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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh and everyone,
It would be great to have a breakable objects waypoint for the the Rocket launcher bot class which would also be team specific (noallies/noaxis). I remember Podbot had a breakable object waypoint (non-class specific) in Cstrike 1.5 and it was quite useful for getting bots to break through breakable objects such as a walls, floors etc. It would be a lot of fun specially using it with openslater wpts etc. Yes, I'm thinking of dod_hill_classic and dod_sniperbridge_rc1 maps! Both have breakable objects! A wall inside the Axis' fortress (dod_hill_classic) and the center of the bridge deck (dod_sniperbridge_rc1). If you could implement this Cheeseh it would be great! It is already great!!! The bomb and openslater wpts are a blast! -Edited- I just read through your post Genmac! Sorry for requesting the same features! Greetings Pepois |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@Septien...seems you really love this dod_hill map and it's really good to know you're improving the wpts further and made Cheeseh come up with a new feature or improvements to breakables. I'll check it out.
OT... I could have whine more on the shooting bug on dod_strand bunkers hehe but that seems to be more of map issue something Cheeseh can't do much now coz I think he already max out it's tracelines tweaks so I resorted to modding the map itself since I really love that map too and I want axis shooting mercilessly off the bunkers. |
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Lo-Fi Version | Time is now: 11th August 2025 - 04:57 AM |