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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
TF2 update!
Main thing is the player speed is fixed in TF2 and probably DOD:S too! Also engineers now turn their sentry in a better angle. Changelog 0.85 all: fixed player speed all: improved aiming all: fixed aiming for head when enemy was crouched all: new debug commands "rcbot_debug_notasks" and "rcbot_debug_dont_shoot" all: fixed random waypoint selection if on new map all: you can now force a bot to go to a waypoint id with bot_goto command all: added more cost for visible waypoints to an enemy in some situations all: fixed printing on console jumbled up tf2: fixed engineers sentry orientation tf2: engineers place entrance when they spawn tf2: medics don't run for cover from flag carriers now , they chase them tf2: engineers try not to place sentries next to each other tf2: fixed spy checking for too long tf2: fixed bots shouting "spy" at spawn tf2: fixed demomen not piping sentries tf2: improved demomen mortar tf2: fixed spy crash tf2: fixed another crash when bots want to change classes tf2: engineers dont attack an enemy if their sentry is attacking the same enemy tf2: bots dont hear spy knives as often tf2: added sentry attacking and hiding from a distance tf2: engineers dont spy check if their building is sapped tf2: bots change class after round tf2: automatic capture point detection if no script (e.g. tc_hydro) tf2: engineers refrain from reusing same sentry point they tried to build last time tf2: engineers have better chance building nearby others and in other locations tf2: spies now sap dispensers tf2: engineers dont investigate sounds unless they have a sentry up and they aren't carrying anything tf2: engineers upgrade buildings if they have enough metal instead of trying to get full metal tf2: demoman pipe/spam task added - untested tf2: bots don't try to use teleporters or disps if they are sapped tf2: fixed bots forgetting the last sentry that killed them tf2: bots don't investigate sounds unless they haven't seen an enemy for a while tf2: ubered bots don't go back to resupply for ammo tf2: snipers and sentries have higher enemy factor dod:s - bots run from friendly fire grenades dod:s - improved escaping from grenades dod:s - bots say "cease fire" if under friendly fire Download Hot Fix DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw tf2: fixed crashes in payload and navigation tf2: fixed several possible crashes tf2: bots don't investigate sounds when they are attacking the point or payload bomb tf2: engineer stops what they are doing to repair sentry if they have enough metal tf2: fixed engineer building teleport entrance at enemy spawn tf2: fixed red engineers moving their buildings in attack defend maps after capture tf2: spies try to avoid line of sight of enemies (1) |
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apdonato |
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#2
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Member ![]() ![]() Group: Members Posts: 10 Joined: 26-February 13 Member No.: 2,258 ![]() |
...so there is no stable release of robot2?
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madmax2 |
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#3
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
...so there is no stable release of robot2? I wouldn't exactly say that... ![]() If you want to run rcbot2 on an old Nosteam Tf2 version, you will need to use the "trial & error" method to find a good combination. Your version looks very old, so you may need an even older rcbot2 version, if there is one that will match up well? You need an rcbot2 version that is dated near, but after the TF2 version you are using. Check the hpb_bot2 dll date against the Half-life2 engine date (or HL2.exe date) to get an idea what may work (edit: A rcbot2 version dated just before your TF2 version may work, if TF2 didn't break it?)... But, there may not be a rcbot2 version that works well with the exact TF2 version you are using? You may still need to change to a different version of Nosteam Tf2, maybe one from 2012 would work better and still meet your requirements? It looks like there were updates to TF2 around that time that broke rcbot2 or caused stability problems. Check the Old News section of the website for old releases & forum links that might be some help. I see Fillmore even patched rcbot2 around that time, like this one: http://rcbot.bots-united.com/forums/index.php?showtopic=1652 [edit] I don't know if the file system would cause the crash or not, but the newest pre-steampiped version of rcbot2 is .71. I think it was very stable on dods, not sure about TF2? I'm not sure about rcbot .8 versions, but I believe all the .7 versions work on non-steampiped (gcf) nosteam dods. Good Luck... ![]() max |
apdonato |
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#4
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Member ![]() ![]() Group: Members Posts: 10 Joined: 26-February 13 Member No.: 2,258 ![]() |
I wouldn't exactly say that... ![]() If you want to run rcbot2 on an old Nosteam Tf2 version, you will need to use the "trial & error" method to find a good combination. Your version looks very old, so you may need an even older rcbot2 version, if there is one that will match up well? You need an rcbot2 version that is dated near, but after the TF2 version you are using. Check the hpb_bot2 dll date against the Half-life2 engine date (or HL2.exe date) to get an idea what may work (edit: A rcbot2 version dated just before your TF2 version may work, if TF2 didn't break it?)... But, there may not be a rcbot2 version that works well with the exact TF2 version you are using? You may still need to change to a different version of Nosteam Tf2, maybe one from 2012 would work better and still meet your requirements? It looks like there were updates to TF2 around that time that broke rcbot2 or caused stability problems. Check the Old News section of the website for old releases & forum links that might be some help. I see Fillmore even patched rcbot2 around that time, like this one: http://rcbot.bots-united.com/forums/index.php?showtopic=1652 [edit] I don't know if the file system would cause the crash or not, but the newest pre-steampiped version of rcbot2 is .71. I think it was very stable on dods, not sure about TF2? I'm not sure about rcbot .8 versions, but I believe all the .7 versions work on non-steampiped (gcf) nosteam dods. Good Luck... ![]() max thanks. unfortunately rcbot2 in TF2 causes a lot of crashes. i use to play the 0.7 releases and they crashed a lot in TF2. i guess i'll poke around with the 0.6 releases although if anything, they might be even more prone to crashing (assuming they even work with my older 2011 release). ehh who am i kidding, i would need sv_cheats on with the old versions which means no stats or achievements. i think i'll skip trying that. ohh well. |
Fillmore |
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#5
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
thanks. unfortunately rcbot2 in TF2 causes a lot of crashes. i use to play the 0.7 releases and they crashed a lot in TF2. i guess i'll poke around with the 0.6 releases although if anything, they might be even more prone to crashing (assuming they even work with my older 2011 release). ehh who am i kidding, i would need sv_cheats on with the old versions which means no stats or achievements. i think i'll skip trying that. ohh well. If I may ask, why don't you just get the legit version of TF2? It is F2P now, so there's no issue (at least one that was prior to TF2's change of plan) |
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Lo-Fi Version | Time is now: 20th June 2025 - 08:16 PM |