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256 colors |
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#1
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
This might interest some people enjoy!
Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2 https://www.youtube.com/watch?v=3xmVIUEPj9Y Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2 https://www.youtube.com/watch?v=mybFgrtOwGc Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients https://www.youtube.com/watch?v=m8sxrpuBBqk Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2 https://www.youtube.com/watch?v=SGBBmFQHAwU Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=Q-mcQ_tWCkw Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=3XxgoMP4bks Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=WxHiw9brSNE Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=maLPUUQ_Cuw Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!). Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info) BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints Anybody fancy a go making them? Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS ![]() |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@256 color...Ok read your post...have you tried contacting bocbot author, Zneaker?
For the bot loadconfig and bot loadwpt I think you can use some plugins for those that will auto-inititate them every map change, those global and specific map configs feature amx mod x plugins has by default can do it coz I use them a lot on my multiple game/mod CS 1.6 games where I can load a zombie game on map 1, then FFA mode on map 2, gungame on map 3, domination mode on map 3, all maps even have different custom weapons and player skins...and so on...really drove me nuts but so satisfied when finally everything was running smooth but then again it's on good old HL engine I'll be lucky if it did not crash for the next 5-10 hours haha! Anyway good luck on your dedi server classic dod work I'm sure you'll get them running soon. Btw found this super useful plugin that will remove teamate player collission very useful when using bots especially on maps like dod_charlie....no more gaggle of bots stuck up together on those pesky ladders making the flow of axis more smoother hehe. https://forums.alliedmods.net/showthread.php?t=167783 |
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Lo-Fi Version | Time is now: 18th June 2025 - 06:40 AM |