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zodiac |
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#1
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 ![]() |
I recently put up a Marine vs. Marine server and I am using RCBot 1.4. I quickly realized that there is some problems with this that I don't know is fixable. What happens is that the Bot that is on your team will completely unload all of his ammo trying to kill you even though you are on his team. Now I know that there could be some team issues that might be confusing the Bots, do you have any suggestions so that the Bots will unload their ammo at the other team and not his own? Will RCBot 1.38 do the same thing?
Thanks Z |
Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
did you try
"rcbot config abnormal_game 1" commnd? I've never tried it because I'm not really supporting weird NS games. thats the best i would do atm |
Sandman[SA] |
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#3
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
rcb 1.38 sorta worked in ns 3.0 beta 4a on MvM maps. Team1 worked ok attacking nearly 90% of the enemy targets they sighted but team2 was much more relaxed at attacking maybe only 10% of any enemy targets.
And that was with "rcbot config abnormal_game 1" set. Without this enabled, bots would attack extremely rarely, almost not at all. AvA maps were all but hopeless for rcbots. |
zodiac |
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#4
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 ![]() |
Thanks you guys for your input. I will try 1st to use the "rcbot config abnormal_game 1" command with 1.40, if not I will try 1.38 with the same command and see how that pans out.
Appreciate it Z |
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