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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh and everyone,
It would be great to have a breakable objects waypoint for the the Rocket launcher bot class which would also be team specific (noallies/noaxis). I remember Podbot had a breakable object waypoint (non-class specific) in Cstrike 1.5 and it was quite useful for getting bots to break through breakable objects such as a walls, floors etc. It would be a lot of fun specially using it with openslater wpts etc. Yes, I'm thinking of dod_hill_classic and dod_sniperbridge_rc1 maps! Both have breakable objects! A wall inside the Axis' fortress (dod_hill_classic) and the center of the bridge deck (dod_sniperbridge_rc1). If you could implement this Cheeseh it would be great! It is already great!!! The bomb and openslater wpts are a blast! -Edited- I just read through your post Genmac! Sorry for requesting the same features! Greetings Pepois |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@Septien...seems you really love this dod_hill map and it's really good to know you're improving the wpts further and made Cheeseh come up with a new feature or improvements to breakables. I'll check it out.
OT... I could have whine more on the shooting bug on dod_strand bunkers hehe but that seems to be more of map issue something Cheeseh can't do much now coz I think he already max out it's tracelines tweaks so I resorted to modding the map itself since I really love that map too and I want axis shooting mercilessly off the bunkers. |
Septien |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
@Septien...seems you really love this dod_hill map and it's really good to know you're improving the wpts further and made Cheeseh come up with a new feature or improvements to breakables. I'll check it out. OT... I could have whine more on the shooting bug on dod_strand bunkers hehe but that seems to be more of map issue something Cheeseh can't do much now coz I think he already max out it's tracelines tweaks so I resorted to modding the map itself since I really love that map too and I want axis shooting mercilessly off the bunkers. Hi Genmac, I love dod_strand!!! Were you the one who made wpts for it? The wpts are great!!! And the map is my 2nd most favorite! Too bad the water textures couldn't be fixed! Could they? Btw, I love flying! Using simulators of course (FSX & X-Plane)! Since I was a kid I learned how to navigate using VORS etc (flight simulator II, 1980s). Anyway, so I love flying WWII aircrafts; German and Allies: Messerschmitt 109s, Me262s; FokkerWulf 190s; Stuka J-u87s; B-17s; P-40s; P-38s; P-51s; Spitfires; Mosquitos etc. I also love watching WWII documentaries etc. I guess that's why dod and dods are really special for me. Specially maps like dod_strand! Thought it would be nice to share that with you guys though it's totally out of topic ![]() Pepois |
genmac |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Hi Genmac, I love dod_strand!!! Were you the one who made wpts for it? The wpts are great!!! And the map is my 2nd most favorite! Too bad the water textures couldn't be fixed! Could they? Btw, I love flying! Using simulators of course (FSX & X-Plane)! Since I was a kid I learned how to navigate using VORS etc (flight simula Jtor II, 1980s). Anyway, so I love flying WWII aircrafts; German and Allies: Messerschmitt 109s, Me262s; FokkerWulf 190s; Stuka J-u87s; B-17s; P-40; P-38s; P-51s; Spitfires; Mosquitos etc. I also love watching WWII documentaries etc. I guess that's why dod and dods are really special for me. Specially maps like dod_strand! Thought it would be nice to share that with you guys though it's totally out of topic ![]() Pepois I started laying the basic wpts for it but couldn't complete it bec. rcbot2 beta 0.7 could not detect the other bomb areas aside the bombtoopen wpt wasn't implemented yet so Cheeseh completed the wpt once the bug were fix and I just imagine how long it took him to completely wpt it hehe. Unfortunately the axis ain't shooting on the bunkers but I managed to find a solution. Will soon post the modded dod_strand soon and you'll be the first to check it hehe. The water texture bug probably can be fix but I have no clue to do that since I haven't tried mapping on source engine yet but their entity setting seems almost the same as gold source. Yeah ww2 stuff are so cool though I wish valve would pay more attention to dods and give it some better updates like iron sights for all weapons, yeah I'm a COD player to LoL! |
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Lo-Fi Version | Time is now: 11th August 2025 - 07:49 AM |