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> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
Cheeseh
post Jun 11 2005, 12:08 PM
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the stuff thats in the version i gave to you except:

- fixed marines looking at ground to drop mines
- hopefully better blinking
- hopefully webbing more often
- bug fix where gorges didn't know if they could/couldnt build new structures for new trait upgrades (why they didn't build movements/sensories/defs when they could)
- few more tweaks maybe (i think thats all)

actually inspection of your server skithy I think you should put this version on! I noticed gorges got 3 hives up but only ever dropped movement chambers
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Hybridclaw
post Jun 26 2005, 11:40 PM
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QUOTE (Cheeseh @ Jun 6 2005, 04:10 PM)
update

i've improved the saving/loading of learned data and think i removed a big memory leak smile.gif

what do the bots learn?
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Cheeseh
post Jun 26 2005, 11:44 PM
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ive mentioned it on the thread somewheer and told skitchy, maybe he'll answer in some non-geek sense. ... biggrin.gif
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LordSkitch
post Jun 27 2005, 04:23 AM
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Hey I'm a geek too tongue.gif

They think in terms of this big grid, they're in the center, and each cell has a value in it, and during certain situations, they run/walk/crouch/whatever to one of these locations, and based on the outcome, they learn if it did good or bad. If it did good they'll tweak it till its great, or if it was bad they'll learn from their mistakes and try to not do whatever they did in the situation again.

They also learn how to fly as lerk, and they're learning how to blink as fade, and they're sposda web, but I've yet to see them do it, or atleast do it successfully.
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DarthSailor
post Jun 27 2005, 07:47 AM
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I'm having a problem where the bots don't build the IP at the begining of a game. The IP is there, but they just don't get it.

This is a problem when nobody's on the server when the game starts. When somebody does join, they can't join the marines and spawn in.

Team balance has marines getting the extra man, so if the bot's get stuck, the map can stay up for hours until I see the problem.

Can anything be done about this?
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tomes
post Jul 6 2005, 04:39 PM
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Hello,
I like playing with RCbots, but sometimes their behaviour annoy me! For example when i give bots waypoint to place where aliens have RT they are becoming crazy. They go and try to destroy RT with knife. Until they destroy RT they dont listen my orders. Mainly they are dying because they are ignoring aliens. Plz do something with this.

Sorx for my english, but im from Poland unsure.gif
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Cheeseh
post Jul 9 2005, 10:11 PM
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make sure you are using the latest (just check the latest dll available again) Usually the prefer the closest enemy if the resource tower is closer than the alien they migth attack the resource tower more often... unfortunately.
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LordSkitch
post Jul 14 2005, 08:33 PM
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Alright, there seems to be a problem with the mines as we had thought, but theres a quasi-fix...

If the bot drops a mine in combat, they won't pull out a weapon, UNLESS they see something that needs welding. In which case, they'll whip out their welder, and weld it, then they'll go back to using a weapon. Soooo... there's somethin wonko, hopefully that helps you track down their wonkification.
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Gruuunt
post Jul 25 2005, 06:16 AM
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Wonkification - Only Skitchy could create such a descriptive word like that - nice one mate! tongue.gif

Well I'm gonna go back to Windows now I've got a bit more time on my hands (the dreaded financial adjustment at work occurred) Gonna be self employed for a while me-thinks.

I've Missed you guys!
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KCE
post Jul 26 2005, 10:10 PM
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Any linux build yet? Please rolleyes.gif
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Cheeseh
post Jul 27 2005, 12:00 AM
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My linux system aint up at the moment, its lying in a room where I recently spilled paint remover all over the place and its all toxicated lol tongue.gif seriously.
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LordSkitch
post Jul 27 2005, 03:57 AM
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That's all linux is good for anyways.. bein toxicated with paint thinner
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Gruuunt
post Jul 27 2005, 08:43 AM
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I've given up waiting / asking unsure.gif
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LordSkitch
post Jul 28 2005, 01:04 AM
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user posted image <-- linux.
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BadLife
post Jul 29 2005, 12:58 AM
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huh.gif Good greif I have used Linux since it was like version 1 and never had a problem with it except for the usual. No drivers for weird hardware sort of thing. I use it now for some things and we use it at work for all kinds of things. I even use FreeBSD and it's not bad at all. If I get the time I might grab the current source and see if I can complie it but I have lots of things to do laugh.gif
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Liger_XT5
post Jul 29 2005, 03:20 PM
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i dont know if this is already in rcbot, but how about a type of waypoints that they can follow to go to certain places, like one that leads to the rines base and ceperate for the hives
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[AoL]Demandred
post Jul 30 2005, 02:59 AM
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I haven't spent a TON of time, just the last few days, but would it be possible to have a config options like such:

CODE
rcbot config bot_fill_server_to "#"


Where # is the number of total players that you want the bots to bring the server TO.

So, if my server is empty, and I start it with that option set to 10, then 10 bots join the server, bringing it to 5v5 (if you have it set to balance teams).

Now, if a person joins, one bot leaves after they join a team (not until they join a team, though).

With this configuration, you always have a 5v5, and can use the bots as a populater(is there such a word?) to START filling your 30 person server. Personally, I prefer the company of other people, and just would like to have the bots as a starting point to fill the server with normal people.

I thought that config max_bots should work this way, but it doesn't seem to . . . I'm going to fiddle with it a bit more, but they never seem to leave once they've entered, unless I use the menu to kick them out wink.gif

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Sandman[SA]
post Jul 30 2005, 04:47 AM
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have you tried setting values to min_bot as well as max_bot?
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[AoL]Demandred
post Jul 30 2005, 05:19 AM
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If I set min_bots to 1 or higher, it would add 1 bot and stop . . . .

What I'm basically asking, I think, is for real_mode to be working wink.gif

hehe
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Cheeseh
post Jul 30 2005, 11:30 AM
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did you set max_bots ?

it wont add any more bots more than max bots
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