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Fillmore
I've decided to release some waypoints that I did a while ago.

PL_Barnblitz: Click here.

PL_Hoodoo_Final (Updated,bots defend, engies and snipers should work biggrin.gif)Click here.

PL_Thundermountain: Click here.

PLR_Hightower: Click here.

PLR_Nightfall_Final: Click here.

KOTH_Lakeside_event: Click here.

CP_Foundry: Click here. (credit assface for the waypoints, I just added sniper, tele and sentry spots for the bots)

CP_Egypt_final: Click here.

CP_freight_final1: Click here.

CP_Gorge: Click here.

CP_Gravelpit (yes, again, just added routes and made snipers and engies build and snipe where the action is) Click here.

CP_Manor_Event: Click here. (May contain glitches)

CP_Orangebase_a8: Click here.

CTF_Doublecross: Click here.

CTF_Royal_b3: Click here.

SD_Doomsday (Bundled with the latest RCbot2 now)

I'm also up for some suggestions and I'll update this thread with some waypoints/ fixes for released ones in case I screwed up smile.gif And do inform me if some of these waypoint glitch up.
N1nJa
Nice work on these waypoints Fillmore!
It works really well.
Fillmore
QUOTE(N1nJa @ Jun 13 2010, 09:21 AM) *

Nice work on these waypoints Fillmore!
It works really well.

Thanks, stay tuned, I'm gonna update the thread with waypoints for Badwater, script updates for Gorge, Gravelpit, and Hoodoo. I'm also gonna link some CP waypoints from a old thread in here, slightly updated to match current capabilities and scripting smile.gif
Cheeseh
you can upload them to the rcbot wayopints page, which is a quicker download and permanent

http://rcbot.bots-united.com/waypoints.php
Fillmore
QUOTE(Cheeseh @ Jun 13 2010, 11:23 AM) *

you can upload them to the rcbot wayopints page, which is a quicker download and permanent

http://rcbot.bots-united.com/waypoints.php

The problem is, I can't log in there. Always says my password's incorrect.
Fillmore
Updated the thread with Thunder Mountain's waypoints, and moving the previous waypoints into RCbot main page's waypoint section (Had to make a new account, however.)
Fillmore
A shameless selfbump to inform that Barnblitz has waypoints now.
Fillmore
Happy Pyromania, people! Doomsday now has waypoints so you can play with the bots but they don't do objectives since they don't know what to do yet.

Quick edit to mention that I've also released Nightfall's waypoints.
Cheeseh
QUOTE(Fillmore @ Jun 28 2012, 08:20 PM) *

Happy Pyromania, people! Doomsday now has waypoints so you can play with the bots but they don't do objectives since they don't know what to do yet.

Quick edit to mention that I've also released Nightfall's waypoints.


I've updated your doomsday waypoints in the latest release, mainly added a waypoint at the top of the lift which is the capture point and a flag only waypoint. there are some noflag waypoints near the respawns now too

by the way the waypoints page on the main website should be ok now
Fillmore
QUOTE(Cheeseh @ Jul 24 2012, 09:50 AM) *

I've updated your doomsday waypoints in the latest release, mainly added a waypoint at the top of the lift which is the capture point and a flag only waypoint. there are some noflag waypoints near the respawns now too

by the way the waypoints page on the main website should be ok now

That's cool, I guess. I didn't bother adding any complex waypoints for the bots, since they don't take the intel unless they step on it. Does that mean we'll get SD support in the next release?
Cheeseh
QUOTE(Fillmore @ Jul 24 2012, 08:02 PM) *

That's cool, I guess. I didn't bother adding any complex waypoints for the bots, since they don't take the intel unless they step on it. Does that mean we'll get SD support in the next release?




Yeah actually ive already update the bot hehe have a look on the main page . They support sd doomsday ok with your updated waypoints with the zip file .

Two new waypoint types also :

Flagonly and noflag

I guess they are self explanatory
Fillmore
It's been a while from the last time I made waypoints. Ghost fort has those now.
Fillmore
Apparently I had uploaded a script for cp_egypt, but no waypoints to go with it. Cp_egypt now has waypoints, with rocketjumps that may work (but very unreliably with Demomen)
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