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Mad_Scientist
post Apr 6 2005, 11:11 PM
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Bot setup: 14 bots max 8 min 17 people max (extra for reserved slots)

Im running a alien trainer and i'd like to have the bots only be removed from the aliens and then one moved to the marines when there are 15 people/bots in the server so when the server is completely full there will be 8 bots on marines and 8 people on aliens. Is this possible to do with the bots or will I need a AMXX plugin to do this? Im having problems with people joining the marines (not always by chose).

Also im have problems baning people it keeps saying it can ban them because they are bots. Is there a way to fix this or do i have to just live with it? Iv be using the authid to ban ban them (its easier) or do I have to use the steam id?
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Sandman[SA]
post Apr 7 2005, 02:10 AM
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Combat or classic maps server? In classic mode, lone rcbot marines (as good as they can be) are not upto competing against human aliens simply because they can't use the commander. So other then a few free roaming rambos, there is no marine resistance. All the aliens would need to do is skulk-rush or go gorge and drop a few OC's around the map and it's game over in less then 5 minutes. Kinda short and pointless if you ask me.


But I believe to achieve the effect you desire, look in your rcbot/bot_config.ini and make the following changes.

CODE
config max_bots 14
config min_bots 8
config balance_teams 1
config marine_auto_build 1


The only problem with this setup is, if there are no humans in the server, the bots will join both teams to balance them.


Oh, and to ban someone using amx or amxx, the command is: amx_ban <steamid> <time>
Reminder, time = time in minutes so a time of 60 = 1 hour and a time of 0 = perma ban.
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Mad_Scientist
post Apr 7 2005, 03:29 AM
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QUOTE
Combat or classic maps server?

both as long as they have an ip its not that bad a human comp does help it alot through( remeber this isnt hard core its a alien trainer ).

QUOTE
CODE?
config max_bots 14
config min_bots 8
config balance_teams 1
config marine_auto_build 1


thats how i have it setup ( cept one less on min_bots so a com can still fit in ) now but the problem is the bots leave on both teams so people have to go marine it comes to alot of 6v8s then people cant join aliens and then join marines.

QUOTE
Oh, and to ban someone using amx or amxx, the command is: amx_ban <steamid> <time>
Reminder, time = time in minutes so a time of 60 = 1 hour and a time of 0 = perma ban.


I know the command but does what you mean, mean huh.gif that i have to us there steam id? Iv been using there login number from amxx to boot them which i thought was supported or for bans does it have to be steam ids? ( i forgot about 0 being perm but you forgot "[reason]" biggrin.gif )
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LordSkitch
post Apr 7 2005, 05:43 AM
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You can use anything really to ban em, I opt for the partial name thing myself, I make less mistakes that way... so if you got a guy named "Bob Dole the Magnificent" you can use any part of his name, so long as its unique to him, "bob" "dole" "e the m" etc.
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Mad_Scientist
post Apr 7 2005, 06:58 AM
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No I get the right person i just have a problem because when I press enter a message says that i cant ban them because they are bots.
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Sandman[SA]
post Apr 7 2005, 11:09 PM
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QUOTE (Mad_Scientist @ Apr 7 2005, 03:29 AM)
the problem is they leave on both teams so people have to go marine it comes to alot of 6v8s then people cant join aliens and then join marines.

Ok, this may require a little more server tweeking. Try this....

server.cfg
mp_autoconcede 0
mp_limitteams 5

And as for banning players from your server? If it comes down to that you have no other choice but to ban a player from your server then you can only use names, IP's or steamid's. userid's are not effective.
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Mad_Scientist
post Apr 7 2005, 11:28 PM
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QUOTE
mp_autoconcede 0
OK i had this at 16( so it doesnt take effect ).
QUOTE
mp_limitteams 5
I switched it to check if it would work but what effect are you expcting this to do?

Also i have balance teams set to 0 and i set all the bots to like the marine team ( fav team = 1 is marine right? ) but they still balance the teams when a bot comes back or leaves.

QUOTE
And as for banning players from your server? If it comes down to that you have no other choice but to ban a player from your server then you can only use names, IP's or steamid's. userid's are not effective.
Thanks for clearing this up i was using userids.
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Sandman[SA]
post Apr 8 2005, 02:09 AM
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mp_limitteams <value> will allow you to adjust how many players one team can have over the other. A value of -1 should disable it.

mp_autoconcede <value> If on, the round will end once one teams player count over the other, meets or execeds this value. A value of 0 disables it.
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Mad_Scientist
post Apr 8 2005, 02:13 AM
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I know what they do i was wondering why you chose the second value and why auto conced came into the mix.

As you threatin with your avatar I followed the RTFM method and saw what every command does.
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Cheeseh
post Apr 8 2005, 11:41 AM
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I'm guessing u need a plugin that kicks a bot on alien team and then issues an "rcbot addbot 1" command that will add a new bot to the marines instead
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Mad_Scientist
post Apr 8 2005, 03:18 PM
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OK so I cant do this with just the bot. I'l try the plugin forums then thanks.
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Sandman[SA]
post Apr 9 2005, 02:18 AM
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QUOTE (Mad_Scientist @ Apr 8 2005, 02:13 AM)
I know what they do i was wondering why you chose the second value and why auto conced came into the mix.

Well, I chose the 2nd value of 5 because that sounds like a fair enough number to let humans F2 to alien while the bots auto balance the teams and slowly fill the marine team. I mentioned autoconcede because nothing is worse then putting in a lot of hard work setting up defenses only for the round to end prematurly simply because the teams were to far off balance.


Since rcbots are generally rather newbish on thier own, I figure it would take say about 3 rcbots to pose a chalange against one fairly skilled human. So say with 6 humans against 3 bots per, you got yourself one seriously stacked bot team. rolleyes.gif Try it sometime, it's chalanging yet fun and WILL teach you to rely on teamwork.
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Mad_Scientist
post Apr 9 2005, 04:27 AM
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Thanks for the reply. That sounds fun ill try it some time.
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