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> The latest beta thingee, My polite rant
'Stinger'
post Aug 1 2004, 11:17 AM
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Why is the latest beta .dll posted in the forums instead of on the files page? It took a while for me to find it and people (like me) may be mistaken into thinking that the release on the files page (labeled latest version) is the latest file available. huh.gif

Would it not be better to have it listed at the top of the files page?

Hope that made sense.
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Cheeseh
post Aug 1 2004, 11:56 AM
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Because it confueses people even more thinking that it IS a release and that they MUST use it. I can easily update from the forum, get comments and post my own comments.

It should be easy to find is it not? The latest news has a link to it.
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Meat_Popsicle
post Aug 1 2004, 12:25 PM
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alltho when r u gonna release the new version, this betas gone thru a lot of changes and fixes and is it not worth releasing just cos it pretty much fully supports combat now
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Cheeseh
post Aug 1 2004, 01:21 PM
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I'm waiting for all crashes to be fixed.

I'm waiting for Flayra to release the new version of NS hopefully with ideas I gave him to allow bot commanding and better combat support.

I could significantly improve the bots in combat with proper combat stuff.

I need to write a new manual in HTML, fully documented before release.
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Cheeseh
post Aug 3 2004, 01:57 PM
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By the way, any takers on helping document the bot? tongue.gif (see the manual pages on the site for much stuff to be done)
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Gruuunt
post Aug 3 2004, 03:05 PM
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What do you want doing 1st? unsure.gif
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Cheeseh
post Aug 4 2004, 12:06 AM
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hmm, well there is a waypointing manual I'd like to get done tongue.gif I guess you guys including skitchy can make a few screenies etc and stick them into an HTML file, give them descriptions of what eaypoints are what they do, what each type does. Also tips for good waypointing etc, I'll probably list some things you may not know about waypoints that help bots a lot navigating and prevent getting stuck.
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Sandman[SA]
post Aug 4 2004, 03:13 AM
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Anything I can help with?
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LordSkitch
post Aug 4 2004, 09:26 AM
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I'll do what I can once my FAASLKJDASLKDJSAODJSA server is working again. sad.gif
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Cheeseh
post Aug 4 2004, 10:28 AM
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Waypointing manual needs to be done... I know maybe 3 of you could work on it. One of you do things like:
  • the general stuff about waypoints, pahs etc and the commands.
  • Each waypoint type and how to use them
  • Waypoint tips and pitfalls etc

The bot commands need to be done too, I've started it though.
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|2usty
post Aug 4 2004, 12:51 PM
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Wouldn't hurt to add a step by step on key binds too for people who aren't aware of how to do it. otherwise it would take a year to waypoint an ns map let alone a combat map. laugh.gif
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Gruuunt
post Aug 6 2004, 11:21 AM
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Damn is that why it takes me so long? dry.gif LOL, yeh will look at that as well...
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Cheeseh
post Aug 6 2004, 03:44 PM
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doesn't take a genius laugh.gif

common sense man. (I know gruuunt you are being sarcastic aren't you? so I'm not gonna go crazy or anything ...tongue.gif)
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Sandman[SA]
post Aug 7 2004, 12:13 AM
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I made my own waypoint script a while ago that still seems to work well for me but to use this, you have to write protect your config.cfg ( which I would recommend you should do reguardless ).

Just create a new .cfg file and copy this info to it. When in-game, open your console and type: exec <nameofscript>.cfg

CODE
// Tells client that the waypoint system is active
developer 1
echo "RCB Waypoint System [ENABLED]"
developer 0

//Plays on sound
play vox/onset.wav

bind "kp_end" "rcbot waypoint_menu"
bind "kp_downarrow" "rcbot waypoint add"
bind "kp_pgdn" "rcbot waypoint delete"
bind "kp_leftarrow" "rcbot pathwaypoint create1"
bind "kp_5" "rcbot pathwaypoint create2"
bind "kp_rightarrow" "rcbot pathwaypoint remove1"
bind "kp_home" "rcbot pathwaypoint remove2"
bind "kp_uparrow" "rcbot autowaypoint on"
bind "kp_pgup" "rcbot autowaypoint off"
bind "kp_ins" "rcbot waypoint save"
bind "kp_del" "rcbot waypoint info"

rcbot waypoint on
rcbot pathwaypoint on


In case you didn't know, those "kp_" keys are your numberpad keys on the right side of your keyboard and the NumLock key does not need to be on for these to work in-game.
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LordSkitch
post Aug 7 2004, 04:42 AM
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That's a pretty sweet setup if not a little confusing..

After all of that I'd bind like..

Bind "F12" "RcbotOn" in the config.cfg

and put

Alias RcbotOn "exec rcbotadmin.cfg; bind F12 RcbotOff"
Alias RcbotOff "exec rcbotdeadmin.cfg; bind F12 RcbotOn"

in the autoexec.cfg

set up rcbotadmin.cfg like that one you have, and rcbotdeadmin.cfg to get rid of all of that

Then, F12 will toggle it on and off.

I am full of sleeping pills cause i gotta get up early for a lan party tomorrow, so ... I hope some of that is coherent biggrin.gif
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Sandman[SA]
post Aug 8 2004, 05:24 PM
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Actually, I use my "insert" key to toggle the RCB config on/off and my "delete" key to toggle the WB config on/off.

Like this:

CODE

bind "INS" "RCBON"
bind "DEL" "WBON"
alias RCBON "exec RCBON.cfg; bind INS RCBOFF"
alias RCBOFF "exec RCBOFF.cfg; bind INS RCBON"
alias WBON "exec WBON.cfg; bind DEL WBOFF"
alias WBOFF "exec WBOFF.cfg; bind DEL WBON"
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LordSkitch
post Aug 13 2004, 07:43 PM
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QUOTE (Cheeseh @ Aug 4 2004, 10:28 AM)
Waypointing manual needs to be done... I know maybe 3 of you could work on it. One of you do things like:

  • the general stuff about waypoints, pahs etc and the commands.
  • Each waypoint type and how to use them
  • Waypoint tips and pitfalls etc

The bot commands need to be done too, I've started it though.

Alright Cheesehpoofs, assign us waypointers edicts for the new manual... I can finally help out again now that everythings back to the way it should be at my house lol laugh.gif
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Cheeseh
post Aug 13 2004, 08:04 PM
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sure, just get some pics of you waypoints, placing waypoints, making good ladder waypoints, wall-stick waypoints, using waypoint types and using paths etc... wink.gif Use the imagination biggrin.gif
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LordSkitch
post Aug 13 2004, 08:47 PM
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Do you want more of my AWESOME Corel Photopaint 6 artwork too? biggrin.gif
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Cheeseh
post Aug 13 2004, 10:53 PM
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'course smile.gif
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