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> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
Cheeseh
post Aug 23 2005, 10:12 AM
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I just recently added the removebot feature which will be in next public beta, unfortunately I don't know whats causing more bots to be added when there is a specific config becuase I have code in there to prevent that. (Most probably the min_bots setting doing no good)
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DarthSailor
post Aug 23 2005, 03:32 PM
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I'm having a hard time controlling the number of bots on my server too. I have max_bots -1 and min_bots -1. As mentioned though, bots get added for some reason.

I'll try putting "rcbot addbot 2" in the rcbot\map_configs\... for every map in the normal rotation, but I have 288 maps available to the server and making a config file for each one would take too much time.

Ideally Cheeseh, I'd like to have it so there's one default alien bot on the server until a fourth remote player joins, at which point the bot would leave. I also would like players to have the ability to add and remove as many bots to the game as they like.

In the past I've kind of accomplished the first part by having max_bots 2 and min_bots 1 (I run an HLTV server which counts as one player).

The problem here is that if someone comes on the server and wants to have a game with 5 bots, they can't because of the max_bots.

I really hope you'll be able to sort this out for the next release Cheeseh. You've got a great product here.

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Sandman[SA]
post Aug 24 2005, 01:44 AM
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Oh my word darth! You meen to tell me that you have 288 ns and co maps in your servers maps rotation? And that you have waypoints for every single one of those maps?
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DarthSailor
post Aug 24 2005, 01:52 AM
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Heh,heh,heh.... No, I have a total of 288 maps available on the server. So with rcon or possibly amx_mapvote any one of those could be picked, but there's 32 in the mapcycle.

I made waypoints for co_blackmesa, ns_siege007_v2, ns_orbital, and a few others. Don't know if I should post them or not.
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Sandman[SA]
post Aug 24 2005, 05:40 AM
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QUOTE (DarthSailor @ Aug 24 2005, 01:52 AM)
I made waypoints for co_blackmesa, ns_siege007_v2, ns_orbital, and a few others. Don't know if I should post them or not.

You could have asked. I've waypointed those already and many others.
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DarthSailor
post Aug 24 2005, 01:54 PM
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I couldn't find them in the forums, and I like doing it anyway, so not a problem. I would like to see your ns_orbital though. I had a hard time with the Observation hive, so I'd like to see how you handled it.

Last I heard Cheeseh was having some trouble with the upload permissions or something on this page http://rcbot.bots-united.com/waypoints.php?sort=date. Would it be possible to have some sort of ordered list like this in the forums? Maybe it already exists and I just missed it?
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Cheeseh
post Aug 24 2005, 07:12 PM
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QUOTE
I couldn't find them in the forums
try waypoint-world.com

QUOTE
Last I heard Cheeseh was having some trouble with the upload permissions or something on this page
that was like 1 year ago tongue.gif
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Shadowed
post Aug 25 2005, 05:29 AM
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When I am running rcbot on ns 3.0.5. For some odd reason when I start attacking the bots, everything starts to lag. tongue.gif

Any idea why? It recently started happening, after Steam updated.

edit: After playing around, the same lag problem happens with Whichbot. I think this problem originated from the newest release of the Windows Dedicated Server.
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DarthSailor
post Aug 25 2005, 02:15 PM
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Is everybody experiencing the lag or just you?
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Shadowed
post Aug 26 2005, 12:35 AM
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Not sure about that. I tried it out on a couple of other servers using bots. One out of the 3 servers I tried did the same thing. (Probably because the other two didn't update.)

Since Valve doesn't force updates on servers. x.x
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Sandman[SA]
post Aug 28 2005, 03:56 AM
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QUOTE (DarthSailor @ Aug 24 2005, 01:54 PM)
I would like to see your ns_orbital though. I had a hard time with the Observation hive, so I'd like to see how you handled it.

Sure, here you go.


Attached File(s)
Attached File  ns_orbital.rcw ( 9.06k ) Number of downloads: 28
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DarthSailor
post Aug 29 2005, 01:04 PM
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Thanks Sandman[SA]. I'm going to try it out now.

Don't know what's going on with you Shadowed. I haven't heard of other people having that problem.
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LordSkitch
post Aug 29 2005, 06:16 PM
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Has anyone heard any scuttlebutt as to when 3.1 will be released?
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Sandman[SA]
post Aug 29 2005, 10:00 PM
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Not a peep yet. NS site has been down for several weeks now. dry.gif
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Sandman[SA]
post Aug 29 2005, 10:05 PM
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QUOTE (Shadowed @ Aug 26 2005, 12:35 AM)
Not sure about that. I tried it out on a couple of other servers using bots. One out of the 3 servers I tried did the same thing. (Probably because the other two didn't update.)

Since Valve doesn't force updates on servers. x.x

No, your right that dedicated servers are not forced to auto update but if it is outdated, you will be prompted to update.
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Cheeseh
post Sep 21 2005, 10:43 AM
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hey all, ive uploaded the latest dlls i built,. i think from yesterday, although I done a rebuild all today so it is clean.

there are some important commands

rcbot config u_hive
rcbot config u_restower
rcbot config u_healing
rcbot config u_structure
rcbot config u_refill (build up structure health after building)

these change the gorges likliness to do the above tasks, which is to add a bit more rationalilty to decision making.
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tomes
post Sep 23 2005, 07:47 AM
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When final version of 1.4 will be released?
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KCE
post Oct 12 2005, 01:42 AM
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Still no linux build? sad.gif sad.gif
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Sandman[SA]
post Oct 12 2005, 06:51 AM
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QUOTE (KCE @ Oct 12 2005, 01:42 AM)
Still no linux build? sad.gif sad.gif

Sorry man. It would appear that getting a working Linux build out has not been a high priarity. But if you want, the source is available. You could try compiling it yourself.
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Cheeseh
post Oct 23 2005, 03:07 PM
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new beta version uploaded to the usual place at filebase

http://filebase.bots-united.com/index.php?action=file&id=205
RCBot BETA (win32 DLL files only) *LATEST DLLS*

if you haven't got rcbot files to run rcbot properly you'll need :

http://filebase.bots-united.com/index.php?action=file&id=210
RCBot BETA (Files only - no DLLs)

might want some The Specialists waypoints to go with it (extract into rcbot/waypoints)

http://filebase.bots-united.com/index.php?action=file&id=339
RCBot Waypoints for The Specialists

QUOTE

added: bots now use weapons in The Specialists
added: bots learn best weapons in The Specialists
added: Specialists command "rcbot config disable_weapon_learning" (bots choose random weapons instead)
added: Specialists command "rcbot config ts_kungfu" (bots kungfu only - i.e. dont 'buy' weapons.. but steal weapons tongue.gif)
added: NS command "rcbot config wait_at_res" - marines wait at resource fountains when commander is active



check it out. Please try it out with NS/Svencoop etc since I've had to make a few changes for The Specialists that might muck up the bots in other mods slightly.
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