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> Breakable waypoints (Rocket)
Septien
post May 23 2013, 02:29 AM
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Hi Cheeseh and everyone,

It would be great to have a breakable objects waypoint for the the Rocket launcher bot class which would also be team specific (noallies/noaxis).

I remember Podbot had a breakable object waypoint (non-class specific) in Cstrike 1.5 and it was quite useful for getting bots to break through breakable objects such as a walls, floors etc. It would be a lot of fun specially using it with openslater wpts etc.

Yes, I'm thinking of dod_hill_classic and dod_sniperbridge_rc1 maps! Both have breakable objects! A wall inside the Axis' fortress (dod_hill_classic) and the center of the bridge deck (dod_sniperbridge_rc1).

If you could implement this Cheeseh it would be great!

It is already great!!! The bomb and openslater wpts are a blast!

-Edited- I just read through your post Genmac! Sorry for requesting the same features!

Greetings
Pepois
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madmax2
post May 26 2013, 04:21 PM
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Cheeseh,

So, are you making the breakable for rocket & grenade only? They are spraying bullets at it too...

The more I think about it, I kinda like the idea you had of it being rocket only, we could put unreachables there if we want them to throw grenades at it.... On hill, they have to get the nade very close to blow the wall.

So, sounds like we just use the breakables just like an openslater, cool... smile.gif

max

[edit]
@Septien
QUOTE

I just uploaded an updated version!!!

Let me know what you think.


Thanks, I got the rcw, will do... smile.gif
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Septien
post May 26 2013, 04:46 PM
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QUOTE(madmax2 @ May 26 2013, 04:21 PM) *

Cheeseh,

So, are you making the breakable for rocket & grenade only? They are spraying bullets at it too...

The more I think about it, I kinda like the idea you had of it being rocket only, we could put unreachables there if we want them to throw grenades at it.... On hill, they have to get the nade very close to blow the wall.

So, sounds like we just use the breakables just like an openslater, cool... smile.gif

max

[edit]
@Septien
Thanks, I got the rcw, will do... smile.gif


Hi Max,

I like the idea of Rockets only for the wall too but maybe for other maps that have breakables and can be destroyed by bullets etc. having any class shoot at it would be handy. Actually, maybe it would be great to have 2 types of breakable wpts... one breakable wpt for rockets only and a second breakable wpt for everyone... but maybe in practice that might not be too practical. What do you think?

Pepois
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Posts in this topic
Septien   Breakable waypoints (Rocket)   May 23 2013, 02:29 AM
Cheeseh   Hi Cheeseh and everyone, It would be great to ha...   May 23 2013, 03:11 AM
Septien   Can the breakable only be destoyed by a rocket? A...   May 23 2013, 03:18 AM
Septien   Hi Cheeseh, I went and tested both maps. Let...   May 23 2013, 01:19 PM
madmax2   Hey Septien, I was running around in hill last ni...   May 23 2013, 06:08 PM
Cheeseh   Hey Septien, I was running around in hill last n...   May 24 2013, 01:55 AM
Septien   okay I need to have a look at this map myself and...   May 24 2013, 02:19 AM
Cheeseh   Excellent Cheeseh!!! I have just upd...   May 24 2013, 05:12 AM
Septien   I'm in the process of adding breakable waypoi...   May 24 2013, 12:49 PM
Cheeseh   Hi Cheeseh, In regards to timing the breakable w...   May 24 2013, 02:02 PM
Septien   Hey , I just added a breakable waypoint functiona...   May 24 2013, 05:44 PM
Cheeseh   Excellent news Cheeseh!!! Do you thi...   May 25 2013, 02:50 AM
Septien   good idea, here's a beta dll file for 0.75 it...   May 25 2013, 01:26 PM
madmax2   Cheeseh & Septien, On hill classic I can veri...   May 25 2013, 06:06 PM
Septien   Cheeseh & Septien, On hill classic I can ver...   May 25 2013, 06:26 PM
madmax2   Hi Max!!! Always one step ahead...   May 25 2013, 07:03 PM
Septien   Heh heh, ok sounds good... I'll cheeck out th...   May 25 2013, 07:13 PM
Cheeseh   I just uploaded an updated version!!...   May 26 2013, 11:03 AM
Septien   actually they CAN be connected which means they w...   May 26 2013, 02:55 PM
Cheeseh   okay ! so action points: 1) if the breakable ...   May 26 2013, 03:46 PM
Septien   Hi Cheeseh!!! Thank you for taking the...   May 26 2013, 04:22 PM
madmax2   Cheeseh, So, are you making the breakable for roc...   May 26 2013, 04:21 PM
Septien   Cheeseh, So, are you making the breakable for ro...   May 26 2013, 04:46 PM
madmax2   Hi Max, I like the idea of Rockets only for the ...   May 26 2013, 05:45 PM
Septien   Hi Pepois, Well, I think the only problem was de...   May 26 2013, 06:32 PM
madmax2   You're right Max!!! Rockets it ...   May 26 2013, 08:31 PM
Septien   Thanks Septien, then I think we agree :) ... One ...   May 27 2013, 01:06 AM
madmax2   Exactly Max! Rocket bots should be very preci...   May 27 2013, 07:08 PM
Septien   Pepois, Yeah, I don't have mine set up to al...   May 29 2013, 01:40 AM
genmac   @Septien...seems you really love this dod_hill map...   May 29 2013, 02:45 AM
Septien   @Septien...seems you really love this dod_hill ma...   May 29 2013, 03:18 AM
genmac   Hi Genmac, I love dod_strand!!! Were...   May 29 2013, 12:08 PM
Septien   I started laying the basic wpts for it but couldn...   May 29 2013, 01:32 PM
genmac   Oh man really wish I could fix it but I can't ...   May 30 2013, 01:31 AM
Septien   Hi everyone, I have just uploaded dod_hill_classi...   Jun 8 2013, 07:55 PM
Septien   Hi Cheeseh, How are you? I hope you are doing gr...   Jul 1 2013, 12:52 PM


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