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#1
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
This might interest some people enjoy!
Half-Life mod - Day of Defeat Beta 1.0 dedicated server over WON2 https://www.youtube.com/watch?v=3xmVIUEPj9Y Half-Life mod - Day of Defeat Beta 1.1 dedicated server over WON2 https://www.youtube.com/watch?v=mybFgrtOwGc Half-Life mod - Day of Defeat Beta 1.2 dedicated server working over WON2 with BlitzBot and clients https://www.youtube.com/watch?v=m8sxrpuBBqk Half-Life mod - Day of Defeat Beta 1.3 dedicated server over WON2 https://www.youtube.com/watch?v=SGBBmFQHAwU Half-Life mod - Day of Defeat Beta 2.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=Q-mcQ_tWCkw Half-Life mod - Day of Defeat Beta 2.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=3XxgoMP4bks Half-Life mod - Day of Defeat Beta 3.0 dedicated server over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=WxHiw9brSNE Half-Life mod - Day of Defeat Beta 3.1 dedicated server working over WON2 with Sturmbot and clients https://www.youtube.com/watch?v=maLPUUQ_Cuw Note:Use only BlitzBot 2.05Alpha for (dod 1.0 Beta) works for lan only Very little waypoints for BlitzBot for either Day of Defeat Beta 1.1/1.2(you would have to make those good luck lol!). Day of Defeat Beta 1.3 works in a partial way (you can see why in the video info) BocBot1.2 supposedly works better as dedicated server but it's untested because a lack of waypoints Anybody fancy a go making them? Edit:To mods remove if you want to? but i'd like to point out when the change from WON2 to NeuWon happens it means you only have to use original and official mods/patches/HLDS ![]() |
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Post
#2
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Member ![]() ![]() Group: Members Posts: 23 Joined: 18-July 15 Member No.: 2,398 ![]() |
Lot's of wonky maps
![]() dod_thors_hammer http://www.17buddies.net/17b2/View/Map/942...ors_hammer.html Unfinished waypoint: http://www50.zippyshare.com/v/V1IpkDlo/file.html bsp code so far: http://www50.zippyshare.com/v/qlCvq9pP/file.html dod_airbase http://www.17buddies.net/17b2/View/Map/6234/dod_airbase.html Unfinished waypoint: http://www57.zippyshare.com/v/lUHU89Gh/file.html bsp code: http://www57.zippyshare.com/v/K3fVxxd8/file.html dod_killbox http://www.17buddies.net/17b2/View/Map/889...od_killbox.html Nothing yet dod_fortzwei4 http://www.17buddies.net/17b2/View/Map/374..._fortzwei4.html Map objectives need porting over 1.3b first dod_norway_b1 http://www.17buddies.net/17b2/View/Map/942..._norway_b1.html dod_subtransit can't find this map? What i suggest we do is work and share the same waypoints together sound like a good idea? Notes: dod_norway_b1 bots can't use momentary_rot_button for gate for this map i'd suggest Sturm 1.5.1 for dod 3.1 I will upload a partial 1.5.1 waypoint soon dod_airbase last count i think was something like over 8 buttons big problem with rope type ladders dod_thors_hammer because two axis spawn areas lead into 3rd axis spawn area moved 3 spawn points into the bunker with guns Be aware func_rot_buttons the bot love these almost as much as precision waypoints (they can be a problem) Func_breakables in Sturm1.0-1.1 the bots don't like these |
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Lo-Fi Version | Time is now: 17th June 2025 - 02:53 PM |