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> RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P)
LordSkitch
post May 6 2005, 05:55 PM
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Cause his hands went away, and his little acid rocket doohickey came out, and he stopped attacking and just sorta ran around psychotically when he changed over to the attack task..
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Cheeseh
post May 10 2005, 07:47 PM
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weird I dunno, whenever I'm testing they shoot the acid rocket fine, although thats in combat mode, I guess you were playing an NS_ map?
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LordSkitch
post May 10 2005, 08:03 PM
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Affirmative. It was on ns_caged
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LordSkitch
post May 19 2005, 06:41 AM
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user posted image blink.gif

Alright, how do I figure out where the memory leak is?

Hooray for the extra gig of ram I bought for the server! laugh.gif
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Gruuunt
post May 19 2005, 06:44 AM
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Oh is that what a memory leak is? I thought it was the amount of plugins I was using... wink.gif

Blimey Skitchy - how much memory have you got in that animal?
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LordSkitch
post May 19 2005, 09:57 AM
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1.5gb until I can rip it all out and put in 3gb... I have a few things I want to buy before I upgrade my server more though.. rolleyes.gif

welder,kitchenaidmixer,w? sthofcleaver,cuisanartfoodprocessor,lotsandlotsofchainmailsupplies,leathersuppli
es,layer2switch,planetickettomichigan, and various other things!
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Cheeseh
post May 23 2005, 01:18 PM
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Just a note that I've updated the beta dlls at http://filebase.bots-united.com

noticed a bug with some of the learning stuff
also an attempt to solve the braindead bug (that skitchy already tried tongue.gif)
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Mad_Scientist
post May 24 2005, 01:09 AM
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i just looked over their for the files and it shows the last updates in 2004 is this still the old dlls or is the date thing wrong? Or is it for RCBot 2? Wouldn't that be in the rcbot 2 fourm tho?
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LordSkitch
post May 24 2005, 01:53 AM
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RCBot 2 is for half-life 2

The date added thing is when the file was first added, for some reason the filebase doesn't say when the file was last updated. You gotta download the file and check yourself... but the link to the latest RCBot beta for HL1 is http://filebase.bots-united.com/index.php?action=file&id=205

And.. after 6ish hours, they still went braindead.. but I was an idiot and didn't check to see if the memory leak was fixed.
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Cheeseh
post May 24 2005, 04:32 PM
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I still haven't found the braindead/memory leak bug yet. Perhaps its only very slowly over time it happens, i.e I'd need to debug for hours! That's the problem because I designed the bots really for ppl to play on a LAN and that's what I test. As soon as you want to get into an internet server, that wants to run for days without interruption, thats where the problems begin!
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Cheeseh
post May 27 2005, 11:38 PM
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just another note that I have updated the win32 beta dlls download again, new stuff

- ONOs dont stomp all the time (hopefully)
- Crash bug fix in botcam code
- Bot vision repaired! new structure for holding bot visibles uses less cpu and lets them see better
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LordSkitch
post May 28 2005, 03:39 AM
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My super sexiful bot just went 65/15 on co_poseidon... blink.gif

They're definately more sadistic now
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Cheeseh
post May 30 2005, 11:58 AM
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I've noticed like another 6 memory leaks, a few bastard leaks that might cause 1 gig usage actually now ! (more fixed since I gave skitchy a dll to test tongue.gif)

I've updated the dll download for you to test

edit:

and yet another bug fix:

gorges only built offense chambers in ns 3.0, can now build defs/hopefully movementss and sensories too now
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Seph31
post May 31 2005, 11:32 PM
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;( RCBot crashes alot now. In Sven Co-op, only addons are RCBot, and adding a bot sometimes crashes.

In NS, I added a bunch of bots at once and it crashed.

Never had this problem before with RCBot, is this the "memory leak"
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DarthSailor
post Jun 1 2005, 01:44 AM
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Yeah, I'm having the same problem on both my NS and HL servers. They're both crashing. I haven't had time to check for updates with Amx Mod X(NS) or Admin Mod(HL), but I'm wondering if this is a common problem or is it just us two?

Darth
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mkl
post Jun 1 2005, 02:16 AM
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is your problem something like this: http://rcbot.bots-united.com/forums/index....wtopic=699&st=0

im glad a lot of others are having the same problem :/
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LordSkitch
post Jun 1 2005, 03:26 AM
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My server doesn't crash, the only problem that I need to restart it for is the braindeadedness. Check your metamod versions and such...

Memory leaks are when variables are instanced or created, and they're never deconstructed or released, so what happens is more and more memory is slowly used and can cause problems later down the line. After 24-30 hours my servers using 1.1-1.3 gig of ram...

To put it in physical terms, Theres a sink. And the faucet has a teeny tiny drip. It doesn't seem like much, but given time that teeny tiny drip will overflow a sink, and flood a house.
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Cheeseh
post Jun 1 2005, 11:58 AM
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If it crashes, get the latest beta and metamod to work with it. Again try deleting .rcr .brn files (also bot_playerids.ini because thats tied in with the .rcr files). There are no consistency checks on these files yet so any problems will most likely crash the bot.
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Seph31
post Jun 1 2005, 07:46 PM
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I checked versions of everything and nothing is out of date.
Removing the files you told me seemed to allow more bots to be added before crashing.
Slowly adding the bots sometimes helps as well.

Does anyone have the dll versions from a few days ago so I can still use RCBot in the meantime?
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Cheeseh
post Jun 1 2005, 10:57 PM
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try downloading again, I've updated it
I noticed a crash due to the extra memory deallocation code, it seems like some things weren't instantiated properly meaning it was crashing when changing maps. I've tested this with TS,RC2 so far. NS should be ok since it worked before, same with Svencoop, what mods are you running it with (+maps)?

every1 should download (even you skitch tongue.gif)
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