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> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
Sandman[SA]
post Aug 28 2005, 03:56 AM
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QUOTE (DarthSailor @ Aug 24 2005, 01:54 PM)
I would like to see your ns_orbital though. I had a hard time with the Observation hive, so I'd like to see how you handled it.

Sure, here you go.


Attached File(s)
Attached File  ns_orbital.rcw ( 9.06k ) Number of downloads: 28
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DarthSailor
post Aug 29 2005, 01:04 PM
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Thanks Sandman[SA]. I'm going to try it out now.

Don't know what's going on with you Shadowed. I haven't heard of other people having that problem.
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LordSkitch
post Aug 29 2005, 06:16 PM
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Has anyone heard any scuttlebutt as to when 3.1 will be released?
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Sandman[SA]
post Aug 29 2005, 10:00 PM
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Not a peep yet. NS site has been down for several weeks now. dry.gif
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Sandman[SA]
post Aug 29 2005, 10:05 PM
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QUOTE (Shadowed @ Aug 26 2005, 12:35 AM)
Not sure about that. I tried it out on a couple of other servers using bots. One out of the 3 servers I tried did the same thing. (Probably because the other two didn't update.)

Since Valve doesn't force updates on servers. x.x

No, your right that dedicated servers are not forced to auto update but if it is outdated, you will be prompted to update.
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Cheeseh
post Sep 21 2005, 10:43 AM
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hey all, ive uploaded the latest dlls i built,. i think from yesterday, although I done a rebuild all today so it is clean.

there are some important commands

rcbot config u_hive
rcbot config u_restower
rcbot config u_healing
rcbot config u_structure
rcbot config u_refill (build up structure health after building)

these change the gorges likliness to do the above tasks, which is to add a bit more rationalilty to decision making.
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tomes
post Sep 23 2005, 07:47 AM
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When final version of 1.4 will be released?
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KCE
post Oct 12 2005, 01:42 AM
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Still no linux build? sad.gif sad.gif
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Sandman[SA]
post Oct 12 2005, 06:51 AM
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QUOTE (KCE @ Oct 12 2005, 01:42 AM)
Still no linux build? sad.gif sad.gif

Sorry man. It would appear that getting a working Linux build out has not been a high priarity. But if you want, the source is available. You could try compiling it yourself.
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Cheeseh
post Oct 23 2005, 03:07 PM
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new beta version uploaded to the usual place at filebase

http://filebase.bots-united.com/index.php?action=file&id=205
RCBot BETA (win32 DLL files only) *LATEST DLLS*

if you haven't got rcbot files to run rcbot properly you'll need :

http://filebase.bots-united.com/index.php?action=file&id=210
RCBot BETA (Files only - no DLLs)

might want some The Specialists waypoints to go with it (extract into rcbot/waypoints)

http://filebase.bots-united.com/index.php?action=file&id=339
RCBot Waypoints for The Specialists

QUOTE

added: bots now use weapons in The Specialists
added: bots learn best weapons in The Specialists
added: Specialists command "rcbot config disable_weapon_learning" (bots choose random weapons instead)
added: Specialists command "rcbot config ts_kungfu" (bots kungfu only - i.e. dont 'buy' weapons.. but steal weapons tongue.gif)
added: NS command "rcbot config wait_at_res" - marines wait at resource fountains when commander is active



check it out. Please try it out with NS/Svencoop etc since I've had to make a few changes for The Specialists that might muck up the bots in other mods slightly.
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Cheeseh
post Oct 26 2005, 10:20 PM
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heyyo.. just another update before I sleep!

QUOTE

fixed: changed bots weapon-dropping & reloading behaviour in TS
fixed: changed bots breakable shooting behaviour in TS
fixed: changed auto-waypoint behaviour to include stunt waypoints
fixed: rcbot debug message command crashing server
fixed: shows messages to human clients with debug message on
added: stunt waypoint for TS
added: support for tm_ maps (hacking/defusing)
added: command "rcbot config disable_bot_squads" to stop bots forming squads themselves


on filebase http://filebase.bots-united.com

also updated the TS waypoints, included tm_corporate waypoints
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tomes
post Nov 11 2005, 10:07 AM
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(Flayra)

Hello NSPlayers! We've finished testing on NS v3.1 and will release it tomorrow, Friday, November 11th at 9pm GMT (4pm EST/1pm PST)! It is a 24 megabyte update to NS v3.0 and will also be available as a patch and as a full installation.

so new RCBOT version will be soon?
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Cheeseh
post Nov 11 2005, 12:18 PM
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does it require a new release? I don't know, if it's a server only upgrade, most probably the current bot will work with it. If it's a client update also, there may be changes that cause the bots to f*** up such like what happened last release when the bots didn't follow orders and aliens didn't shoot. There is no guarentee there will be any changes to NS that requires a change to the bots code. I've not been told anything about the changes, so I don't know. I've just got to wait like the rest of you.

note: I've also noticed bugs with my latest beta bot for The Specialists such as not using Objectives/ because I had them coded in debug mode, not release mode (doh!) So I'll be adding some more stuff first before releasing the next beta anyway.
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LordSkitch
post Nov 11 2005, 08:52 PM
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http://www.nsarmslab.com/files/ns_install_v31.exe
http://www.nsarmslab.com/files/ns_patch_v31.exe
http://download.jarhedz.com/ns_beta/direct..._server_v31.zip


shhhh, we're not sposda know about em yet biggrin.gif
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tomes
post Nov 12 2005, 06:09 PM
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Loool! Bots dont shoot in NS 3.1!Plz do something with this bug.
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Liger_XT5
post Nov 12 2005, 06:13 PM
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i just got done playing with the bots about 10 mins ago.
im still scratching my head about the 3.1 new version with the current rcbots.
all they do is walk around but whit the gorges, they still build, but none attacks.
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Cheeseh
post Nov 12 2005, 08:01 PM
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NS 3.1 messes up the CurWeapon message so they don't get the correct information as to what weapon they are currently holding so they are confused and most of the time dont shoot... They dont shoot because they think their current weapon is not their desired weapon (when actually it is) and keep trying to change it instead of shooting

I guess whichbot suffers from the same problem, only it will attack if there are no contraints on its current weapon is its desired weapon.
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LordSkitch
post Nov 12 2005, 08:36 PM
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As thats the case, I'm tryin out just removing all the other weapons that they could have a chance to choose from so they only use one weap, and see if they'll stop freaking out, just as a temp fix
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John2be
post Nov 12 2005, 08:50 PM
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what do you mean with wb has the same problem on 3.1?
I use wb on my 3.1 server and believe me: they attack with every weapon!!!

it's kind of weird cause since 3.1 came out in the morning i see a lot of wb servers
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LordSkitch
post Nov 12 2005, 10:29 PM
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Didn't fix it. Damn.
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