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> Support for Day of Defeat Beta's from Beta1-dod 1.0 version, Old skool dod working over WON2
256 colors
post Jul 18 2015, 12:06 PM
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This might interest some people enjoy!

Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2
https://www.youtube.com/watch?v=3xmVIUEPj9Y


Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2
https://www.youtube.com/watch?v=mybFgrtOwGc


Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients
https://www.youtube.com/watch?v=m8sxrpuBBqk


Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2
https://www.youtube.com/watch?v=SGBBmFQHAwU


Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=Q-mcQ_tWCkw


Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=3XxgoMP4bks



Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=WxHiw9brSNE


Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=maLPUUQ_Cuw


Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only
Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!).
Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info)
BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints
Anybody fancy a go making them?

Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS wink.gif
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genmac
post Jul 24 2015, 12:22 AM
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any cvar/commands you want re-initiated during map change are default features on amx mod x main/stock plugins...you simply put the commands you need on the amxx.cfg for it to know what to execute every map change the server.cfg can't do or not recognize...
http://www.amxmodx.org/

OR...
you can also try using a autoexec.cfg for those commands you need much simpler and hope it works...if not then you need a more powerful metamod based server admin tools like those of , amx mod x.


OT...
On side note...bec. of you or this thread I'm so addicted to DoD 1.3 again and I'm fixing or improving the wpts on dod_charlie especially on the ladder areas, drive me crazy when bots are stuck there bec. it's trying to reach the upper wpt while it's on the side of the ladder but somehow I found a nice fix...Jowo you clever dude!!!

Sturmbot is still way better than Shrikebot ...and wish someone could edit shrikebot commands so I can ran them at the same time...I can load them at the same time but seems ..
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post Jul 24 2015, 11:25 AM
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QUOTE(genmac @ Jul 24 2015, 01:22 AM) *

any cvar/commands you want re-initiated during map change are default features on amx mod x main/stock plugins...you simply put the commands you need on the amxx.cfg for it to know what to execute every map change the server.cfg can't do or not recognize...
http://www.amxmodx.org/

OR...
you can also try using a autoexec.cfg for those commands you need much simpler and hope it works...if not then you need a more powerful metamod based server admin tools like those of , amx mod x.
OT...
On side note...bec. of you or this thread I'm so addicted to DoD 1.3 again and I'm fixing or improving the wpts on dod_charlie especially on the ladder areas, drive me crazy when bots are stuck there bec. it's trying to reach the upper wpt while it's on the side of the ladder but somehow I found a nice fix...Jowo you clever dude!!!

Sturmbot is still way better than Shrikebot ...and wish someone could edit shrikebot commands so I can ran them at the same time...I can load them at the same time but seems ..


You can use these if you want too edited bsps and matching waypoints for Dayofdefeat 1.3b these are specifically made to support the max number of bots 32.So in theory with less bots better play
http://www80.zippyshare.com/v/R3Gx3j7S/file.html

These are not perfect yet but better then default waypoints



Fixed in some cases broken map objectives
Fixed in some cases broken map spawn points
Fixed most waypoints so the Sturmbot does the map objectives(some are very complex) eg.dod_seg3 or dod_hill and many others
Fixed some of the map entities so these work better with Sturmbot eg. func_tank/func_mortar etc.
Sometimes change the values of func_door/func_door_rotating/func_button etc or remove them where needed
Sometimes slightly move the locations of game objects such as tnt/documents/dod_contol_points, etc because these are sometimes placed on (non-soild objects)which means the bots can't use them


You will need BSPEdit
http://cs.gamebanana.com/tools/5061

Open the default bsps in dod with BSPEdit delete contents and paste in new codes then save




Expert tips for you specific for Dayofdefeat 1.3b Sturmbot 1.0-Sturmbot 1.1 waypoints

Use Sturmbot 1.0 for crouch jumps as it's broken waypoint function in Sturmbot 1.1.(bots can still use them with fixed waypoints)
The waypoints are both forward and backwards compatible from Sturmbot 1.0- Sturmbot 1.1.
Path waypoints are in fact navigation waypoints in Sturmbot 1.0- Sturmbot 1.1 (same thing just renamed).
When you have finished the waypoint make sure to use ways rebuild in Sturmbot 1.1 as it's broken in Sturmbot 1.0
Always delete old learn/temp files first when using fresh waypoints

It's even possible from Sturmbot 1.7 and lesser to use and load waypoints as far back as Sturmbot 0.5(but you would need to make some changes)
Another thing to bear in mind Dayofdefeat 1.3b/Dayofdefeat 3.1 use entirely different way of crouch jumping
Sturmbot 1.1 can do some map objectives but really Sturmbot 1.5.1 is more geared towards this for complex maps
For very complex map objectives i'd suggest no more than 8bots if want to see them work really it depends on the map the more bots the rarer objectives happen because in Sturmbot 1.1 the bots focus more on killing


On dod_hill axis bots will whore buttons and cannon aliied bots can use tnt to blow 3 walls
On dod_sicily axis bots now use tnt to blow up lighthouse
On dod_goldbeach axis bots love too spam five fixed mg's and beachmortar button
aliied bots use gunship button and nazimortar button sometimes
On dod_beachhead_b1 axis bots love too spam fixed mg's
On dod_vn61 allied bots now use tnt object too destroy axis artillery objective
On dod_warhell both axis and allied bots now use two cannons/two mg nests
On dod_caen both axis and allied bots can use tnts to blow up tanks/and use tank and fixed mg's
On dod_snowtown bots know how use light switch
On dod_dam allied bots now use tnt object to blow up barrier objective
On dod_alps allied object (bring back allied commander safely to first objective flag
axis object (bring back axis commander safely to first objective flag
On dod_tstation allied bots now use tnt object for axis target objective
and now capture two flag objectives or capture axis base to win round and use mg nest some times
On dod_omaha allied bots now use two tnt objects to blow up bunker objective and
axis bots now use air strike button


and ton of other stuff that i can't be bothered to list sorry tongue.gif

The plan is eventually write set of waypoints for all stock maps from Dayofdefeat 1.3b-DayofDefeat 1.3 retail with Sturmbot 1.0/1.1 so you have forward compatibility with a few changes to waypoints and bsps

Once those are done i will look at more objective maps out side of the stock maps

If you want a hard waypoint to do for fun try dod_norway_b1 its insanely hard to do
I made a video here on one part of allied on the navigation that's a nightmare let alone the other part or the axis navigation
https://www.youtube.com/watch?v=DpvNBxnHmaw
The map objectives are very complex:
Allied use tnt to blow wall take enigma back to truck/or use key to open door to take enigma back to truck
Axis use tnt to blow up truck

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256 colors   Support for Day of Defeat Beta's from Beta1-dod 1.0 version   Jul 18 2015, 12:06 PM
genmac   I used to make wpts for bocbot and some of them ar...   Jul 20 2015, 02:15 AM
256 colors   I used to make wpts for bocbot and some of them a...   Jul 20 2015, 05:35 AM
genmac   Sturmbot collection...here are all my sturmbot fil...   Jul 21 2015, 03:51 AM
256 colors   Sturmbot collection...here are all my sturmbot fi...   Jul 21 2015, 03:59 AM
madmax2   Wow, retro boting, brings back some memories :D .....   Jul 21 2015, 09:04 PM
256 colors   To be honest im still no wiser to which version i ...   Jul 21 2015, 10:05 PM
madmax2   Yes, the doc's with the bots are a bit lacking...   Jul 21 2015, 11:29 PM
256 colors   Sure send them over it can't hurt i think need...   Jul 21 2015, 11:38 PM
madmax2   Ok, i'll be back after i have some links for y...   Jul 21 2015, 11:40 PM
madmax2   Here ya go, I didn't test the links but should...   Jul 22 2015, 12:20 AM
256 colors   Here ya go, I didn't test the links but shoul...   Jul 22 2015, 12:26 AM
genmac   @256 colors...BoCBot Version: V2.0 f (no good) - w...   Jul 22 2015, 01:28 AM
256 colors   @256 colors...BoCBot Version: V2.0 f (no good) - ...   Jul 22 2015, 07:28 AM
genmac   Well I really can't remember now what's th...   Jul 22 2015, 11:11 AM
256 colors   Well I really can't remember now what's t...   Jul 22 2015, 11:52 AM
256 colors   Lots of screaming fits later now the test server f...   Jul 22 2015, 10:15 PM
genmac   @256 color...Ok read your post...have you tried co...   Jul 23 2015, 12:43 AM
256 colors   @256 color...Ok read your post...have you tried c...   Jul 23 2015, 10:57 AM
genmac   any cvar/commands you want re-initiated during map...   Jul 24 2015, 12:22 AM
256 colors   any cvar/commands you want re-initiated during ma...   Jul 24 2015, 11:25 AM
genmac   Cool! tnx for those awesome sturmbot wpting ti...   Jul 25 2015, 05:27 AM
256 colors   Hi sorry about dod_norway_b1 i'm having proble...   Jul 26 2015, 09:34 AM
genmac   It's ok on dod_norway_b1 wpt atleast the bots...   Jul 26 2015, 12:39 PM
256 colors   It's ok on dod_norway_b1 wpt atleast the bot...   Jul 26 2015, 01:24 PM
madmax2   Thanks for the wpts, downloads & info guys :) ...   Jul 26 2015, 09:54 PM
256 colors   I will take any waypoints made with Sturmbot 1.1 o...   Jul 27 2015, 04:34 AM
madmax2   Okay, I think this is all the sturmbot 1.1 & o...   Jul 28 2015, 01:57 AM
256 colors   Looking for dod_radar does anybody have this?   Jul 28 2015, 09:58 PM
256 colors   Just got back from looking at dod_thors_hammer ano...   Jul 30 2015, 05:53 AM
genmac   Post the wpts and map link so we can test how wonk...   Aug 1 2015, 04:24 AM
256 colors   Lot's of wonky maps :P dod_thors_hammer htt...   Aug 1 2015, 07:31 AM
256 colors   dod_fortzwei4 DayOfDefeat 3.1 map no known waypoin...   Aug 18 2015, 06:53 AM
256 colors   Because i can't find subtransit i made a quick...   Aug 20 2015, 08:42 AM
256 colors   Port of a Half-Life Death Match map s-express to D...   Aug 24 2015, 09:57 PM


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