Hello. I have collected a few ideas and bugs. They are mostly for TF2 bots
tf2* bots engineers put buildings (if moved) when they remain 30-70% of lives. If he can not do it 2-3 times, then engineer breaks the building which in his hands.
tf2* bots engineers often try to build teleporters
tf2* bots engineers can pass through their buildings (reduces the risk of jams)
tf2* bots engineers are trying to kill a spy after he put a tipster 2-3 times
all* improve melee aim (sometimes bots come too close they turn their backs and beat the void)
tf2* improve aim, for demoman with Stickybomb Launcher (often shoot at the wall)
tf2* engineers sometimes build their sentrys backwards
all* when the bot off track missiles, bombs, etc. he runs to the nearest announcement waypoint and so it can get stuck, why not do so if he chose not purposefully one waypoint, and after failing to reach the it rebuilds its course to another point. If he feels bad after 3-5 attempts to get to any one waypoint he does suicide.
possible for all* improve aim for snipers, because for the entire round (and that if it goes more than 10 minutes), they can kill a maximum of 3-5 people.
tf2* bots engineers after the construction of the sentry 2-3 levels at once trying to build and improve its dispenser.
tf2* bots engineers often improve teleports.
tf2* bots during preparation is not trying to pass through the gate, and if still they try is re path or just start walking on the base.
tf2* if the bots engineers fail to build teleport or dispenser, they are trying to build them next to a waypoint, or start trying to build their rotating at 360 degrees if you did not get to build them more than 3-5 times then they start walking on nearby waypoints and trying to build them there. If, however, it is impossible to build them, they will stop this venture and go about their business.
tf2* If possible, remove the slowdown in the movement of the Heavy
all* if the bots are burning and see the water, then they will try to dive into the water (I don `t know there is or is not)
tf2* bots often bump into invisible spies , they regard it as an object that prevents them to go ( start jumping )
all* add reloading weapons ( not the one that is activated after 1 minute , but the one that is activated at least 5-2.5 seconds )
tf2* sometimes bots engineers begin to walk only in sentry waypoint
If you come up with something else, then add here.