QUOTE(genmac @ Jul 21 2015, 04:51 AM)
Sturmbot collection...here are all my sturmbot files. May be you should try some them out first since sturmbot has better AI hopefully will work with the earlier betas of dod.
https://www.mediafire.com/?41ficshfiehcbccBoC-bot collection ...old wpts won't work on the last updates of this bot I think
so you need to check the dates of the wpts if there's no readme or infos about them.
AS for the last update I think I made some wpts for those I just can't recall which one
now but all the boc wpts I have are here so hope you find the ones that works.
https://www.mediafire.com/?i6lkkhkqeczwaqbAs for the other dod bots wow I don't even remember some of those hehe.
I do have some flamerbot and teambot.
Nice to know you're one of Jowo's tester really sad we lost this awesome bot developer. I wonder if anyone got a hold of his sturmbot source codes?
Anyway let me know if you got them working...CHeers!!! :-))
Thanks for the files cheers as far as Sturmbot goes we only started dedicated server support at Sturmbot 1.2 so older betas may work as dedicated servers but i bet in a limited way but should be ok for simple lan.
At first look it seems BoC-bot files i have now are all BETAS i think need VERSIONS from 1.0-1.5?
Or looking at history it would be either 1.0 or 1.1 or 1.3 versions specific for DayofDefeat 1.3b
Hard to know without any real information or read mes in the files
BoCBot Version: 1.4
Release Date: 3/11/02
Features:
-DoD: V2.0 fully supported (all weapons + classes)
-DoD: added special MG handling
-DoD: added bomb goal and wpt
-DoD: added new proning tactics
-FA: added flag goal and push wpt
-FA: bots ow use ammoboxes
-FA: fixed ak47 bug
-FA: new prone algorithm
-FA: added new dodge-for-cover code
-FA: fixed reloading bug
-all supported MODs:
-new combat action system
-added more weapon specific accuracy
-new aiming code
-new movement around corners
-more goal based movement
-paths now include up to 2 MOD-specific goals
-improved alternative nav system
-new weapon handling (under water etc)
-linux support improved
BoCBot Version: 1.3
Release Date: 1/18/02
Features:
-linux version available
-FA skill system is now fully supported (medics etc.)
-added turnspeed
-added some reaction time factors
-new "search for enemy code"
-better combat movement + memory system
-tactical combat movements improved
-new player unstuck code
-fixed FA respawn bug
-improved navigation (especially regarding *.bwa files)
-fixed some performance issues
-3 new options available in the bocconfig.exe
-fixed wallhugging-bug
-proning and walking backwards while not being engaged in battle
-simple support of the use of turrets
-new skill-statistic code (usefull for later releases)
-added the option to add "Quick Config" bots for FA
-some more teamwork issues have been solved
-new chat file-now combat chat only
-fixed some problems using the bridge in aztec
-you can now force bots to walk to a valley by using range 0 wpts
-new aim code to avoid bots that aim for about half a minute
-lot's of bugfixes (the *.dll's size increased by about 100 KB)
etc.
BoCBot Version: 1.2
Release Date: 11/18/01
Features:
-alternative waypointing system
-burst fire when using rifles
-completely new bocconfig.exe file
-new connectionsystem
-weapon based combat behaviors added
-completely new combat code
-P.I.S performance has been improved
-bots will wait,aim and give you a headshot,if they see you but you don't see them :-)
-botmenu fix,bots won't kick each other anymore
-botmenu fix,menu stays open after adding a bot
-death message fix,bots are navigating better at the start of each life
-new waypoint-finding algorithm (bots aren't getting stuck that often anymore)
-improved navigation (more squad based now)
-autopath-feature to let the AI record paths
-new goal system for the P.I.S at the start of a map
-fixed some mapchange problems
-combat action system bug has been fixed (bots aren't just standing and shooting anymore)
-navigation without waypoints has been improved
-new cover-during-battle system
-etc.
BoCBot Version: 1.1
Release Date: 10/19/01
Features:
-added FA support
-recoded combat-behaviors
-recoded grenade usage
-new dynamic path-interchange system for CS and DoD(bots chose/change
paths a lot better and more intelligent than ever before)
-FA parachuting support
-CS bots guard planting/defusing friends
-FA grenade support
-new aiming for FLF and FA
-MOD specific botmenu
-all FA classes supported+different behaviors
-fixed FLF weapon slot3/4 bug
-etc.
BoCBot Version: 1.0
Release Date: 10/9/01
Features:
-"human ladder" -wpt
-smoother navigation
-FLF support
-capture point-wpt for FLF
-tactical capturing in FLF
-grenade support for FLF
-better and more realistic aiming
-more combat moves
-first non-beta version
-changed the "range 0" wpt - handling
-class specific bot speeds
-etc.
BoCBot Version: 2.7 beta
Release date : 09/28/01
Features:
-added sniper paths
-new improved combat (help friends)
-less tks
-paths are handled in a bit different way
-bot shoots breakable things while camping
-improved camping/sniping/proning
-improved some CS goal functions
-added a delay for bots at the beginning of a round
-shortened the bots' blinded time
-bots look around a lot more intelligent now
-etc.
BoCBot Version: 2.6 beta
Release date : 09/15/01
Features:
-fixed the bots-turnaround bug
-bots dodge to avoid corners
-recoded the grenade code for DoD
-added a new parameter to the brain.exe options
-fixed some camping bugs
-improved combat-memory
-adjusted bot skills
-adjusted bot search radius
-recoded all bot-turn funktions
-more intelligent flag capturing/hostage rescuing
-bots don't grab another bot's hostages anymore
-better follow-path code
-new commands - "removepaths" and "kickall"
-new shoot-breakable code
-etc.
BoCBot Version: 2.5 beta
Release date : 09/5/01
Features:
-fixed spinning CS bots bug
-fixed DoD control-point bug
-improved jumping
-new combat code-intelligent "enemy jumping"
-new weapon-pickup code
-improved VIP behavior
-improved hostage rescuing
-adjusted bot skills
-fixed combat-navigation
-new player unstuck code
-fixed "shotgun spree" in CS
BoCBot Version: 2.4 beta
Release date : 08/28/01
Features:
-new navigation system (for steep hills)
-fixed ladder problems
-adjusted grenade throwing
-improved button usage
-improved follow user code
-bots automatically capture points
-fixed some dedicated server problems
-added percentage value to button wpts
-etc.
BoCBot Version: 2.3 beta
Release date : 08/14/01
Features:
-bots look around while camping
-different camping direction
-improved duck jump and normal jumping
-bots throw grenades over walls
-added some dedicated sever commands
-boc.cfg file is loaded at the beginning of each map (even after mapchange)
-no more crashes concerning the brain program
-improved combat action system (skill based)
-DoD bots bandage themselves
-bots look around corners for hidden enemies
-new wpt saving system
-etc.
BoCBot Version: 2.2 beta
Release date : 07/22/01
Features:
-added prone wpt
-added prone-camp wpt
-added optional time parameter to camp wpts
-fixed hearing bug in CS
-added boc.cfg editing program
-bots use more weapons
-added knifeonly and psycho mode
-grenade support for DoD
-fixed duck-jump
-much more
BoCBot Version: 2.1 beta
Release date : 07/14/01
Features:
-new waypointsystem
-better path display
-added boc.cfg file for additional options
-fixed bunnyjumping after spawning in DoD
-bugfixed dedicated server mode
-new dedicated commands
-optimized navigation system
-much more
BoCBot Version: 2.0 beta
Release date : 07/05/01
Features:
-bomb waypoints
-configurable chat file
-DoD support (all features that worked in former
BoC versions are working)
-skill system now 1 = easiest,10= hardest
-opportunity to define the bot's class
-sniper behavior for DoD
-bots are blinded by flashbangs
-shooting at dead/dissapeared enemies (kill enemies through walls)
-pickup weapons while following user
-grenade avoidance
-new alternative navigation system
-better follow-user code
-much more
BoCBot Version: 1.8 beta
Release date : 06/03/01
Features:
-improved vip cover
-bots dropping bad weapons,picking up good ones
-skill system
-waypoint unstuck improved
-finetuning (dodging,player unstuck etc)
-hostage/button support improved
-sniperpoints
-chat system (only basic such as "i got a hostage" etc ,yet)
-map change bug fixed
-new navigation (waypoints that move in a certain range)
-bots pick up the bomb more often
-buying fixed and improved
-"range [range]" command to alter ranges implemented
-"it's gonna blow" warning after planting a bomb
-new follow-user code
-"addarea [range]" to add moving wpts
-much more
BoCBot Version: 1.7 beta
Release date : 05/18/01
Features:
-advanced bot-memory
-freezetime
-menu system for all BoC-commands
-replace-closest-wpt and remove-closest-wpt commands implemented
-BoC- directory now in cstrike/boc and cstrike/boc/wpts
-better buying
-vip takes cover
-more options for path-movement (backwards..etc)
-path display
-faster waypointfinding at beginning of each round
-radiocommands (Go,storm the front,cover me,follow me,
hold this position,regroup team,stick together)
BoCBot Version: 1.6 beta
Release date : 05/07/01
Features:
-much better aiming system
-fixed some terrorist moving difficulties
-waypointlimit/map now 400 instead of 200
-bots walk smoother
-waypoint-unstuck code
-new random waypoint find funktion
-silenced weapons are heard only over small distances
-bots look around
-bots can now walk backwards
-framerate bug (bots moved weired with a framerate higher than 30)-
fixed
-less grenades are used
-better grenade aiming
-dodging fixes
-"killall"-command kills all bots
-simple button usage, (bots search for buttons in 12 feet radius
of button-wpt)
-bots-stuck-in-each-other fix
BoCBot Version: 1.5 beta
Release date : 04/25/01
Features:
-different waypoint colors/positions
-bots shoot breakable obstacles
-sneaking bots
-hunting bots
-better grenade usage
-better path waypoint support
-sniping bots
-bots dodge better
-more situation based aiming
-better ladder support
-"removeall" doesn't remove the *.bwp file anymore
-"defuse bomb and forget to move"- bug fixed
-"addcamp" adds a camp waypoint
-fixed bug with wpts after mapchange
-fixed reaction time not working
-bots now reload properly after a fight
BoCBot Version: 1.45 beta -waypointing
Release date : 04/21/01
Features:
-waypoints can be displayed
-waypoints can be removed
-fixed bot speed problem
-fixed bunnyjumping
-better,less CPU consuming navigation code
BoCBot Version: 1.4 beta
Release date : 04/17/01
Features:
-jump waypoints
-duck waypoints
-special vip behavior (combat,radiocommands)
-HE grenade usage
-improved buying
-ladder support
-better "follow user" code
BoCBot Version: 1.3 beta
Release date : 04/10/01
Features:
-path waypoints
-new enemy tracking code
-bots use radio messages
-bots rescue hostages
-bots plant bomb
-bots defuse bomb
-new waypoint system
-different wpt-file contents
-door-usage improved
-fighting improved
-bots hear shooting and reloading
BoCBot Version: 1.2 beta
Release date : 03/26/01
Features:
-better navigation (waypoints..)
-better fight algorithms
-optimized FollowUser-Code
-waypoints (check out waypoints.txt)
-don't fall -code
BoCBot Version: 1.1 beta
Release date : 02/25/01
Features:
-advanced fight style (not skill-based)
-waypointless navigation (naja..)
-bot buys basic weapon types (SMG,MG,RIFLE,PISTOL,SHOTGUN)
-make bot follow you code implemented
-ladder and player avoid code
-unstuck code
-"addboc [name] [team]" command
-added 10 bot-names
-bots can hear player
...and lots of small things i can't remember