IPB

Welcome Guest ( Log In | Register )

16 Pages V « < 14 15 16 >  
Reply to this topicStart new topic
> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
``~Scre@m~``
post Nov 7 2007, 02:53 AM
Post #291


Newbie
*

Group: Members
Posts: 6
Joined: 4-November 07
From: Ukraine
Member No.: 1,247



Well Bots pretty good suppots TFC ))))

I've maded some waypoints for 2fort.....

But.... Bots often use Crowbars than Primary ammo (((((

Also i have that problem

"[RCBOT>] warning: GetClientRep(): Bad pClient recieved (NULL) (returning default)"

When i have this error Blue Guys don't spawn.......

This error dissapear when i restarting TFC.....


And i have 2 Q.......
Cheeseh.... Blue team in TFC is "TEAM1" and Red team is "TEAM2" ?????
I don't know because theese waypoints aren't coloured ((((
So can u make "TEAM" waypoints coloured ???

But i was very Surprised when Bots start capture Flag without some "spetial" flag on Flag waypoint

P.S. What about Opposing Force and Ricochet ?????? It will be cooooooool )))) rolleyes.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
``~Scre@m~``
post Nov 16 2007, 09:00 PM
Post #292


Newbie
*

Group: Members
Posts: 6
Joined: 4-November 07
From: Ukraine
Member No.: 1,247



What ?!?!?!?! blink.gif It's too hard to answer me ?!?!?! sad.gif sad.gif sad.gif sad.gif


And 1 more thing ... My nick in game is ``~Scre@m~``.......


Bots and Welcome message typing as "scre m" (without quotes) ......


User is offlineProfile CardPM
Go to the top of the page
+Quote Post
MarD
post Nov 17 2007, 12:03 AM
Post #293


RCBot Fan
****

Group: Waypointers
Posts: 139
Joined: 30-September 04
From: Canada EH?
Member No.: 419



Heyyo,

Well man, I myself love RCbot, but they mainly shine in Natural Selection and SvenCoop. I'm not sure if he's been updating the TFC code a lot tbh..

I know he's been pretty busy hence the lack of updates to RCbot, and RCbot2 (for the source engine).. so it may be a while until we see further upgrades.

I suggest giving FoxBot a shot for TFC bots. It's a pretty damn good bot, and someone's been updating it too. biggrin.gif

http://www.omni-bot.de/e107/download.php?view.516

One of the coolest updates is now bots support teleporters properly. wink.gif


And in case you didn't know, there is an official Team Fortress 2 bot coming out.. and vALVE said it's going to be the same guy who built the original Half Life 1 AI! so it should be pretty damn good. smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Nov 17 2007, 03:08 AM
Post #294


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



QUOTE(``~Scre@m~`` @ Nov 7 2007, 02:53 AM) *

I've maded some waypoints for 2fort.....
But.... Bots often use Crowbars than Primary ammo (((((


There are no weapon ID's available for TFC. I am not entirely sure of the weapon identifier but try adding this to your bot_weapons.ini

CODE

# ITEM_AXE=1
[weapon_id=1]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=72
is_melee=1
priority=1
[/weapon]


QUOTE(``~Scre@m~`` @ Nov 7 2007, 02:53 AM) *

Also i have that problem
"[RCBOT>] warning: GetClientRep(): Bad pClient recieved (NULL) (returning default)"
When i have this error Blue Guys don't spawn.......
This error dissapear when i restarting TFC.....


I too have heard about this but don't know how to fix other then to restart the server.

QUOTE(``~Scre@m~`` @ Nov 7 2007, 02:53 AM) *

And i have 2 Q.......
Cheeseh.... Blue team in TFC is "TEAM1" and Red team is "TEAM2" ?????
I don't know because theese waypoints aren't coloured ((((
So can u make "TEAM" waypoints coloured ???


I believe that's correct. Team1 and Team2. There should be a team spacific selection in the waypoint menu. Try using that for team spacific waypoints.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Nov 17 2007, 01:33 PM
Post #295


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



put this in bot_weapons.ini

CODE

[mod_id=12]
#define TF_WEAPON_MEDIKIT        3
[weapon_id=3]
underwater=1
primaryfire=1
primary_max_range=80
is_melee=1
priority=3
[/weapon]
#define TF_WEAPON_SPANNER        4
[weapon_id=4]
underwater=1
primaryfire=1
primary_max_range=80
is_melee=1
priority=3
[/weapon]
#define TF_WEAPON_AXE            5
[weapon_id=5]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=80
is_melee=1
priority=0
[/weapon]
#define TF_WEAPON_SNIPERRIFLE    6
[weapon_id=6]
underwater=1
primaryfire=1
primary_min_range=200
primary_max_range=4096
is_melee=0
priority=5
[/weapon]
#define TF_WEAPON_AUTORIFLE      7
[weapon_id=7]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=201
is_melee=0
priority=6
[/weapon]
#define TF_WEAPON_SHOTGUN        8
[weapon_id=8]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=4096
is_melee=0
priority=4
[/weapon]
#define TF_WEAPON_SUPERSHOTGUN   9
[weapon_id=9]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=1500
is_melee=0
priority=5
[/weapon]
#define TF_WEAPON_NAILGUN       10
[weapon_id=10]
underwater=1
primaryfire=1
primary_max_range=4096
is_melee=0
priority=4
[/weapon]
#define TF_WEAPON_SUPERNAILGUN  11
[weapon_id=11]
underwater=1
primaryfire=1
primary_max_range=4096
is_melee=0
priority=4
[/weapon]
#define TF_WEAPON_GL            12
[weapon_id=12]
underwater=1
primaryfire=1
primary_min_range=200
primary_max_range=800
is_melee=0
priority=5
[/weapon]
#define TF_WEAPON_FLAMETHROWER  13
[weapon_id=13]
# dont want to use underwater
underwater=0
primaryfire=1
primary_min_range=0
primary_max_range=700
is_melee=0
priority=4
[/weapon]
#define TF_WEAPON_RPG           14
[weapon_id=14]
underwater=1
primaryfire=1
primary_min_range=120
primary_max_range=4096
is_melee=0
priority=6
[/weapon]
#define TF_WEAPON_IC            15
[weapon_id=15]
underwater=1
primaryfire=1
primary_min_range=150
primary_max_range=2048
is_melee=0
priority=5
[/weapon]
#define TF_WEAPON_UNKNOWN16     16
[weapon_id=16]
[/weapon]
#define TF_WEAPON_AC            17
[weapon_id=17]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=2048
is_melee=0
priority=6
[/weapon]
#define TF_WEAPON_UNKNOWN18     18
[weapon_id=18]
[/weapon]
#define TF_WEAPON_UNKNOWN19     19
[weapon_id=19]
[/weapon]
#define TF_WEAPON_TRANQ         20
[weapon_id=20]
underwater=1
primaryfire=1
primary_min_range=200
primary_max_range=768
is_melee=0
priority=4
[/weapon]
#define TF_WEAPON_RAILGUN       21
[weapon_id=21]
underwater=1
primaryfire=1
primary_min_range=700
primary_max_range=4096
is_melee=0
priority=4
[/weapon]
#define TF_WEAPON_PL            22
[weapon_id=22]
#underwater=1
#primaryfire=1
#primary_min_range=200
#primary_max_range=600
#is_melee=0
#priority=5
[/weapon]
#define TF_WEAPON_KNIFE         23
[weapon_id=23]
underwater=1
primaryfire=1
primary_max_range=80
is_melee=1
priority=6
[/weapon]


team waypoints aren't coloured, you're best using 'waypoint info' to find out each waypoint team
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Grudge
post Dec 20 2008, 01:16 AM
Post #296


Newbie
*

Group: Members
Posts: 5
Joined: 20-December 08
Member No.: 1,432



Hi .. at first .. GREAT BOT ..but i still have some questions

1
The Bots only chat in they own team like

02:29:19 "[RC] Belphegore<6><BOT><6>" say "bad luck"

team 6

hldm havent any teams so nobody can read it .. is there a way the bots dont talk in they own team?

2
where and how can i set the auto waypoints ?

hmm think thats all for the moment wink.gif


edit ..

oh .. and ... is there a good weapon.ini for HLDM ?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Dec 20 2008, 02:11 AM
Post #297


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



QUOTE(Grudge @ Dec 20 2008, 01:16 AM) *

where and how can i set the auto waypoints ?


Open your console by hitting the ~ key and then type "rcbot waypoint on" to enable waypoints, then type "rcbot autowaypoint on", without the quotes of course. Then just run around the map. I have to mind you though that even though this works, it is a sloppy way to waypoint.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Grudge
post Dec 20 2008, 08:38 AM
Post #298


Newbie
*

Group: Members
Posts: 5
Joined: 20-December 08
Member No.: 1,432



how long am I to do that? a whole map? (20min) am I to play completely normally or just run around abit? omg sooo much questions blink.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Dec 20 2008, 11:56 AM
Post #299


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



[] I don't know why the bots only speak in team chat, it must have something to do with the mod??


[] try this for HLDM

CODE

############################################
#
#
#  HLDM
#
###############################################
[mod_id=13]
# VALVE_WEAPON_CROWBAR=1
[weapon_id=1]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=72
is_melee=0
[/weapon]
# VALVE_WEAPON_GLOCK=2
[weapon_id=2]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=1000
secondaryfire=1
secondary_min_range=0
secondary_max_range=2000
priority=1
[/weapon]
# VALVE_WEAPON_PYTHON=3
[weapon_id=3]
primaryfire=1
primary_min_range=64
primary_max_range=4096
priority=2
[/weapon]
# VALVE_WEAPON_MP5=4
[weapon_id=4]
primaryfire=1
primary_min_range=64
primary_max_range=2200
secondaryfire=1
secondary_min_range=400
secondary_max_range=1200
priority=4
[/weapon]
# VALVE_WEAPON_CHAINGUN=5
[weapon_id=5]
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=3
# dunno what it is!
[/weapon]
# VALVE_WEAPON_CROSSBOW=6
[weapon_id=6]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=3
[/weapon]
# VALVE_WEAPON_SHOTGUN=7
[weapon_id=7]
primaryfire=1
primary_min_range=0
primary_max_range=800
secondaryfire=1
secondary_min_range=0
secondary_max_range=400
priority=3
[/weapon]
# VALVE_WEAPON_RPG=8
[weapon_id=8]
underwater=1
primaryfire=1
primary_min_range=400
primary_max_range=4096
priority=5
[/weapon]
# VALVE_WEAPON_GAUSS=9
[weapon_id=9]
primaryfire=1
primary_min_range=100
primary_max_range=4096
priority=3
[/weapon]
# VALVE_WEAPON_EGON=10
[weapon_id=10]
underwater=0
primaryfire=1
primary_min_range=100
primary_max_range=4096
priority=4
[/weapon]
# VALVE_WEAPON_HORNETGUN=11
[weapon_id=11]
primaryfire=1
primary_min_range=0
primary_max_range=2048
secondaryfire=1
secondary_min_range=64
secondary_max_range=3000
priority=2
is_melee=0
[/weapon]
# VALVE_WEAPON_HANDGRENADE=12
[weapon_id=12]
primaryfire=1
primary_min_range=320
primary_max_range=1024
priority=1
[/weapon]
# VALVE_WEAPON_TRIPMINE=13
[weapon_id=13]
# DONT USE! will be hard-coded eventually
[/weapon]
# VALVE_WEAPON_SATCHEL=14
[weapon_id=14]
# DONT USE! will be hard-coded eventually
[/weapon]
# VALVE_WEAPON_SNARK=15
[weapon_id=15]
primaryfire=1
primary_min_range=300
primary_max_range=1024
priority=1
[/weapon]


[] run around the full map with autowaypoint on
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Grudge
post Dec 20 2008, 01:44 PM
Post #300


Newbie
*

Group: Members
Posts: 5
Joined: 20-December 08
Member No.: 1,432



ok .. thx for the help .. the chat works now (after i installed bubblemod) (strange) .. now all run fine wink.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Grudge
post Dec 20 2008, 03:19 PM
Post #301


Newbie
*

Group: Members
Posts: 5
Joined: 20-December 08
Member No.: 1,432



sorry for posting again .. but it wont work sad.gif

all work fine .. but if i'm typing rcbot autowaypoint on in console it said


[RCBOT>] Player not found
[RCBOT>] Error accessing command.


??????
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Dec 20 2008, 05:19 PM
Post #302


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



just type

rcbot autowaypoint

You dont need to write "on" or "off", the command just toggles it on an off


you can type

rcbot autowaypoint <playername>

where playername is the name of a player on the server to put autowaypointing on them too
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Grudge
post Dec 20 2008, 05:31 PM
Post #303


Newbie
*

Group: Members
Posts: 5
Joined: 20-December 08
Member No.: 1,432



ahhh cool .... thx biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
``~Scre@m~``
post Jan 2 2009, 07:35 PM
Post #304


Newbie
*

Group: Members
Posts: 6
Joined: 4-November 07
From: Ukraine
Member No.: 1,247



will be support for Sven coop 4.0 ?? Cuz bots cant use weapons on enemies they can only break some stuff ohmy.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sandman[SA]
post Jan 4 2009, 07:56 AM
Post #305


RCBot Waypointer
*****

Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



QUOTE(Cheeseh @ Dec 20 2008, 05:19 PM) *

just type

rcbot autowaypoint

You dont need to write "on" or "off", the command just toggles it on an off
you can type

rcbot autowaypoint <playername>

where playername is the name of a player on the server to put autowaypointing on them too


Wow! I don't remember reading any of that in any of the tutorials. I have always had to add "on" and "off" to toggle autowaypoint mode.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Jan 4 2009, 11:53 AM
Post #306


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE
' date='Jan 4 2009, 07:56 AM' post='7705']
Wow! I don't remember reading any of that in any of the tutorials. I have always had to add "on" and "off" to toggle autowaypoint mode.


you can use the command

rcbot config autowaypoint_humans

(I think thats the correct command)

that will automatically switch autowaypoint on for any humans that join the server
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
``~Scre@m~``
post Jan 10 2009, 05:25 PM
Post #307


Newbie
*

Group: Members
Posts: 6
Joined: 4-November 07
From: Ukraine
Member No.: 1,247



QUOTE(``~Scre@m~`` @ Jan 2 2009, 07:35 PM) *

will be support for Sven coop 4.0 ?? Cuz bots cant use weapons on enemies they can only break some stuff ohmy.gif


So can anybody answer ?? huh ?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
vesanus
post Jun 20 2011, 09:12 AM
Post #308


Newbie
*

Group: Members
Posts: 4
Joined: 21-June 10
Member No.: 1,849



Umm i'm playing with AlienVsAlien mode for NS1/

There is a problem with Team4 (red aliens). Rcbot don't want to morph or build stuff in team4 but they are attacking. How to get'em start working/playing like in normal alien team.


OFFTOPIC:
I was trying WB bots aswell but can't figure it out how to configure them for AvA mode.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
vesanus
post Jan 31 2012, 02:31 PM
Post #309


Newbie
*

Group: Members
Posts: 4
Joined: 21-June 10
Member No.: 1,849



Lol still waiting since 2011
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
madmax2
post Aug 25 2012, 02:31 AM
Post #310


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



Hey Vesanus,

I don't know if you are still interested in getting ava working after all this time, or maybe you did? But I recently made venom's ava/mvm rcbot dll's available again in this post. Maybe that would help resolve the problem? I have not tried getting ava working myself, just loaded the dll's to be sure it was functional. I think you have to set abnormal blink.gif in the rcbot config ini too?

http://rcbot.bots-united.com/forums/index....ost&p=10988

Hope it helps

madmax2

[Edit] Oh, I guess venom explains it above in this post... rolleyes.gif

http://rcbot.bots-united.com/forums/index....post&p=7300
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

16 Pages V « < 14 15 16 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 22nd June 2025 - 04:07 PM