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> Support for Day of Defeat Beta's from Beta1-dod 1.0 version, Old skool dod working over WON2
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post Jul 18 2015, 12:06 PM
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This might interest some people enjoy!

Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2
https://www.youtube.com/watch?v=3xmVIUEPj9Y


Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2
https://www.youtube.com/watch?v=mybFgrtOwGc


Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients
https://www.youtube.com/watch?v=m8sxrpuBBqk


Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2
https://www.youtube.com/watch?v=SGBBmFQHAwU


Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=Q-mcQ_tWCkw


Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=3XxgoMP4bks



Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=WxHiw9brSNE


Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients
https://www.youtube.com/watch?v=maLPUUQ_Cuw


Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only
Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!).
Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info)
BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints
Anybody fancy a go making them?

Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS wink.gif
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post Jul 26 2015, 09:34 AM
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Hi sorry about dod_norway_b1 i'm having problems finding a half decent waypoint out of 8 that i made they all highly experimental versions with lots of errors.

Whilst i find them have a go at porting DayofDfeat 1.3b entities over into dod_fortzwei4 for DayofDfeat 3.1 bsp
The change in entities from 1.3b-3.1 mean the tnt objective are broken in this map for 1.3b so in theory it might be possible to edit in 1.3b entities over the 3.1 entities

Edit:

Also i looked at dod_bnce and i can confirm it's a wonky custom player models that causes all of the problems(dont use the one comes with the map) Now in the process of making a new waypoint for this bots should be able to use

One fixed mg for each side
Allies should be able to use the tank(looks like i will have edit spawn point direct into the tank) no-soild object(fixed the bots now whore this weapon)
and the two tnt objective blow up two tanks
Axis should be able to use tank button

I'm fixing these now
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256 colors   Support for Day of Defeat Beta's from Beta1-dod 1.0 version   Jul 18 2015, 12:06 PM
genmac   I used to make wpts for bocbot and some of them ar...   Jul 20 2015, 02:15 AM
256 colors   I used to make wpts for bocbot and some of them a...   Jul 20 2015, 05:35 AM
genmac   Sturmbot collection...here are all my sturmbot fil...   Jul 21 2015, 03:51 AM
256 colors   Sturmbot collection...here are all my sturmbot fi...   Jul 21 2015, 03:59 AM
madmax2   Wow, retro boting, brings back some memories :D .....   Jul 21 2015, 09:04 PM
256 colors   To be honest im still no wiser to which version i ...   Jul 21 2015, 10:05 PM
madmax2   Yes, the doc's with the bots are a bit lacking...   Jul 21 2015, 11:29 PM
256 colors   Sure send them over it can't hurt i think need...   Jul 21 2015, 11:38 PM
madmax2   Ok, i'll be back after i have some links for y...   Jul 21 2015, 11:40 PM
madmax2   Here ya go, I didn't test the links but should...   Jul 22 2015, 12:20 AM
256 colors   Here ya go, I didn't test the links but shoul...   Jul 22 2015, 12:26 AM
genmac   @256 colors...BoCBot Version: V2.0 f (no good) - w...   Jul 22 2015, 01:28 AM
256 colors   @256 colors...BoCBot Version: V2.0 f (no good) - ...   Jul 22 2015, 07:28 AM
genmac   Well I really can't remember now what's th...   Jul 22 2015, 11:11 AM
256 colors   Well I really can't remember now what's t...   Jul 22 2015, 11:52 AM
256 colors   Lots of screaming fits later now the test server f...   Jul 22 2015, 10:15 PM
genmac   @256 color...Ok read your post...have you tried co...   Jul 23 2015, 12:43 AM
256 colors   @256 color...Ok read your post...have you tried c...   Jul 23 2015, 10:57 AM
genmac   any cvar/commands you want re-initiated during map...   Jul 24 2015, 12:22 AM
256 colors   any cvar/commands you want re-initiated during ma...   Jul 24 2015, 11:25 AM
genmac   Cool! tnx for those awesome sturmbot wpting ti...   Jul 25 2015, 05:27 AM
256 colors   Hi sorry about dod_norway_b1 i'm having proble...   Jul 26 2015, 09:34 AM
genmac   It's ok on dod_norway_b1 wpt atleast the bots...   Jul 26 2015, 12:39 PM
256 colors   It's ok on dod_norway_b1 wpt atleast the bot...   Jul 26 2015, 01:24 PM
madmax2   Thanks for the wpts, downloads & info guys :) ...   Jul 26 2015, 09:54 PM
256 colors   I will take any waypoints made with Sturmbot 1.1 o...   Jul 27 2015, 04:34 AM
madmax2   Okay, I think this is all the sturmbot 1.1 & o...   Jul 28 2015, 01:57 AM
256 colors   Looking for dod_radar does anybody have this?   Jul 28 2015, 09:58 PM
256 colors   Just got back from looking at dod_thors_hammer ano...   Jul 30 2015, 05:53 AM
genmac   Post the wpts and map link so we can test how wonk...   Aug 1 2015, 04:24 AM
256 colors   Lot's of wonky maps :P dod_thors_hammer htt...   Aug 1 2015, 07:31 AM
256 colors   dod_fortzwei4 DayOfDefeat 3.1 map no known waypoin...   Aug 18 2015, 06:53 AM
256 colors   Because i can't find subtransit i made a quick...   Aug 20 2015, 08:42 AM
256 colors   Port of a Half-Life Death Match map s-express to D...   Aug 24 2015, 09:57 PM


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