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Full Version: RCBot 2 0.91
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Cheeseh
0.91
====
tf2: fixed crash with new version on loading
dod:s bots use route waypoints -- give route waypoint same ID as flag to go to that flag through back alley
dod:s bots listen to go left / go right voice commands if there are route waypoints nearbby
dod:s bots use enemy down voice command when in a squad
dod:s more chance of bots throwing a grenade when they hear the use grenade voice command
dod:s bots try ducking if they get stuck on furniture


Download

http://sourceforge.net/projects/rcbot2/fil...91.zip/download
madmax2
Hey Cheeseh,

Cool, thanks for new version... I will install soon... smile.gif

1. Any tips for using route wpts in dods? I found this topic for TF2.
http://rcbot.bots-united.com/forums/index.php?showtopic=1419

2. Are route wpts the same as navigation wpts used with other bots? i.e. put them on paths bots rarely use (longer path), to get bots to take the longer path to a goal... Should they be placed in the shortest direct path to a goal, or not?

3. I used a command to show routes a while back (mental glitch blink.gif , rcbot_something?), would that be useful for placing route wpts?

4.
QUOTE
dod:s bots listen to go left / go right voice commands if there are route waypoints nearbby

So, some features/functions require route wpts, do you expect more functions will depend on route wpts in the future?

5. And finally, are route wpts required now, or just optional?

QUOTE
dod:s bots try ducking if they get stuck on furniture

Nice... Thanks... wink.gif
Cheeseh
1. yes, the tf2 method is the same
2. put them on short and long paths. First the bots will find a route waypoint for the goal, and then go from the route waypoint to the goal. So they will take the shortest route from the route waypoint to the goal but not from the first point to the route waypoint. Be careful that you don't want a bot going to a route waypoint and then turning back again, so don't place the route waypoint in short routes, place them a bit closer to the goal.

3. i'll confirm 3 later
4. not really. only this function is useful for route waypoints

edit:

also I included edited dod_donner waypoints with routes in them, you can have a look
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