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Cheeseh |
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#121
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
My linux system aint up at the moment, its lying in a room where I recently spilled paint remover all over the place and its all toxicated lol
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LordSkitch |
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#122
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
That's all linux is good for anyways.. bein toxicated with paint thinner
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Gruuunt |
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#123
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
I've given up waiting / asking
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LordSkitch |
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#124
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
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BadLife |
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#125
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RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 ![]() |
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Liger_XT5 |
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#126
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![]() Member ![]() ![]() Group: Members Posts: 37 Joined: 20-July 05 Member No.: 602 ![]() |
i dont know if this is already in rcbot, but how about a type of waypoints that they can follow to go to certain places, like one that leads to the rines base and ceperate for the hives
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[AoL]Demandred |
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#127
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Newbie ![]() Group: Members Posts: 3 Joined: 28-July 05 Member No.: 607 ![]() |
I haven't spent a TON of time, just the last few days, but would it be possible to have a config options like such:
Where # is the number of total players that you want the bots to bring the server TO. So, if my server is empty, and I start it with that option set to 10, then 10 bots join the server, bringing it to 5v5 (if you have it set to balance teams). Now, if a person joins, one bot leaves after they join a team (not until they join a team, though). With this configuration, you always have a 5v5, and can use the bots as a populater(is there such a word?) to START filling your 30 person server. Personally, I prefer the company of other people, and just would like to have the bots as a starting point to fill the server with normal people. I thought that config max_bots should work this way, but it doesn't seem to . . . I'm going to fiddle with it a bit more, but they never seem to leave once they've entered, unless I use the menu to kick them out ![]() |
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Sandman[SA] |
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#128
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
have you tried setting values to min_bot as well as max_bot?
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[AoL]Demandred |
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#129
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Newbie ![]() Group: Members Posts: 3 Joined: 28-July 05 Member No.: 607 ![]() |
If I set min_bots to 1 or higher, it would add 1 bot and stop . . . .
What I'm basically asking, I think, is for real_mode to be working ![]() hehe |
Cheeseh |
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#130
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
did you set max_bots ?
it wont add any more bots more than max bots |
LordSkitch |
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#131
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
He ain't got a problem with it putting the bots in, I think he wants it like..
if 0 people are on the server, 5v5 bots if 1 person is on the server, 4v5 bots, and 1 human if 6 people are on the server, 2v2 bots, and 6 humans |
Cheeseh |
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#132
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I updated the dlls to hopefully fix the mines+not shooting problem in NS.
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[MoD]Cha0s C0ntr0L |
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#133
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![]() Member ![]() ![]() Group: Members Posts: 14 Joined: 6-February 04 From: Australia Member No.: 228 ![]() |
Cant you use Knoppix or some Linux emulator and gcc?
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Sandman[SA] |
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#134
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
You would actually have to go through the trouble and install knoppix linux to get any real use out of it.
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[MoD]Cha0s C0ntr0L |
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#135
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![]() Member ![]() ![]() Group: Members Posts: 14 Joined: 6-February 04 From: Australia Member No.: 228 ![]() |
I suppose so.
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[AoL]Demandred |
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#136
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Newbie ![]() Group: Members Posts: 3 Joined: 28-July 05 Member No.: 607 ![]() |
Yeah, I just finally figured out what was bugging me . . . not sure if it's a bug in the leave code or what, but . . . NORMALLY the max_bots setting does the trick perfectly when mixed with balance_teams . . . But there's an occasion when you can end up, by adding or some such, with more bots than the max_bots #, plus extra player, and the bots won't leave . . . But I think I finally figured THAT out, too ![]() Anyway, rcbot totally rocks. A couple notes, though: bot_users.ini is read, and parsed (this is from console):
Then:
Only returns the last listed entry . . . But if I do this:
Then a showusers:
But I still have to add every user except the last one listed in the bot_users.ini file . . . I've got a very easy workaround, though - just gonna write an amxx plugin to give anybody with ADMIN_CFG or ADMIN_LEVEL_A certain amounts of access to rcbot . . . ![]() If you had a command to say rcbot removebot 1/2/blank for random then I'd write an amxmodx script to manage the number of bots on each team, and even write commands to setup alien 16 vs. marine humans, etc . . . Anyway, but yeah, max_bots seems to work correctly, so long as you don't change the value to something lower (someone has to join before any bots will leave, that's what I couldn't remember) [AoL]Demandred |
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DarthSailor |
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#137
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![]() Member ![]() ![]() Group: Members Posts: 29 Joined: 9-March 05 Member No.: 509 ![]() |
Here's a stupid question that I can't seem to find the answer for. Is there a console command to remove bots? (Like rcbot addbot 2)
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Sandman[SA] |
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#138
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
Yes, well sort of. You can open a menu on listenservers, there you can kick one bot at a time or kick all bots at once or add bots on the fly. You just type the console command:
I believe this menu works for dedicated servers as well if you have rcbot admin access. |
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DarthSailor |
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#139
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![]() Member ![]() ![]() Group: Members Posts: 29 Joined: 9-March 05 Member No.: 509 ![]() |
Yeah, that's how I do it normally. I looked at the code for that menu, but didn't see how it could be useful for my purposes. For example, in the server.cfg you can put "rcbot addbot 2" to force a bot on to the alien team. However everytime the map changes (mapchangefile = server.cfg) you get another bot. If you could have something like
rcbot removebot rcbot addbot 2 You'd get a new bot on the alien team every map change (not an addional bot). |
Sandman[SA] |
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#140
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
As far as I know, rcbot does not have a kickbot console command although sometimes I had wished that there was a "kick all" command.
![]() Are you using the server.cfg to add bots on map change? That's a bad idea. Here is another thought. Instead of using the server.cfg, use the rcbot/map_configs/<mod of choise>/<mapname>.cfg's to place bots on map change. It's much more reliable this way. Or if you have amx or amxx, you could use the amx/config/maps/<mapname>.cfg's method. |
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Lo-Fi Version | Time is now: 21st June 2025 - 01:24 PM |