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> Some waypoints, PL, CP, CTF, anything goes.
Fillmore
post May 29 2010, 01:24 PM
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I've decided to release some waypoints that I did a while ago.

PL_Barnblitz: Click here.

PL_Hoodoo_Final (Updated,bots defend, engies and snipers should work biggrin.gif)Click here.

PL_Thundermountain: Click here.

PLR_Hightower: Click here.

PLR_Nightfall_Final: Click here.

KOTH_Lakeside_event: Click here.

CP_Foundry: Click here. (credit assface for the waypoints, I just added sniper, tele and sentry spots for the bots)

CP_Egypt_final: Click here.

CP_freight_final1: Click here.

CP_Gorge: Click here.

CP_Gravelpit (yes, again, just added routes and made snipers and engies build and snipe where the action is) Click here.

CP_Manor_Event: Click here. (May contain glitches)

CP_Orangebase_a8: Click here.

CTF_Doublecross: Click here.

CTF_Royal_b3: Click here.

SD_Doomsday (Bundled with the latest RCbot2 now)

I'm also up for some suggestions and I'll update this thread with some waypoints/ fixes for released ones in case I screwed up smile.gif And do inform me if some of these waypoint glitch up.
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Fillmore
post Jun 28 2012, 07:20 PM
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Happy Pyromania, people! Doomsday now has waypoints so you can play with the bots but they don't do objectives since they don't know what to do yet.

Quick edit to mention that I've also released Nightfall's waypoints.
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Cheeseh
post Jul 24 2012, 09:50 AM
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QUOTE(Fillmore @ Jun 28 2012, 08:20 PM) *

Happy Pyromania, people! Doomsday now has waypoints so you can play with the bots but they don't do objectives since they don't know what to do yet.

Quick edit to mention that I've also released Nightfall's waypoints.


I've updated your doomsday waypoints in the latest release, mainly added a waypoint at the top of the lift which is the capture point and a flag only waypoint. there are some noflag waypoints near the respawns now too

by the way the waypoints page on the main website should be ok now
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Fillmore
post Jul 24 2012, 07:02 PM
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QUOTE(Cheeseh @ Jul 24 2012, 09:50 AM) *

I've updated your doomsday waypoints in the latest release, mainly added a waypoint at the top of the lift which is the capture point and a flag only waypoint. there are some noflag waypoints near the respawns now too

by the way the waypoints page on the main website should be ok now

That's cool, I guess. I didn't bother adding any complex waypoints for the bots, since they don't take the intel unless they step on it. Does that mean we'll get SD support in the next release?
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