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> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
LordSkitch
post Feb 26 2007, 02:27 PM
Post #261


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lol thanks..

when i get home from class ill go through it and try and figure out what ive changed.. i got some homework i gotta do tonight cause ive got a quiz tomorrow though tongue.gif
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Cheeseh
post Feb 26 2007, 04:03 PM
Post #262


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you could always upload your compiled dll somewhere temporarliy for people to use the most recent updates you added tongue.gif
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LordSkitch
post Feb 26 2007, 06:19 PM
Post #263


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Manage Your Attachments
You have used 1.11mb of 512k


gimme more space on here and ill upload em here tongue.gif

for the time being, it's uploaded on my content server

http://www.joesucks.net/files/rcbot/rcbot_mm.dll
no theres no linux compile of this version, cause i dont remember exactly what ol cheese changed to get it to run on linux.

didn't even check to see if it'd compile. cause i know it wont. tongue.gif
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Cheeseh
post Feb 26 2007, 08:01 PM
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I can't upload to the forum either, i thiknk its because the FTP was changed, I still can't log into FTP, so the uploads are b0rked till its fixed, Bots United host problem sad.gif I fixed the upload limit buts it now says "check permissions in uploads folder" I can't do that cos I can't get into ftp sad.gif
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LordSkitch
post Feb 26 2007, 09:35 PM
Post #265


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tell em "reset my ftp password, or else."
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BadLife
post Feb 27 2007, 02:08 AM
Post #266


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Looks like they are going to release NS 3.2 this Friday blink.gif Have not tried the beta so I don't know whats changed ohmy.gif
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LordSkitch
post Feb 27 2007, 03:42 AM
Post #267


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they'll probably change a bunch of constants, and redo systems that already work fine instead of fixing things that are broken, so nothing works right...
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LordSkitch
post Feb 27 2007, 11:19 PM
Post #268


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you know, i was digging through the code looking for crap ive changed... we might as well wait till friday to see if the bots even work. ns 3.2 is undoubtedly gonna change a bunch of crap and make stuff not work, and i dont think it'll be good if a bunch of time is put into the bots just to change them in 3 days.
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Cheeseh
post Feb 27 2007, 11:45 PM
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fair do's ! cool.gif
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LordSkitch
post Mar 1 2007, 02:55 PM
Post #270


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i think that not shooting bug may have actually caused crashes... the server seems a tad more stable now...

still a couple issues with it.. but the god damn thing still wont let me debug it. its been so long since ive actually really used vc++ lol
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Cheeseh
post Mar 1 2007, 05:26 PM
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You've got to specify the dll that you are debugging (in VC 6 project properties -> debug -> additional dlls, I think). Although with VS.NET 2003 you don't need to specify it. not sure if that helps
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LordSkitch
post Mar 3 2007, 09:15 AM
Post #272


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i dont think anything has changed in NS that drastically affects the bots.. thank freakin god. they seemed to be their regular evil selves... people were complaining that theyre too hard.. MWA HA HA HA HAAAAA ahem.

i respond with.. of course... "if it aint a challenge, what's the freakin point of playing? if you want it easy, go fight some whichbots!" ok maybe not the last part, but hey, im a jerk. i say things like that all the time.
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Cheeseh
post Mar 3 2007, 12:37 PM
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hurray!
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LordSkitch
post Mar 5 2007, 07:30 AM
Post #274


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FINALLY got a debug:


CODE
public:
    // get fitness for this individual
    inline ga_value getFitness () { return m_fFitness; }
--->    inline void setFitness ( float fVal ) { m_fFitness = fVal; } <---

    virtual void load ( FILE *bfp, int req_size ) = 0;
    virtual void save ( FILE *bfp ) = 0;

    // crossover with other individual
    virtual void crossOver ( IIndividual *other ) = 0;

    // mutate some values
    virtual void mutate () = 0;

    virtual void clear () = 0;

    // get new copy of this
    // sub classes return their class with own values
    virtual IIndividual *copy () = 0;



--->IIndividual::setFitness(float 0.200000) line 51 + 18 bytes<---
CBot::StartGame() line 2498
CBot::Think() line 2774
CBotGlobals::StartFrame() line 827
StartFrame() line 1191
METAMOD! 6b2075f6()
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Sandman[SA]
post Mar 5 2007, 10:06 AM
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So what version of rcb works with ns 3.2? I still have 1.441_B Will that work?
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Cheeseh
post Mar 5 2007, 12:33 PM
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is that a crash there skitch?

when it crashes there click on the call stack back to startgame and check the m_pCombatBits, if its valid etc, see why its not been instantiated properly if not.

sandman, you should probably try skitches modded version:

http://www.joesucks.net/files/rcbot/rcbot_mm.dll
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LordSkitch
post Mar 5 2007, 02:34 PM
Post #277


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next time it crashes ill try that tongue.gif
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LordSkitch
post Mar 6 2007, 11:55 PM
Post #278


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!!!!!!!!!

CODE
[RCBOT>] Can't add waypoint, max waypoints already added
[RCBOT>] Can't add waypoint, max waypoints already added
[RCBOT>] Can't add waypoint, max waypoints already added
[RCBOT>] Can't add waypoint, max waypoints already added



!!!!!!!!!


what the crap, im not done waypointing the damned map! is it safe to increase the max? i assume its a define somewhere.

[edit]


#define MAX_WAYPOINTS 1024

it wont dick anything up if i do like...

#define MAX_WAYPOINTS 4096

would it?
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Cheeseh
post Mar 7 2007, 12:05 AM
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well it will "dick up" if you use any waypoints you made with it set at 4096 with older versions of the bot (or the current beta version) for e.g. tongue.gif

surely you don't need that many waypoints? Maybe theres a waypoint counting bug. You could try saving the waypoints then reloading the map to see if the counter fixes itself.
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LordSkitch
post Mar 7 2007, 12:06 AM
Post #280


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oh theres that many waypoints... ns_machina is a BITCH.
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