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> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
Cheeseh
post Jul 27 2005, 12:00 AM
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My linux system aint up at the moment, its lying in a room where I recently spilled paint remover all over the place and its all toxicated lol tongue.gif seriously.
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LordSkitch
post Jul 27 2005, 03:57 AM
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That's all linux is good for anyways.. bein toxicated with paint thinner
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Gruuunt
post Jul 27 2005, 08:43 AM
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I've given up waiting / asking unsure.gif
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LordSkitch
post Jul 28 2005, 01:04 AM
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I cuddle with my bots.
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user posted image <-- linux.
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BadLife
post Jul 29 2005, 12:58 AM
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huh.gif Good greif I have used Linux since it was like version 1 and never had a problem with it except for the usual. No drivers for weird hardware sort of thing. I use it now for some things and we use it at work for all kinds of things. I even use FreeBSD and it's not bad at all. If I get the time I might grab the current source and see if I can complie it but I have lots of things to do laugh.gif
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Liger_XT5
post Jul 29 2005, 03:20 PM
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i dont know if this is already in rcbot, but how about a type of waypoints that they can follow to go to certain places, like one that leads to the rines base and ceperate for the hives
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[AoL]Demandred
post Jul 30 2005, 02:59 AM
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I haven't spent a TON of time, just the last few days, but would it be possible to have a config options like such:

CODE
rcbot config bot_fill_server_to "#"


Where # is the number of total players that you want the bots to bring the server TO.

So, if my server is empty, and I start it with that option set to 10, then 10 bots join the server, bringing it to 5v5 (if you have it set to balance teams).

Now, if a person joins, one bot leaves after they join a team (not until they join a team, though).

With this configuration, you always have a 5v5, and can use the bots as a populater(is there such a word?) to START filling your 30 person server. Personally, I prefer the company of other people, and just would like to have the bots as a starting point to fill the server with normal people.

I thought that config max_bots should work this way, but it doesn't seem to . . . I'm going to fiddle with it a bit more, but they never seem to leave once they've entered, unless I use the menu to kick them out wink.gif

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Sandman[SA]
post Jul 30 2005, 04:47 AM
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have you tried setting values to min_bot as well as max_bot?
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[AoL]Demandred
post Jul 30 2005, 05:19 AM
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If I set min_bots to 1 or higher, it would add 1 bot and stop . . . .

What I'm basically asking, I think, is for real_mode to be working wink.gif

hehe
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Cheeseh
post Jul 30 2005, 11:30 AM
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did you set max_bots ?

it wont add any more bots more than max bots
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LordSkitch
post Jul 30 2005, 04:41 PM
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He ain't got a problem with it putting the bots in, I think he wants it like..

if 0 people are on the server, 5v5 bots
if 1 person is on the server, 4v5 bots, and 1 human
if 6 people are on the server, 2v2 bots, and 6 humans
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Cheeseh
post Aug 5 2005, 11:55 PM
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I updated the dlls to hopefully fix the mines+not shooting problem in NS.
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[MoD]Cha0s C0ntr0L
post Aug 11 2005, 02:31 AM
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Cant you use Knoppix or some Linux emulator and gcc? wink.gif
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Sandman[SA]
post Aug 11 2005, 06:42 AM
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You would actually have to go through the trouble and install knoppix linux to get any real use out of it.
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[MoD]Cha0s C0ntr0L
post Aug 11 2005, 08:41 AM
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I suppose so.
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[AoL]Demandred
post Aug 14 2005, 03:12 AM
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QUOTE (Cheeseh @ Jul 30 2005, 11:30 AM)
did you set max_bots ?

it wont add any more bots more than max bots

Yeah, I just finally figured out what was bugging me . . . not sure if it's a bug in the leave code or what, but . . .

NORMALLY the max_bots setting does the trick perfectly when mixed with balance_teams . . .

But there's an occasion when you can end up, by adding or some such, with more bots than the max_bots #, plus extra player, and the bots won't leave . . .

But I think I finally figured THAT out, too smile.gif

Anyway, rcbot totally rocks. A couple notes, though: bot_users.ini is read, and parsed (this is from console):

CODE
RCBOT>] Reading Bot Folder
RCBOT>] Found Bot Folder file : ns\addons\rcbot
RCBOT>] Added: name="", pass=*, accesslev=63, steamid=STEAM_0:1:3******
RCBOT>] Added: name="", pass=*, accesslev=63, steamid=STEAM_0:1:1******
RCBOT>] Added: name="", pass=*, accesslev=63, steamid=STEAM_0:0:3*****
RCBOT>] 3 users added to list of RCBot users


Then:

CODE
rcbot users showusers
[RCBOT>] Accessing debug commands : detected dedicated server
[RCBOT>] name="", pass="*", accesslevel=63, steamID="STEAM_0:0:378060"


Only returns the last listed entry . . .

But if I do this:
CODE
rcbot users adduser [tSC]AcidBurn76 32
[RCBOT>] Accessing debug commands : detected dedicated server
[RCBOT>] Gave [tSC]AcidBurn76 access level of 32
[RCBOT>] [tSC]AcidBurn76 Message : You have been authenticated


Then a showusers:
CODE
rcbot users showusers
[RCBOT>] Accessing debug commands : detected dedicated server
[RCBOT>] name="[tSC]AcidBurn76", pass="***", accesslevel=32, steamID="STEAM_0:1:3******"
[RCBOT>] name="", pass="*", accesslevel=63, steamID="STEAM_0:0:3*****"


But I still have to add every user except the last one listed in the bot_users.ini file . . .

I've got a very easy workaround, though - just gonna write an amxx plugin to give anybody with ADMIN_CFG or ADMIN_LEVEL_A certain amounts of access to rcbot . . .

wink.gif

If you had a command to say rcbot removebot 1/2/blank for random then I'd write an amxmodx script to manage the number of bots on each team, and even write commands to setup alien 16 vs. marine humans, etc . . .

Anyway, but yeah, max_bots seems to work correctly, so long as you don't change the value to something lower (someone has to join before any bots will leave, that's what I couldn't remember)

[AoL]Demandred
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DarthSailor
post Aug 22 2005, 02:19 AM
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Here's a stupid question that I can't seem to find the answer for. Is there a console command to remove bots? (Like rcbot addbot 2)
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Sandman[SA]
post Aug 22 2005, 03:37 AM
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Yes, well sort of. You can open a menu on listenservers, there you can kick one bot at a time or kick all bots at once or add bots on the fly. You just type the console command:
CODE
rcbot bot_menu


I believe this menu works for dedicated servers as well if you have rcbot admin access.
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DarthSailor
post Aug 22 2005, 01:42 PM
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Yeah, that's how I do it normally. I looked at the code for that menu, but didn't see how it could be useful for my purposes. For example, in the server.cfg you can put "rcbot addbot 2" to force a bot on to the alien team. However everytime the map changes (mapchangefile = server.cfg) you get another bot. If you could have something like

rcbot removebot
rcbot addbot 2

You'd get a new bot on the alien team every map change (not an addional bot).
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Sandman[SA]
post Aug 22 2005, 08:11 PM
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As far as I know, rcbot does not have a kickbot console command although sometimes I had wished that there was a "kick all" command. dry.gif

Are you using the server.cfg to add bots on map change? That's a bad idea. Here is another thought. Instead of using the server.cfg, use the rcbot/map_configs/<mod of choise>/<mapname>.cfg's to place bots on map change. It's much more reliable this way. Or if you have amx or amxx, you could use the amx/config/maps/<mapname>.cfg's method.
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