh yeah, the cheat thing didnt work. :(   Dec 13 2004, 12:15 PM
Cheeseh   already seen it, already tried it, it's only...   Dec 13 2004, 01:47 PM
Gruuunt   Wot - the SDK is? You have seen before? I would ha...   Dec 14 2004, 10:03 AM
Cheeseh   I mean, there is no hope :( B)   Dec 15 2004, 11:37 AM
Gruuunt   Any chance we could see a Linux dll at some time? ...   Jan 18 2005, 03:17 PM
LordSkitch   I feel dirty now. :wacko:   Jan 18 2005, 08:04 PM
thrustmaster   So is this thing dead or what?   Feb 24 2005, 06:44 AM
Sandman[SA]   Yeah, pretty much. At least for a while anyway.   Feb 24 2005, 07:25 AM
MarD   Heyyo, Cheesh, have you ever tried e-mailing them...   Feb 28 2005, 07:43 PM
LordSkitch   He's tried to get them to put in impulses and ...   Feb 28 2005, 09:52 PM
MarD   Heyyo, Oh, well that's ghey.. Hmm, oh well, ...   Feb 28 2005, 10:07 PM
CountTakeshi   thats too bad people would really dig commander b...   Mar 1 2005, 04:03 AM
Jeffrccar   I posted about this problem of bot commanding on t...   Mar 2 2005, 11:10 PM
MarD   Heyyo, From what I see, to build stuff they use ...   Mar 9 2005, 01:29 AM
Sandman[SA]   Sorry, you can't bind a "hotkey" com...   Mar 9 2005, 01:35 AM
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