![]() |
![]() |
256 colors |
![]()
Post
#1
|
Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
This might interest some people enjoy!
Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2 https://www.youtube.com/watch?v=3xmVIUEPj9Y Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2 https://www.youtube.com/watch?v=mybFgrtOwGc Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients https://www.youtube.com/watch?v=m8sxrpuBBqk Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2 https://www.youtube.com/watch?v=SGBBmFQHAwU Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=Q-mcQ_tWCkw Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=3XxgoMP4bks Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=WxHiw9brSNE Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=maLPUUQ_Cuw Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!). Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info) BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints Anybody fancy a go making them? Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS ![]() |
![]() ![]() |
genmac |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Cool! tnx for those awesome sturmbot wpting tips gonna keep thsoe in my mind.
Saw the Dod_norway_b1 vid and wow sturmbots did everything! Can I have copy of your wpts on that? The elevator lift on dod_charlie have you made that work for sturmbots to? Now here's some long ones hahaha!!! Yeah been using bspedit on fixing or adding some spawn points on crossfire for example I wanted bots to spawn on the cannon fortress to hehe. I also used it on deleting certain models so I can ran an FFA game of dod_caen on CS 1.6 haha it's awesome LoL! I try make video of that soon. Waypointing Dod_caen using podbot and czbots is so much work but I really wanted to play that map on FFA mode for some wacky reason I love to do on maps I love so much hehe. I've been using a bspedit equivalent for DoDS to and I really went crazy on those as you can see on some waypoitns I made for rcbot2 here and maps I needed to entity edit to keep the bots absolutely compatible to the maps. Unfortunately you can only edit point entities and brush based entities are a no go you really need to decompile and dig in to the map which I did do on those de_dust porting I made for dod. https://www.youtube.com/watch?v=XUULZ1FOsFQ De_Tool = mirrored version of de_dust I made that ions ago and I'm now shamelessly map pimping away hahahaha!!! https://www.youtube.com/watch?v=Z2c8MYuP0cg ------------------------------------------------------------------------------------------------- Back to bots hehe.... As of now I'll ne busting my balls to get shrikebot running on any dod beta so I can make another dod bot battle this time it's STURMBOT VS SHRIKEBOT. Shrikebot is crashing on dod beta 3.1 may be some crappy waypoint problem or I need an old dll or something. Sturmbot vs BocBot I did already way back and bocbot was no match even if I set sturmbot at lowest skill. |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th June 2025 - 04:24 AM |