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#1
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
This might interest some people enjoy!
Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2 https://www.youtube.com/watch?v=3xmVIUEPj9Y Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2 https://www.youtube.com/watch?v=mybFgrtOwGc Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients https://www.youtube.com/watch?v=m8sxrpuBBqk Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2 https://www.youtube.com/watch?v=SGBBmFQHAwU Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=Q-mcQ_tWCkw Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=3XxgoMP4bks Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=WxHiw9brSNE Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=maLPUUQ_Cuw Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!). Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info) BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints Anybody fancy a go making them? Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS ![]() |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
any cvar/commands you want re-initiated during map change are default features on amx mod x main/stock plugins...you simply put the commands you need on the amxx.cfg for it to know what to execute every map change the server.cfg can't do or not recognize...
http://www.amxmodx.org/ OR... you can also try using a autoexec.cfg for those commands you need much simpler and hope it works...if not then you need a more powerful metamod based server admin tools like those of , amx mod x. OT... On side note...bec. of you or this thread I'm so addicted to DoD 1.3 again and I'm fixing or improving the wpts on dod_charlie especially on the ladder areas, drive me crazy when bots are stuck there bec. it's trying to reach the upper wpt while it's on the side of the ladder but somehow I found a nice fix...Jowo you clever dude!!! Sturmbot is still way better than Shrikebot ...and wish someone could edit shrikebot commands so I can ran them at the same time...I can load them at the same time but seems .. |
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#3
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
any cvar/commands you want re-initiated during map change are default features on amx mod x main/stock plugins...you simply put the commands you need on the amxx.cfg for it to know what to execute every map change the server.cfg can't do or not recognize... http://www.amxmodx.org/ OR... you can also try using a autoexec.cfg for those commands you need much simpler and hope it works...if not then you need a more powerful metamod based server admin tools like those of , amx mod x. OT... On side note...bec. of you or this thread I'm so addicted to DoD 1.3 again and I'm fixing or improving the wpts on dod_charlie especially on the ladder areas, drive me crazy when bots are stuck there bec. it's trying to reach the upper wpt while it's on the side of the ladder but somehow I found a nice fix...Jowo you clever dude!!! Sturmbot is still way better than Shrikebot ...and wish someone could edit shrikebot commands so I can ran them at the same time...I can load them at the same time but seems .. You can use these if you want too edited bsps and matching waypoints for Dayofdefeat 1.3b these are specifically made to support the max number of bots 32.So in theory with less bots better play http://www80.zippyshare.com/v/R3Gx3j7S/file.html These are not perfect yet but better then default waypoints Fixed in some cases broken map objectives Fixed in some cases broken map spawn points Fixed most waypoints so the Sturmbot does the map objectives(some are very complex) eg.dod_seg3 or dod_hill and many others Fixed some of the map entities so these work better with Sturmbot eg. func_tank/func_mortar etc. Sometimes change the values of func_door/func_door_rotating/func_button etc or remove them where needed Sometimes slightly move the locations of game objects such as tnt/documents/dod_contol_points, etc because these are sometimes placed on (non-soild objects)which means the bots can't use them You will need BSPEdit http://cs.gamebanana.com/tools/5061 Open the default bsps in dod with BSPEdit delete contents and paste in new codes then save Expert tips for you specific for Dayofdefeat 1.3b Sturmbot 1.0-Sturmbot 1.1 waypoints Use Sturmbot 1.0 for crouch jumps as it's broken waypoint function in Sturmbot 1.1.(bots can still use them with fixed waypoints) The waypoints are both forward and backwards compatible from Sturmbot 1.0- Sturmbot 1.1. Path waypoints are in fact navigation waypoints in Sturmbot 1.0- Sturmbot 1.1 (same thing just renamed). When you have finished the waypoint make sure to use ways rebuild in Sturmbot 1.1 as it's broken in Sturmbot 1.0 Always delete old learn/temp files first when using fresh waypoints It's even possible from Sturmbot 1.7 and lesser to use and load waypoints as far back as Sturmbot 0.5(but you would need to make some changes) Another thing to bear in mind Dayofdefeat 1.3b/Dayofdefeat 3.1 use entirely different way of crouch jumping Sturmbot 1.1 can do some map objectives but really Sturmbot 1.5.1 is more geared towards this for complex maps For very complex map objectives i'd suggest no more than 8bots if want to see them work really it depends on the map the more bots the rarer objectives happen because in Sturmbot 1.1 the bots focus more on killing On dod_hill axis bots will whore buttons and cannon aliied bots can use tnt to blow 3 walls On dod_sicily axis bots now use tnt to blow up lighthouse On dod_goldbeach axis bots love too spam five fixed mg's and beachmortar button aliied bots use gunship button and nazimortar button sometimes On dod_beachhead_b1 axis bots love too spam fixed mg's On dod_vn61 allied bots now use tnt object too destroy axis artillery objective On dod_warhell both axis and allied bots now use two cannons/two mg nests On dod_caen both axis and allied bots can use tnts to blow up tanks/and use tank and fixed mg's On dod_snowtown bots know how use light switch On dod_dam allied bots now use tnt object to blow up barrier objective On dod_alps allied object (bring back allied commander safely to first objective flag axis object (bring back axis commander safely to first objective flag On dod_tstation allied bots now use tnt object for axis target objective and now capture two flag objectives or capture axis base to win round and use mg nest some times On dod_omaha allied bots now use two tnt objects to blow up bunker objective and axis bots now use air strike button and ton of other stuff that i can't be bothered to list sorry ![]() The plan is eventually write set of waypoints for all stock maps from Dayofdefeat 1.3b-DayofDefeat 1.3 retail with Sturmbot 1.0/1.1 so you have forward compatibility with a few changes to waypoints and bsps Once those are done i will look at more objective maps out side of the stock maps If you want a hard waypoint to do for fun try dod_norway_b1 its insanely hard to do I made a video here on one part of allied on the navigation that's a nightmare let alone the other part or the axis navigation https://www.youtube.com/watch?v=DpvNBxnHmaw The map objectives are very complex: Allied use tnt to blow wall take enigma back to truck/or use key to open door to take enigma back to truck Axis use tnt to blow up truck |
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Lo-Fi Version | Time is now: 3rd September 2025 - 01:41 AM |