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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh and everyone,
It would be great to have a breakable objects waypoint for the the Rocket launcher bot class which would also be team specific (noallies/noaxis). I remember Podbot had a breakable object waypoint (non-class specific) in Cstrike 1.5 and it was quite useful for getting bots to break through breakable objects such as a walls, floors etc. It would be a lot of fun specially using it with openslater wpts etc. Yes, I'm thinking of dod_hill_classic and dod_sniperbridge_rc1 maps! Both have breakable objects! A wall inside the Axis' fortress (dod_hill_classic) and the center of the bridge deck (dod_sniperbridge_rc1). If you could implement this Cheeseh it would be great! It is already great!!! The bomb and openslater wpts are a blast! -Edited- I just read through your post Genmac! Sorry for requesting the same features! Greetings Pepois |
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Septien |
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Post
#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh,
I went and tested both maps. Let's start with dod_sniperbridge_rc1. The bridge floor is breakable wih just about all types of firewapons: machine guns, rifles, automatic guns etc. Nonetheless, bots WON'T shoot at it and thus not break it. ![]() For dod_hill_classic, the wall inside the fortress in front of area1 is only breakable with grenades/rockets and bots here aren't shooting either. It would be great to have either a rocket or grenade waypoint. I think either one would work for both maps but it would be nice to control who breaks the object. Since for instance, in dod_hill_classic, Axis wouldn't benefit from breaking their own defence wall. ![]() Thank you Cheeseh Btw, I saw you added a new fall waypoint in your 0.74 release. How does it work? Can you input how much damage a bot receives when falling? Actually in this dod_sniperbridge_rc1 map I had bots jump out of the bridge and fall on a small portion of water but sometimes they would fall to their death! Which makes it realistic! But sometimes they fall on the side of the bridge and still surive.You might want to give this map a look and see how your bots behave. Its quite a fun map even though its quite big and sniper-intended. Pepois |
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Lo-Fi Version | Time is now: 11th August 2025 - 05:14 AM |