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> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
LordSkitch
post Mar 20 2005, 09:29 AM
Post #31


I cuddle with my bots.
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laugh.gif they oughta learn the common locations of the jerks that camp them in combat maps!
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Cheeseh
post Mar 20 2005, 11:27 AM
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lecture!

they don't learn from humans, just their progress, like the fitness is actually their survival time + frags when they died. So the better fitness then the better the constants were that were set in the bot, like:

the tendancy to take cover with certain health and health lost
the tendancy to face something thats shooting them with certain health and health lost
the tendancy to follow an enemy depending on its health etc

I also work out a grid of costs for the bots, this is just an imaginary 512unit wide 2d grid around a bot that works out costs around entities in the game.

somthing like this
CODE

[1][-1][1][2][4]
[2][0][2][4][6]
[0][2][B][2][4]
[2][4][2][4][6]
[4][3][2][3][4]


where the costs are summed from multiplying a constant value around a radius from each entity it sees nearby, using a decaying function. The constants for each entity are changed depending on the bots fitnesses.

The bot uses these when it can't find a cover spot or if it's standing still and shooting an enemy or shooting an enemy that's quite near it's proximity.

e.g. the bot will move to the lowest cost grid point when that happens
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Gruuunt
post Mar 20 2005, 11:31 AM
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Phew - Have you ever thought of working for the inland revenue.... unsure.gif
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LordSkitch
post Mar 20 2005, 04:38 PM
Post #34


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Cheeseh's gonna take over the world one day laugh.gif
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LordSkitch
post Mar 23 2005, 11:18 AM
Post #35


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They're still doin the sitting there doing nothing thing... I did a rcbot debug nav 1 and.. i was HOPING the debug stuff would be written to the log but it wasn't, I'm gonna try Sandys insta-break-the-server thing real quick..

I tried like 11 times in a row, before, during, and after the dings to let you know the rounds starting and couldn't get them to freeze.. but.. anyhow.. I did the rcbot debug nav 1 thing, and if I remember correctly, they ALL were trying to get from 1 waypoint to whatever waypoint they were trying to get to.. some odd waypoint 114 or something.. 160 maybe.. I don't remember off hand.. I'll try and catch them froze again and see if I can tell what they're doing..



Oh! And now that they got this grid of sexiness what which tells em where stuffs at... think they could use that grid to know when NOT to gestate and to reload randomly?
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Cheeseh
post Mar 23 2005, 06:31 PM
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what map was it on? when did it happen (i.e. round end?) did map change before bots stopped, ??
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LordSkitch
post Mar 23 2005, 10:13 PM
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The map it happened on mine was.. umm.. veil, but it's happened on hera and metal too, I dunno if the map was changed before... next time it happens I'll pay closer attention..
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LordSkitch
post Mar 30 2005, 11:40 PM
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I got two pictures of the bots' descent into madness, one with nav on, and one with everything but nav and touch on, cause two bots were touching and spamming it all up.

nav debug
other debug
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Cheeseh
post Mar 31 2005, 11:03 AM
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did you try joining the game and use "rcbot debug_bot <bot name>" it will show their current tasks so I can see what it is each of them are doing
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LordSkitch
post Mar 31 2005, 10:26 PM
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I'll do that the next time i catch em braindead
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LordSkitch
post Apr 1 2005, 11:24 PM
Post #41


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Alright, they're braindead, but .. umm.. ok

with [RC] Archfiend

rcbot debug_bot archfiend
did nothing on the client
rcbot debug_bot archfiend
on the server console said
Can't use this command on the dedicated server

rcbot debug bot archfiend
did nothing on the client
rcbot debug bot archfiend
on the server console said:
Accessing debug commands : detected dedicated server
Debug level not found


How in the hell do I use that command?
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Cheeseh
post Apr 2 2005, 12:12 AM
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as i said try joining the game and ... tongue.gif
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LordSkitch
post Apr 2 2005, 12:18 AM
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I did, I was in the game.. Like I said in my post, I tried it on the client, and on the server, cause the client stuff wouldn't work..
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Cheeseh
post Apr 2 2005, 12:55 PM
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hmm it must use the listen server client instead of the guy debugging, I thought it didnt do that, ill check it later
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LordSkitch
post Apr 2 2005, 01:37 PM
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Tsk tsk, makin me feel dumb tongue.gif
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Cheeseh
post Apr 2 2005, 11:26 PM
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you weren't using rcon were you? I don't see any other code that will be called when it says the error "Can't use this command on the dedicated server" unless you specifically typed the command via the dedicated server.
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LordSkitch
post Apr 3 2005, 12:20 AM
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First, I did rcbot debug_bot archfiend in the console in the game, while I was playing. Nothing happened. So, I tried it in the server console, and it yelled at me.

So then I tried rcbot debug bot archfiend in the console in the game, while I was playing, and again, nothing happened, so I tried that too in the server console, and it yelled at me again...

As far as I know, it doesn't actually do anything laugh.gif
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Cheeseh
post Apr 3 2005, 11:36 AM
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it doesn't print anything on the console, it prints it on the game screen to the top right, probably where the console blocks the damn thing!!
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Sandman[SA]
post Apr 3 2005, 08:21 PM
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QUOTE (Cheeseh @ Apr 3 2005, 11:36 AM)
it doesn't print anything on the console, it prints it on the game screen to the top right, probably where the console blocks the damn thing!!

As in "developer" feedback? If that's so then the clients need to enable "developer 1" to see this.
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LordSkitch
post Apr 3 2005, 10:25 PM
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Developer 1 just echos the console to the top left.. lemme go try the bot debug thing again... nah, doesn't seem to do anything.. ::shrug::
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