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> RCBot crashlog from few days, Want to clear outwhat all this means? :)
IHQ-Reima[DWMH]
post Jun 30 2006, 04:13 PM
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06/20/2006 07:15:00 => System Error: "Z_Free: freed a freed pointer"

06/20/2006 14:23:15 => System Error: "Z_Free: freed a freed pointer"

06/22/2006 20:57:39 => System Error: "Z_CheckHeap: block size does not touch the next block
"

06/23/2006 04:45:43 => System Error: "Z_CheckHeap: next block doesn't have proper back link
"

06/24/2006 03:34:53 => System Error: "Z_CheckHeap: two consecutive free blocks
"

06/27/2006 08:31:00 => System Error: "Z_Free: freed a freed pointer"

06/29/2006 03:23:53 => System Error: "Z_CheckHeap: next block doesn't have proper back link
"

06/29/2006 07:30:46 => System Error: "Z_CheckHeap: two consecutive free blocks
"

06/30/2006 10:51:59 => System Error: "Z_CheckHeap: two consecutive free blocks
"

06/30/2006 13:16:10 => System Error: "Z_CheckHeap: next block doesn't have proper back link
"

06/30/2006 14:02:00 => System Error: "Z_Free: freed a pointer without ZONEID"
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Cheeseh
post Jun 30 2006, 06:34 PM
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thats HL output, the output from Sys Error doesnt tell much about how to solve the proble. It means there are a few programming glitches somewhere in the code but tells you nothing about where they are.
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IHQ-Reima[DWMH]
post Jun 30 2006, 06:46 PM
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Is there any way to get better bug data out like HL log file? How can I help out better?
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IHQ-Reima[DWMH]
post Jul 1 2006, 09:02 PM
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07/01/2006 04:11:49 => System Error: "Z_CheckHeap: two consecutive free blocks
"
07/01/2006 04:41:06 => System Error: "Z_CheckHeap: block size does not touch the next block
"
07/01/2006 05:51:53 => System Error: "Z_CheckHeap: two consecutive free blocks
"
07/01/2006 09:54:59 => System Error: "Z_CheckHeap: two consecutive free blocks
"
07/01/2006 16:08:04 => System Error: "Z_Free: freed a freed pointer"

07/01/2006 18:01:22 => System Error: "Z_CheckHeap: two consecutive free blocks
"
07/01/2006 19:00:42 => System Error: "Z_Free: freed a pointer without ZONEID"

07/01/2006 19:32:28 => System Error: "Z_CheckHeap: next block doesn't have proper back link
"
07/01/2006 23:53:16 => System Error: "Z_CheckHeap: block size does not touch the next block

These are from only today. I really wanna help you with finding the reasons for these.

Anyone else gettin this much crashes? Should I use native metamod because I have the -p version. Other people should also post who get these crashes so we could rule out the possibility that metamod version would make these crashes...
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Cheeseh
post Jul 1 2006, 10:50 PM
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are you using linux or windows?
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IHQ-Reima[DWMH]
post Jul 2 2006, 07:14 AM
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i am using win hlds. List of all plugins is at http://dwmh.tk. I have heavily modded NS so the problem could also be with the plugins but last crash I witnessed was during normal gameplay.
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IHQ-Reima[DWMH]
post Jul 6 2006, 09:48 AM
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Ok. I think that now I have tracked the causes of the frequent crashes.

We had this problem with our server that it crashed every 2 or 3 hours. I haven't mentioned this before because I wanted to be sure.

I had 14 bots max, 1 bots min and bots didnt reserve a slot. So every time someone got in, one bot got kicked off and some player left a bot came back. This made the ns_bug possible which I have mentioned earlier. I installed the whole server again and put the same RCBot configs in and still I got plenty of crashes.

Then I changed the configs so that first I tried 8 bots min and 8 bots max, later with both of them 10 and bots reserved slots. Now the server doesnt crash. I am 90% certain that the bot joinings/kickings crashed the server.

Any ideas why?
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Cheeseh
post Jul 6 2006, 10:31 AM
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ok *checks free memory code*

also make sure that it doesnt crash with all those metamod plugins running without the bot.

Im guessing that those problems are occurring INSIDE the HL / NS code, not bot code, so I won't be able to help. The bot does not fire System Err messages on its own, and I certainly have not had this problem on other mods.
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IHQ-Reima[DWMH]
post Jul 7 2006, 04:17 AM
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I disabled all other metamod plugins than dontstandonhive and rcbot and got crashes still with 14 bots which got kicked and joined after human parting. Maybe it is truely due to hlds engine which can't handle this much bots joining and kickin but now the server has ran over 15h without crashing and I have 10 bots all the time. smile.gif

It is maaaaadness over there when there is 10 bots and 10 humans biggrin.gif

Oh and I forgot to tell that the server crashed also without making any mark on the rcbot crashlog, btw in ANY log so it is really hard to track what an earth happened...

But I am happy now with these settings. Thanks a lot for helping out smile.gif
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