IPB

Welcome Guest ( Log In | Register )

16 Pages V « < 6 7 8 9 > »   
Reply to this topicStart new topic
> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
LordSkitch
post Jul 30 2005, 04:41 PM
Post #131


I cuddle with my bots.
*****

Group: Moderator
Posts: 980
Joined: 16-April 04
From: Alvin, Texas
Member No.: 291



He ain't got a problem with it putting the bots in, I think he wants it like..

if 0 people are on the server, 5v5 bots
if 1 person is on the server, 4v5 bots, and 1 human
if 6 people are on the server, 2v2 bots, and 6 humans
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Aug 5 2005, 11:55 PM
Post #132


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



I updated the dlls to hopefully fix the mines+not shooting problem in NS.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
[MoD]Cha0s C0ntr0L
post Aug 11 2005, 02:31 AM
Post #133


Member
**

Group: Members
Posts: 14
Joined: 6-February 04
From: Australia
Member No.: 228



Cant you use Knoppix or some Linux emulator and gcc? wink.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Aug 11 2005, 06:42 AM
Post #134


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



You would actually have to go through the trouble and install knoppix linux to get any real use out of it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
[MoD]Cha0s C0ntr0L
post Aug 11 2005, 08:41 AM
Post #135


Member
**

Group: Members
Posts: 14
Joined: 6-February 04
From: Australia
Member No.: 228



I suppose so.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
[AoL]Demandred
post Aug 14 2005, 03:12 AM
Post #136


Newbie
*

Group: Members
Posts: 3
Joined: 28-July 05
Member No.: 607



QUOTE (Cheeseh @ Jul 30 2005, 11:30 AM)
did you set max_bots ?

it wont add any more bots more than max bots

Yeah, I just finally figured out what was bugging me . . . not sure if it's a bug in the leave code or what, but . . .

NORMALLY the max_bots setting does the trick perfectly when mixed with balance_teams . . .

But there's an occasion when you can end up, by adding or some such, with more bots than the max_bots #, plus extra player, and the bots won't leave . . .

But I think I finally figured THAT out, too smile.gif

Anyway, rcbot totally rocks. A couple notes, though: bot_users.ini is read, and parsed (this is from console):

CODE
RCBOT>] Reading Bot Folder
RCBOT>] Found Bot Folder file : ns\addons\rcbot
RCBOT>] Added: name="", pass=*, accesslev=63, steamid=STEAM_0:1:3******
RCBOT>] Added: name="", pass=*, accesslev=63, steamid=STEAM_0:1:1******
RCBOT>] Added: name="", pass=*, accesslev=63, steamid=STEAM_0:0:3*****
RCBOT>] 3 users added to list of RCBot users


Then:

CODE
rcbot users showusers
[RCBOT>] Accessing debug commands : detected dedicated server
[RCBOT>] name="", pass="*", accesslevel=63, steamID="STEAM_0:0:378060"


Only returns the last listed entry . . .

But if I do this:
CODE
rcbot users adduser [tSC]AcidBurn76 32
[RCBOT>] Accessing debug commands : detected dedicated server
[RCBOT>] Gave [tSC]AcidBurn76 access level of 32
[RCBOT>] [tSC]AcidBurn76 Message : You have been authenticated


Then a showusers:
CODE
rcbot users showusers
[RCBOT>] Accessing debug commands : detected dedicated server
[RCBOT>] name="[tSC]AcidBurn76", pass="***", accesslevel=32, steamID="STEAM_0:1:3******"
[RCBOT>] name="", pass="*", accesslevel=63, steamID="STEAM_0:0:3*****"


But I still have to add every user except the last one listed in the bot_users.ini file . . .

I've got a very easy workaround, though - just gonna write an amxx plugin to give anybody with ADMIN_CFG or ADMIN_LEVEL_A certain amounts of access to rcbot . . .

wink.gif

If you had a command to say rcbot removebot 1/2/blank for random then I'd write an amxmodx script to manage the number of bots on each team, and even write commands to setup alien 16 vs. marine humans, etc . . .

Anyway, but yeah, max_bots seems to work correctly, so long as you don't change the value to something lower (someone has to join before any bots will leave, that's what I couldn't remember)

[AoL]Demandred
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarthSailor
post Aug 22 2005, 02:19 AM
Post #137


Member
**

Group: Members
Posts: 29
Joined: 9-March 05
Member No.: 509



Here's a stupid question that I can't seem to find the answer for. Is there a console command to remove bots? (Like rcbot addbot 2)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Aug 22 2005, 03:37 AM
Post #138


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



Yes, well sort of. You can open a menu on listenservers, there you can kick one bot at a time or kick all bots at once or add bots on the fly. You just type the console command:
CODE
rcbot bot_menu


I believe this menu works for dedicated servers as well if you have rcbot admin access.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarthSailor
post Aug 22 2005, 01:42 PM
Post #139


Member
**

Group: Members
Posts: 29
Joined: 9-March 05
Member No.: 509



Yeah, that's how I do it normally. I looked at the code for that menu, but didn't see how it could be useful for my purposes. For example, in the server.cfg you can put "rcbot addbot 2" to force a bot on to the alien team. However everytime the map changes (mapchangefile = server.cfg) you get another bot. If you could have something like

rcbot removebot
rcbot addbot 2

You'd get a new bot on the alien team every map change (not an addional bot).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Aug 22 2005, 08:11 PM
Post #140


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



As far as I know, rcbot does not have a kickbot console command although sometimes I had wished that there was a "kick all" command. dry.gif

Are you using the server.cfg to add bots on map change? That's a bad idea. Here is another thought. Instead of using the server.cfg, use the rcbot/map_configs/<mod of choise>/<mapname>.cfg's to place bots on map change. It's much more reliable this way. Or if you have amx or amxx, you could use the amx/config/maps/<mapname>.cfg's method.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Aug 23 2005, 10:12 AM
Post #141


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



I just recently added the removebot feature which will be in next public beta, unfortunately I don't know whats causing more bots to be added when there is a specific config becuase I have code in there to prevent that. (Most probably the min_bots setting doing no good)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarthSailor
post Aug 23 2005, 03:32 PM
Post #142


Member
**

Group: Members
Posts: 29
Joined: 9-March 05
Member No.: 509



I'm having a hard time controlling the number of bots on my server too. I have max_bots -1 and min_bots -1. As mentioned though, bots get added for some reason.

I'll try putting "rcbot addbot 2" in the rcbot\map_configs\... for every map in the normal rotation, but I have 288 maps available to the server and making a config file for each one would take too much time.

Ideally Cheeseh, I'd like to have it so there's one default alien bot on the server until a fourth remote player joins, at which point the bot would leave. I also would like players to have the ability to add and remove as many bots to the game as they like.

In the past I've kind of accomplished the first part by having max_bots 2 and min_bots 1 (I run an HLTV server which counts as one player).

The problem here is that if someone comes on the server and wants to have a game with 5 bots, they can't because of the max_bots.

I really hope you'll be able to sort this out for the next release Cheeseh. You've got a great product here.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Aug 24 2005, 01:44 AM
Post #143


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



Oh my word darth! You meen to tell me that you have 288 ns and co maps in your servers maps rotation? And that you have waypoints for every single one of those maps?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarthSailor
post Aug 24 2005, 01:52 AM
Post #144


Member
**

Group: Members
Posts: 29
Joined: 9-March 05
Member No.: 509



Heh,heh,heh.... No, I have a total of 288 maps available on the server. So with rcon or possibly amx_mapvote any one of those could be picked, but there's 32 in the mapcycle.

I made waypoints for co_blackmesa, ns_siege007_v2, ns_orbital, and a few others. Don't know if I should post them or not.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Aug 24 2005, 05:40 AM
Post #145


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



QUOTE (DarthSailor @ Aug 24 2005, 01:52 AM)
I made waypoints for co_blackmesa, ns_siege007_v2, ns_orbital, and a few others. Don't know if I should post them or not.

You could have asked. I've waypointed those already and many others.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarthSailor
post Aug 24 2005, 01:54 PM
Post #146


Member
**

Group: Members
Posts: 29
Joined: 9-March 05
Member No.: 509



I couldn't find them in the forums, and I like doing it anyway, so not a problem. I would like to see your ns_orbital though. I had a hard time with the Observation hive, so I'd like to see how you handled it.

Last I heard Cheeseh was having some trouble with the upload permissions or something on this page http://rcbot.bots-united.com/waypoints.php?sort=date. Would it be possible to have some sort of ordered list like this in the forums? Maybe it already exists and I just missed it?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Aug 24 2005, 07:12 PM
Post #147


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE
I couldn't find them in the forums
try waypoint-world.com

QUOTE
Last I heard Cheeseh was having some trouble with the upload permissions or something on this page
that was like 1 year ago tongue.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Shadowed
post Aug 25 2005, 05:29 AM
Post #148


Newbie
*

Group: Members
Posts: 6
Joined: 3-March 05
Member No.: 503



When I am running rcbot on ns 3.0.5. For some odd reason when I start attacking the bots, everything starts to lag. tongue.gif

Any idea why? It recently started happening, after Steam updated.

edit: After playing around, the same lag problem happens with Whichbot. I think this problem originated from the newest release of the Windows Dedicated Server.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarthSailor
post Aug 25 2005, 02:15 PM
Post #149


Member
**

Group: Members
Posts: 29
Joined: 9-March 05
Member No.: 509



Is everybody experiencing the lag or just you?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Shadowed
post Aug 26 2005, 12:35 AM
Post #150


Newbie
*

Group: Members
Posts: 6
Joined: 3-March 05
Member No.: 503



Not sure about that. I tried it out on a couple of other servers using bots. One out of the 3 servers I tried did the same thing. (Probably because the other two didn't update.)

Since Valve doesn't force updates on servers. x.x
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

16 Pages V « < 6 7 8 9 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 22nd June 2025 - 08:09 PM