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> old rcbot commanding, what happened to it?
Seph31
post Jan 19 2005, 01:22 AM
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It is to my knowledge that in old versions of RCbot, the bots were able to hop into the comm chair and place buildings.
In another post you said that there is no API for NS commanding but if so, then how was the old bot able to command (even though it badically randomly placed buildings)

My idea make an option to allow bots to command and it will use waypoints that people have defined to place buildings.
For example, you would waypoint an armory waypoint and an infantry portal waypoint etc for the bot to place when it has enough res.
It could also place a res tower when you stand near a res node and say In position or need orders.
The same could go for need ammunition and health.
As for strategic desicions, thats something up to the players.

For the most part, the commander mode would be sort of a fill-in for people not wanting to command and just have some NS fun while they dont need to hike back to the comm chair to build a simple res node.

If you decide to do this, I would be glad to help with anything as I think it would be a great addition to RCbot.
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LordSkitch
post Jan 19 2005, 02:59 AM
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There's no code to allow a bot to command, theres no impuses or anything like that. So to do it, poor Cheeseh had to hack it in there, and it left stuff in memory that shouldn't be, and would cause crashes and crap, and as far as I know, they placed stuff in random locations inside of nav meshes, but of course I'm more than likely wrong.

Spoot. tongue.gif
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folo4
post Jan 22 2005, 09:21 PM
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I really need a commander

I prefer action than thinking.....
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LordSkitch
post Jan 22 2005, 10:13 PM
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Play combat biggrin.gif
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folo4
post Jan 23 2005, 05:47 AM
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too short

I need a longer war...
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Sandman[SA]
post Jan 23 2005, 07:45 AM
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QUOTE (folo4 @ Jan 23 2005, 05:47 AM)
too short

I need a longer war...

CODE
mp_combattime 60
tongue.gif laugh.gif
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folo4
post Jan 23 2005, 11:41 AM
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1 hour?

that was good

but still I prefer to be ordered...
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Seph31
post Jan 25 2005, 04:29 AM
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maybe cheeseh could add in an option to allow the crazy commading he used to have, or for the bot to place buildings at waypoints or something.
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Sandman[SA]
post Jan 25 2005, 07:20 AM
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Let me make this a little more clear.

QUOTE
There's no "IMPULSE" code to allow a bot to command
in NS 3.0 beta series.
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Seph31
post Jan 28 2005, 12:35 AM
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there is however a way to spawn buildings by code in the plugin. Not sure if it if for amx but it can be done. Therefor cheeseh could make his own semi-impulses for spawning buildings.
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Sandman[SA]
post Jan 28 2005, 04:28 AM
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Cheeseh has already made it clear that he will NOT add 3rd party plugin support for rcbot. Simply because rcbot is designed to run on a vanilla install of the for-mentioned mods it supports so players without internet or with a slow intenet connection can still enjoy thier favorate multiplayer games with some sort of opposition (spelling?).

If it was at all possable to get bots to reliably command a team WITHOUT 3rd party plugin assistance and keep rcbot stable, don't you think cheeseh would have tried? The thing is, the NS devs have been less then helpful twards our mentor with suppying anything useful for bot support.
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Seph31
post Jan 29 2005, 07:13 AM
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i say we siege flayra's house until he puts in impulses!!
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LordSkitch
post Jan 29 2005, 10:54 AM
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He's not even coding it anymore.. I dunno who the crap is.. probably Voogru..
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Seph31
post Feb 13 2005, 10:59 PM
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I havent replied to this in a while but I realized that rcbot does have a buidling spawning system.
If you put that marine_auto_build option on then at the start of an ns game, it automatically spawns an infantry portal at the closest waypoint to the command chair.

So... if this could be manipulated to spawn other buildings at specific events then this would work, since the basic spawning code is already implemented.
Therefor, there is no need for impulses or 3rd party plugin support for that matter, because the infantry portal spawning system already works.
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LordSkitch
post Feb 14 2005, 08:09 AM
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They're not gonna command.
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Seph31
post Feb 16 2005, 01:02 AM
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what a shame....someone should make a decent commander bot or add one on to rcbot
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MarD
post Feb 28 2005, 07:51 PM
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Heyyo,

I guess the only way cheesh could pull it off would be to somehow get the bot to properly interface with the command chair setup... He'd probably have to spend like, a heckova long time to do that. I myself find it tedious how I have to place the buildings n' stuff all myself cause the bot's won't.. but meh, at least there's a bot to protect your hide as the alien bots run around n' build stuff with ease, n' slaughter all in sight. tongue.gif

[EDIT]
Let's not forgoet that Cheesh is the only one (that I know of) that has attempted to make a marine bot for NS. So he gets a lot of credit for that. The makers of Hivemind and whichbot won't even dare to touch the marine side of the game. wink.gif
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