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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh and everyone,
It would be great to have a breakable objects waypoint for the the Rocket launcher bot class which would also be team specific (noallies/noaxis). I remember Podbot had a breakable object waypoint (non-class specific) in Cstrike 1.5 and it was quite useful for getting bots to break through breakable objects such as a walls, floors etc. It would be a lot of fun specially using it with openslater wpts etc. Yes, I'm thinking of dod_hill_classic and dod_sniperbridge_rc1 maps! Both have breakable objects! A wall inside the Axis' fortress (dod_hill_classic) and the center of the bridge deck (dod_sniperbridge_rc1). If you could implement this Cheeseh it would be great! It is already great!!! The bomb and openslater wpts are a blast! -Edited- I just read through your post Genmac! Sorry for requesting the same features! Greetings Pepois |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Cheeseh,
So, are you making the breakable for rocket & grenade only? They are spraying bullets at it too... The more I think about it, I kinda like the idea you had of it being rocket only, we could put unreachables there if we want them to throw grenades at it.... On hill, they have to get the nade very close to blow the wall. So, sounds like we just use the breakables just like an openslater, cool... ![]() max [edit] @Septien QUOTE I just uploaded an updated version!!! Let me know what you think. Thanks, I got the rcw, will do... ![]() |
Septien |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Cheeseh, So, are you making the breakable for rocket & grenade only? They are spraying bullets at it too... The more I think about it, I kinda like the idea you had of it being rocket only, we could put unreachables there if we want them to throw grenades at it.... On hill, they have to get the nade very close to blow the wall. So, sounds like we just use the breakables just like an openslater, cool... ![]() max [edit] @Septien Thanks, I got the rcw, will do... ![]() Hi Max, I like the idea of Rockets only for the wall too but maybe for other maps that have breakables and can be destroyed by bullets etc. having any class shoot at it would be handy. Actually, maybe it would be great to have 2 types of breakable wpts... one breakable wpt for rockets only and a second breakable wpt for everyone... but maybe in practice that might not be too practical. What do you think? Pepois |
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Lo-Fi Version | Time is now: 10th August 2025 - 06:42 PM |